First I want to say - good luck with the game, I hope it becomes a springboard for better things for you.Patreon reward-tiers without rewards sounds fun
Well, if you ever make a project on Patreon I wish you much luck with that, but I don't think it will work for us.
Anyway, as I said before this conversation is getting kinda pointless. Just as a heads up that this is my last reply to you concerning this topic
I'd also like to say that I'm not a fan of your heavy handed attempts at monetisation. I think it could be your Achilles heel.
I like many others have grown tired of scams and shitty quality attempts at games which charge full price for bad work, this is what creates many "pirates". An example being - If I see some program or game that I think I may like I will pirate it first, sadly this is the only way to check out the full feature list, and if I like it, I buy it. If I don't like it, I delete it.
I have no problem paying for something that is good but I'll be damned before I pay through the nose for shitty quality. I believe that you are limiting your potential customer base by locking so much behind a paywall. I enjoyed the earlier iterations of your game but how do I know if the blocked features are worth it? I don't. Game deleted, no sale for you. How many others have you also lost in this way? maybe only a few, maybe many. But that's your choice.