- Oct 2, 2020
- 240
- 295
It's not uploaded yetFor Unlock full gallery on V0.2.2 :
go on AppData\Local\Monster_girl_assault > Edit a Save.ini :
[save]
room="210.000000"
gallery="2.000000"
First we need a hero, which will give us the download V0.2.2For Unlock full gallery on V0.2.2 :
go on AppData\Local\Monster_girl_assault > Edit a Save.ini :
[save]
room="210.000000"
gallery="2.000000"
There's a bug that made me stuck in an act, i used the "chomper" when the final witch is on the stage. if it helps i was also alt-tabbed outside of the game and also when you use the speed toggle when something is almost finished charging it might cast it twice or not cast it at all (farmer guy spawning double cash or nothing, witch firing 2 orbs or no orbs)
Bug aside, game is pretty good! you can still do some pvz techs surprisingly effectively. but if it wants to be a good pvz clone that "kill sex"(?) animation/mechanic needs to be reworked(can be fixed by killing both the girl and the human unit) because it ruins the fundamental "sacrificing sunflower" strategy and making the game unnecessarily difficult(i understand for lore reason it needs to be haha woman get semen she get stronger but damn it sucks when they are fully invulnerable). Maybe the dev can take inspiration from pvz2's octo-zombie(he throws octopus to plants and blocks projectile/targeting to the plant behind it until destroyed) and maybe if the unit didnt cum yet it can still exist/live
Is it just me but i swear the wizard's projectile is slower than anyone else's and it can be gamechanging when a unit is getting attacked and needs that dps reduction for the enemy(with the invulnerability on kill it becomes HELLA brutal) though, all projectile's speed needs to be increased significantly.
Animation is top notch, i didnt expect that high-quality game over animations! fuckin perfection. the gallery is broken though, it doesnt count the act 2 part of the game overs and kill animations.
Overall, pretty solid. 8/10 The animation can be a bit goofy when sped up but still great
Part 2 library is in version 0.2.2 but no hero has provided the link yet.There's a bug that made me stuck in an act, i used the "chomper" when the final witch is on the stage. if it helps i was also alt-tabbed outside of the game and also when you use the speed toggle when something is almost finished charging it might cast it twice or not cast it at all (farmer guy spawning double cash or nothing, witch firing 2 orbs or no orbs)
Bug aside, game is pretty good! you can still do some pvz techs surprisingly effectively. but if it wants to be a good pvz clone that "kill sex"(?) animation/mechanic needs to be reworked(can be fixed by killing both the girl and the human unit) because it ruins the fundamental "sacrificing sunflower" strategy and making the game unnecessarily difficult(i understand for lore reason it needs to be haha woman get semen she get stronger but damn it sucks when they are fully invulnerable). Maybe the dev can take inspiration from pvz2's octo-zombie(he throws octopus to plants and blocks projectile/targeting to the plant behind it until destroyed) and maybe if the unit didnt cum yet it can still exist/live
Is it just me but i swear the wizard's projectile is slower than anyone else's and it can be gamechanging when a unit is getting attacked and needs that dps reduction for the enemy(with the invulnerability on kill it becomes HELLA brutal) though, all projectile's speed needs to be increased significantly.
Animation is top notch, i didnt expect that high-quality game over animations! fuckin perfection. the gallery is broken though, it doesnt count the act 2 part of the game overs and kill animations.
Overall, pretty solid. 8/10 The animation can be a bit goofy when sped up but still great
just use PvZ meta strat("sunflower" in front) and a lot of stalling(mine),also use combo of ice wizard and dwarf guy as your main attackeris there a way to cheat money. it's getting so hard and monster girl overwhelm my lane before I can build enough resouces to defense.
i suggest placing 10 peasants (2x5) as quickly as possible in pretty much every mission. that gives you plenty economy and you can always replace them with combat units later on, once you have the rest of your defense set up.is there a way to cheat money. it's getting so hard and monster girl overwhelm my lane before I can build enough resouces to defense.
Oh yeah big bomb is our saviour during the final wave. also when I miss use it recharge very slow. if I'm not aim at the perfect time I always ended up dead during the final wave.i suggest placing 10 peasants (2 lanes) as quickly as possible in pretty much every mission. that gives you plenty economy and you can always replace them with combat units later on, once you have the rest of your defense set up.
in terms of defense in the early game your best friend is the cheap landmine. placing archers this early is too expensive and slows down your economy growth too much, so only place archers reactionary if your landmine is on cooldown. once the money flows in earnest you can spam archers or whatever combat units you fancy.
i also suggest always bringing the big bomb to use as a get-out-of-jail card, or to deal with final waves.