- Mar 4, 2019
- 112
- 145
I just looked at your itch.io, I hadn't before, and saw you're selling your game for $20 total, but *not* updating it regularly (its already 2 months behind).Thanks for the nice feedback
Here my thought on your ideas:
1) 'total amount pledged is over X' stuff... I tried asking but it is hard to reach them. But I am sure they have a person dedicated to the development of their webpage and their webpage handels the stuff.
2) we already have in-game credits and a name in the credits tier.
3) "Voting power" Isn't money = power in a vote way more unethical than some cheat codes? Besides that this is also not something nativ Patreon supports and needs to be done via your own website.
4) "early alpha" What you get for 10 already the very lates build we have. Making a build requires setup/time and things being completed so we can't do it all the time, once a month is often already for a small team game dev. So would you suggest that for 10 you get an older version and only for more you get the newest?
5) "Limit amount of patreons and abuse FOMO" well yes I can see this working, but than again I am trying to be mr. nice dev (even if you get another expression because of the cheats) and abusing FOMO sound unethical to me.
Hope I didn't miss anything
But the fact that you're asking for $20 as a single one-time payment on a different platform (with irregular update schedules, seemingly updated when you remember/feel like it), and still asking for 10€ / 13$ a month for the game through patreon is even more unacceptable. Do you honestly expect people to sub for more than 1-2 months? Because they'd be re-purchasing half of the game every month, and even considering that they are getting the current build, the added content each month is not $13 worth. Just one more thing driving people to sub for a single month and then cancel.
I'd give you $20 right now, one-time payment, on itch.io IF the game was updated monthly and not potentially months behind, ie current and all future builds including bugfixes, simultaneously released on Patreon and itch.io. BUT you could get potentially more money from me subbing monthly at $2-3 to get the same product, after a time you'd end up making more from Patreon than you would from me outright purchasing from itch.io. This is the same angle Andrealphus is using. $20 one time, or $2-3 monthly.
Also, after reading on your itch.io, I too am very confused as to why St*am would reject your game from their platform. Seems like there is an ample number of other games with similar adult content, including Andrealphus' game, which I feel includes many of the same kinks, including the 'step-sibling' angle. Even Ill*sion's games on are the St*am platform. I'm skeptical that St*am rejected your game because of its sexual nature, there must be more to it. Getting the game onto St*am, even though they do take a larger % of the revenue, would get you a LOT of exposure. Sales of digital content are a volumes game, not a margins game; you have little to no costs to recoup from the sale of each product.