Koikastu99

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The Francesca content that procs when you enter the main gate in the Colosseum can proc infinitely until you choose to visit her later
Also Is L supposed to be so slow in the tournament it seemed like the whole party was getting a second turn before she got one
im getting that bug to when i enter the main gate she asknig me to do the show tourment a 2nd time.
 
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TwistedScarlett60

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The Francesca content that procs when you enter the main gate in the Colosseum can proc infinitely until you choose to visit her later
Also Is L supposed to be so slow in the tournament it seemed like the whole party was getting a second turn before she got one
I'll fix this and the Scarlett bug in a hotfix tomorrow.

Also, here's L's agility:
1676245289917.png
She's not slow, you're just fast as fuck boi.
I'm going to have to use scripts to go past the RPGMaker agility limit.
 

Koikastu99

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i just wanted to ask 1 more time is Olivia /Nana/Sybil getting a post story or a Dialuge at the Tavern? just thought you might have forgot about them when you gave post story dialuges for others at Captial City.
 
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TwistedScarlett60

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Hotfix on the OP:
  • Fixed Francesca's Show Match event introduction replaying if you start it immediately.
  • Fixed Vaginal Sex with Scarlett briefly swapping to anal.
  • Small art fix on Scarlett anal.
 
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MonsterGirl1000-TWISTEDSCARLETT-18.4.1
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anon751

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Speaking of constructive criticism, I want to once again emphasize the problem of 8-bit png images.
If you do this to reduce the size of the game, this is one of the worst options, because 8-bit png only supports 256 colors, which is quite badly spoiled the image, there appear dots and grains.
I recommend using jpg format with a quality setting of about 90.
You don't need to change anything in the game code, and these changes are done in just a couple of clicks.
In the program FastStone (or any other program with batch processing, such as XnConvert) select the images you want to convert, press F3, output format - jpg, start.
Then you select all the jpg images you get, press F4, search and replace option, and check the option to change the jpg extension to png.
I tried to put the resulting image in the game, everything works as it should.
Here's a comparison:
Picture 1 - menu from version 18.3, png-24, weight 3543 KB.
Picture 2 - menu from version 18.4, png-8, weight 806 KB.
Picture 3 - menu from version 18.3, converted to jpg, weight 619 KB.
As you can see, picture 3 has no flaws in the form of grains and dots, while weighing less.
I strongly recommend that you never use png-8 for color images.

1 original png-24.png
2 png-8.png
3 jpg-90.jpg
 

Koikastu99

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Speaking of constructive criticism, I want to once again emphasize the problem of 8-bit png images.
If you do this to reduce the size of the game, this is one of the worst options, because 8-bit png only supports 256 colors, which is quite badly spoiled the image, there appear dots and grains.
I recommend using jpg format with a quality setting of about 90.
You don't need to change anything in the game code, and these changes are done in just a couple of clicks.
In the program FastStone (or any other program with batch processing, such as XnConvert) select the images you want to convert, press F3, output format - jpg, start.
Then you select all the jpg images you get, press F4, search and replace option, and check the option to change the jpg extension to png.
I tried to put the resulting image in the game, everything works as it should.
Here's a comparison:
Picture 1 - menu from version 18.3, png-24, weight 3543 KB.
Picture 2 - menu from version 18.4, png-8, weight 806 KB.
Picture 3 - menu from version 18.3, converted to jpg, weight 619 KB.
As you can see, picture 3 has no flaws in the form of grains and dots, while weighing less.
I strongly recommend that you never use png-8 for color images.

View attachment 2388150
View attachment 2388151
View attachment 2388158
if TS60 decides not to do this will you make one for the pictures and post as a copy and overwrite thing?
Cause id diffenly want to know how to make pictures look better like how you did that.
 

anon751

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if TS60 decides not to do this will you make one for the pictures and post as a copy and overwrite thing?
Cause id diffenly want to know how to make pictures look better like how you did that.
I did not make the images better, picture 1 is the original image from the old version of the game, picture 2 is the original image from the current version of the game, picture 3 is me showing how you can compress picture 1 without a noticeable loss of quality.
 

TwistedScarlett60

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Speaking of constructive criticism, I want to once again emphasize the problem of 8-bit png images.
If you do this to reduce the size of the game, this is one of the worst options, because 8-bit png only supports 256 colors, which is quite badly spoiled the image, there appear dots and grains.
I recommend using jpg format with a quality setting of about 90.
You don't need to change anything in the game code, and these changes are done in just a couple of clicks.
In the program FastStone (or any other program with batch processing, such as XnConvert) select the images you want to convert, press F3, output format - jpg, start.
Then you select all the jpg images you get, press F4, search and replace option, and check the option to change the jpg extension to png.
I tried to put the resulting image in the game, everything works as it should.
Here's a comparison:
Picture 1 - menu from version 18.3, png-24, weight 3543 KB.
Picture 2 - menu from version 18.4, png-8, weight 806 KB.
Picture 3 - menu from version 18.3, converted to jpg, weight 619 KB.
As you can see, picture 3 has no flaws in the form of grains and dots, while weighing less.
I strongly recommend that you never use png-8 for color images.

