In PVZ, the peashooters have a good rate of fire, and the pea reaches the enemy almost instantly. In MGA, the archers attack slowly, and it takes between 0.1 and 1.5 seconds before the arrow actually hits the enemy, and if it were to hit the enemy in a 0.1-second interval, it's far too late for the unit to be saved. The first-tier goblin girls are manageable until you get to the ones that wield shields. They take far too much damage, and if the player had been screwing around, focusing their attention on the wrong units, they would quickly be punished. That's what my main concern with this game is. The developer expects you to play in a certain way, and if you don't play according to the developer's wishes, you don't win. It doesn't help that the maps you play on are two spaces shorter than PVZ's usual nine, giving you less room for mistakes.
Never forget that everyone will have their own opinion and tastes, no matter what, and that not everyone caters to your persona. This game simply isn't for me, and that's fine, and I'll do my utmost from here on out not to post needless negativity in this thread.