Hi, okay so I was right that the tags are wrong.Hello. The second chapter already has a lot more action than the first. There will be even more in the third.
Anyway, you are stepping into a big "market" with this game, pretty much every week we see a new ntr phone game which wants to be "NTR Mobile". There is many great games already in this area so your competition is fierce. There is 2 main games new devs are taking inspiration from, NTR Mobile & Netorase Phone, and seeing as there is "nanobots" in this one I see you are taking inspiration from "NTR Mobile".
Now "NTR Mobile" is being developed for a while and you can't expect to make the same/better quality game in first releases however there is a few things all the other copies (there is literally 100s of them here) don't do and which you can use to your advantage cause to get $ in this market your game has to have something unique and addictive.
-Sound: NTR Mobile does this great with nanobots (+option to disable for people who don't like it) and for whatever reason 99% of these games lack sound
-Amount of content per patch: its usually better to take more time in the first patches to bring out more content rather then shipping 2 minutes of gameplay, keep the community engaged with teasers on patreon/f95 while you are working on content. It goes a long way to release a good patch with a good amount of content
-Innovation: I saw earlier a dev trying something new in this market. He added an AI which was trained to be the MCs girlfriend (Phone NTR story if you want to check it out). This is unique and interesting at the first glance but we will see how it develops in the future. Try to find your own unique thing, maybe nicely voiced phone calls in real time (not voice messages) idk just shooting ideas here.
-Decide on your Identity: Developing 3 paths (Love, NTR, NTS) will take 3 times more time then just focusing on one, develop the path which you excel at, not every game needs to have all paths/options, plenty of other games focusing on one (Netorase Phone is a big example here where the dev just focused on NTS and it became huge)
And just a last tip, fact check your story, play your own game. There is a lot of errors and communication which just doesn't make sense. Play it through and see if you like the narrative. The MC being oblivious is nothing new but the players aren't that oblivious