For a version 0.1 this is really good! though my caveats are from the first boss its apparent that the UI can be really small and sometimes leaves unnecessary blackbar (i played non fullscreen so maybe thats on me), combat is pretty good and the grindiness feels like the [unnamed bo wei game]. the art is good but the usage of it can feel jarring because the grapple cut-ins is shown in a different resolution and/or not filling the gaps for the character sprite {maybe change the development resolution from fullscreen to 4:3ish?} also prisa's multiple different artstyle(one of em(the ass tempt) is straight up a Yang RWBY clone)
Love the meta "Punishment" stuff but i was able to proc it by only doing some Smuggling/Bartering of the power up items (atk/def/spd boosts) {maybe increase the threshhold from around 10k to 9999k?(since cheaters like me just use that number)
Overall, definetly worth watching with great interest. hopefully you will update the "element" system with some sort of enemy weakness detector.
sorry for the wall of text
also gamer tip: if you get oneshot by either the amazon/69 move that means your sex "element" is abnormal (-100%) you gotta pray to remove the debuff(idk if you pick the sex fetish/weakness at the start)
Thanks for all the input! The UI being messed up in not in fullscreen is something I'm not sure how to fix easily. Making the art has been whole learning process, but I have a standard resolution now that I'm creating them all in. I've gotten better using the AI so hopefully most images going forward feel more cohesive in style. I'm also saving up to get some commissioned art work too.
The meta punishment stuff has been rebalanced a bit in the hot fix 0.1b. Same with the prices of potions being standardized, it was a total oversight. I never considered people would start smuggling enough to trigger the meta event. XD
Some way to know what they are weak to other than trial and error is a good idea. I just wasn't sure on how to do it with out taking out a major part of the challenge. Maybe I'll look into making a pokedex of sorts that will let you know their weakness after a few losses.