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2.30 star(s) 6 Votes

HikkiG

Active Member
Dec 12, 2020
656
805
I wanted to form my opinion through the game but it's really hard, I'm stuck at level two, does anyone know where it is, is it the jump to the left? because I can't do it
View attachment 3370152
If you're at the part that I think you are... the cave is a time wasting trap and you actually want to climb over it.
 

druski789

Member
Jun 13, 2023
230
101
wish the transformations, at least some of them, were playable. unfortunately seems they all cause your run to end. I understand it somewhat, but that doesn't mean I'm not saddened by it.
 
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djweish

Member
Apr 1, 2018
221
583
Can anyone help me with this :(. I kind of wanna try this game, this is literally the only game I am having this issue on. Is it an issue for being a 32 bits app?
Does the advice in this thread: help?
 

xxscaryxx

New Member
Jun 20, 2018
1
0
im not quite sure how to get past the medusa boss in hathor sands. everything i seem to do doesnt work
 

ajd9109

New Member
Jan 7, 2024
2
1
im not quite sure how to get past the medusa boss in hathor sands. everything i seem to do doesnt work
Jump on the platform she is on and start swinging. When her hands go all the way up an her eyes open, run to the opposite side and look away. Once her hands drop, jump back to the platform. Rinse and repeat.
 

ajd9109

New Member
Jan 7, 2024
2
1
This game is fine until you get to the platforming fall = instant death with ridiculous checkpoints. Sometimes, you fall through the map if you land at the same time as attacking. Sometimes the enemies have invincibility frames after a hit and you take damage for no reason. The most annoying enemies are definitely all of the mobs from the last level, where the basic troops take 5 and 6 hits to kill. The vampires might fly above you, causing awkward hit boxes while attempting to platform. Maids have way further reach on their attacks and force you to constantly outrange them or jump over. There is a stretch of platforming before the final boss that is hell and there are way too many witches. If you are quick enough, you can attack and jump over to skip a few, but it might lead to you dying and having to repeat the process. The final boss is super annoying, given the controls, but it isn't hard after you've seen the mechanics a few times.

I highly doubt you'll be excited by the H-scenes while you're trying to calm down after getting screwed over by the finnicky controls/platforming. You're also just going to have to take leaps of faith sometimes, as where you need to go isn't always visible on the screen. Some of the jumps are very specific as well.

Unless you're looking for a throw away platformer, I don't recommend this game. Which sucks, because I am a huge fan of pixel art, transformation, possession, and body swap. It's just not great scene-wise. I actually thought some of the scenes were somewhat funny, but it drags out sometimes and just isn't particularly inspired.
 
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Oct 1, 2020
23
58
There's potential here, but all in all, it's lackluster. Platforming felt janky, and the pixel art needs refinement. For a first attempt, Twalnut has the basics down, but there's so much more that could've been improved upon.
 

Moon2587

Newbie
May 7, 2021
45
18
It's not a horrible little game, and platforming transformation based games are a rarity. But that final stretch to the final boss is just so annoying. Like I keep checking the DL site to see if the author put out a patch for a bug kind of annoying, because their level design wasn't to horrible until that last stretch.

I do kinda wish more of the monsters was actual transformations, but we did get a naga transformation so it's not all bad.
 
Jun 17, 2020
262
150
2/10 stars (middling rating)
The platforming isn't rewarding, and the hit detection is so bad.

Usually in hentai games there's an paragraphed, telegraphed, animated pattern of attack before you get an "registered hit" on your protagonist, an animation of the protagonist flinching and then having invincibility frames.
In this you have flinching, but only if you're in mid air firsthand.

If you're on the ground and you touch an enemy? The damage is blink and you'll miss it. The I-frames are also incredibly lackluster to the point you'd probably want to modify that yourself.

There is no grapple animation or struggle mechanic either; meaning it's first come but second serve. Get defeated by an slime enemy? Ant enemy can pick you up and vice versa: what finishes you off doesn't get dibs, whatevers lucky enough to bump you when an enemy finishes you off does: and this isn't an implemented mechanic, it feels more like grave oversight.

You only have 4 hitpoints throughout an entire stage, combined with what I said above this is far from forgiving.
Also hope you like really far apart checkpoints, and enemies being in blindspots when you have to take leaps of faith.

The only reason this isn't an 1/10 (garbage rating) is because it actually has some decent sprite animations, but that isn't saying much at all when you consider just how bad everything else is. It's an slog, and it's a struggle. You'll be entertained for like 30 seconds, and then be enraged if you want to make any progress.

Want a good hentai game? Sorry to disappoint, this ain't it chief. Your only hope is it gets remade by an dedicated set of niche fans, the developer remaking it, or it being completely modded and overhauled to heck and back: even then? Wouldn't get my hopes up. You'd have to completely skeletonize and remake this for it to be anything other than a Middling Rating.
 
2.30 star(s) 6 Votes