View attachment 2388150
View attachment 2388151
View attachment 2388158
Thanks for the feedback. The reason I used this type of compression is actually because I'm very fond of the way dithering looks. However, your method seems far more effective at actual lossless compression, so I'll be following your advice moving forwards.

Updating the game will be quite simple, since I have kept an uncompressed .png of every file at the ready (y)
 

anon751

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Apr 2, 2021
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Thanks for the feedback. The reason I used this type of compression is actually because I'm very fond of the way dithering looks. However, your method seems far more effective at actual lossless compression, so I'll be following your advice moving forwards.

Updating the game will be quite simple, since I have kept an uncompressed .png of every file at the ready (y)
Thank you, but please note that jpg does not support transparency and this method only works for background images and should not be used for character sprites and facial expressions.
 
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TwistedScarlett60

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Thank you, but please note that jpg does not support transparency and this method only works for background images and should not be used for character sprites and facial expressions.
RPGmaker also doesn't support .jpgs, I'm fairly sure, so it's more something I'll keep in mind for my next game on Ren'Py.
 

anon751

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RPGmaker also doesn't support .jpgs, I'm fairly sure, so it's more something I'll keep in mind for my next game on Ren'Py.
But it does support, I just replaced the menu with a jpg and everything works, you just have to change the file extension from jpg to png. For an array of files this can be done by batch renaming.
Also tried replacing all BG images, everything works, nothing broke.

123.png
 

TwistedScarlett60

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But it does support, I just replaced the menu with a jpg and everything works, you just have to change the file extension from jpg to png. For an array of files this can be done by batch renaming.

View attachment 2388311
That's because the only thing RPGMaker supports as a .jpg file is the title screen. The actual editor doesn't even let you choose .jpg files in the picture viewer.

I know it sounds too absurd to be true, but I've actually gone through this hurdle once before.
 

anon751

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That's because the only thing RPGMaker supports as a .jpg file is the title screen. The actual editor doesn't even let you choose .jpg files in the picture viewer.

I know it sounds too absurd to be true, but I've actually gone through this hurdle once before.
Hmm, too bad the editor doesn't support jpg. But in that case you can replace all the images in the final version just by changing the game files.
 

TwistedScarlett60

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Hmm, too bad the editor doesn't support jpg. But in that case you can replace all the images in the final version just by changing the game files.
Not quite, because when selecting images for events, it also stores the information of the image's file extension, thus if you change the file extension, even if the file has the same name, it won't load.
 
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anon751

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Not quite, because when selecting images for events, it also stores the information of the image's file extension, thus if you change the file extension, even if the file has the same name, it won't load.
So you just need to change the file extension (.jpg to .png). Batch renaming programs support this.
Do you have the option to show extensions in your operating system enabled?
In Windows it is Explorer Options - View - Hide extensions for registered file types - Disable.
Tried replacing the last three scenes, everything works.
Swapped in the negative for clarity.

Maybe the editor will also de facto support jpg images if you just change their extension in the name to png?

2787.png
2788.png
2789.png
 
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TwistedScarlett60

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So you just need to change the file extension (.jpg to .png). Batch renaming programs support this.
Do you have the option to show extensions in your operating system enabled?
In Windows it is Explorer Options - View - Hide extensions for registered file types - Disable.
Tried replacing the last three scenes, everything works.
Swapped in the negative for clarity.

Maybe the editor will also de facto support jpg images if you just change their extension in the name to png?

View attachment 2388357
View attachment 2388358
View attachment 2388359
I do have extensions visible. I already tried swapping a background from .png to .jpg just by changing the name, and it couldn't find the image. RPGMaker MV specifically said, "Can't find bg lionshead5.png". Upon changing it back from bg lionshead5.jpg to bglionshead5.png and pressing try, it immediately found it again.
While it was called bg lionshead5.jpg, it wouldn't appear in the editor's picture viewer, so I wouldn't be able to place it.

I'm not entirely sure what's going on there.
 

anon751

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I do have extensions visible. I already tried swapping a background from .png to .jpg just by changing the name, and it couldn't find the image. RPGMaker MV specifically said, "Can't find bg lionshead5.png". Upon changing it back from bg lionshead5.jpg to bglionshead5.png and pressing try, it immediately found it again.
While it was called bg lionshead5.jpg, it wouldn't appear in the editor's picture viewer, so I wouldn't be able to place it.

I'm not entirely sure what's going on there.
We don't seem to understand each other very well.
There is an internal extension of the file, which is written in the binary code of the file itself, and an extension in the file name (that .jpg and .png, which is just a label for the operating system as to which program to open the file).
Here's what I suggest:
1 Convert the file lionshead5.png to jpg using a conversion program, you will end up with the file lionshead5.jpg
2 Change the extension in the name of the resulting file, renaming lionshead5.jpg into lionshead5.png
3 Copy the resulting file to the folder with the game with the replacement, and everything works.

In the picture:
1 Copying the file lionshead5.jpg into the game folder
2 Renaming the file lionshead5.jpg to lionshead5.png (the original lionshead5.png file is removed)

2790.png
2791.png
 
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