The game is not abandoned, I've said this many times. It's possible that I don't feel like working on it at all anymore at one point but as of now? No. I want to keep working on this game but not right now, I wanna do something else, simple as that.
I never said I don't like big projects. I just overestimated myself with this game, but I know my limits better now.
I can't promise I will finish any game I work on, I will not force myself to work on something I don't want to. So if I have a period of time where I get bored of some project I'm working on I will take a break from it and come back later when I feel like working on it again.
Doing short projects are fun and quick, not as much commitment. But bigger projects are fun as well. More rewarding.
And I really like telling stories, which is hard to do in small weekly projects.
Basically...
I will do what I want because I want to do it. And hopefully my work pleases a lot of people as well. If not? Well.. at least I had fun doing it.
That...doesn't sound like a good strategy and work ethic and i don't recommend doing that.
If you are bored of doing something, that means you are not interested in what you doing and i would rather suggest you abandon this project entirely if you don't find enjoy in this and feels like a chore.
Because doing pauses for a uncertain amount of time every time you feel bored working, it would only make people lose interest in your work and you will pretty much never make any real progress when comes to the production of the game.
Limit yourself in what you can do it and what you like to do and don't force yourself in doing something you don't like because it wouldn't bring you and the audience any benefits because you need to show progress to keep the audience on the line and give them something to wait for and pay you for.
If you are unable to do that, than you are just wasting time and work for pretty much nothing.
Maybe big projects aren't for you just yet, maybe you need to accomodate yourself much more with games making than jumping into big projects that takes constant time and effort in order to keep your audience pleased