- Jan 17, 2023
- 97
- 108
There will be more sidequests to make money and gain better skills. That should help with some of the grind. I will definitely change the Request command's position to the last option. Part of the idea with request was it to be a way to see moves on demand but not end the fight. The requested moves, not doing damage, were an oversight. For now, I will change the request option to do damage at the start that will trigger the move and if it brings hp to zero, it will play the related lose scene if the move has one.Well, I guess you intend that we lose a bunch of times to each opponent because that's the premise of the game. But yeah if we need to lose like 30 times to afford the equipment and skills to be able to win it's a bit much.
If there are sidequests you can do to get money then it'd be fine.
Also, the Request command should not be in with the fighting commands, or put it at the bottom not the first one.
And right now, the Request just makes her do the attack on you without it actually doing any damage - her intended attack that turn is what does the damage (and potentially defeats you) which makes the whole Request command pointless.
What Request should do: Change her pattern to always attack you with what you requested until end of battle. And it should trigger first before she moves. But, if you have resistances to what you're requesting then it will fail and she'l attack normally.
Do you intend to add a gallery? Where we can re-fight defeated opponents?
Between the request and surrender systems, any complete gallery is a low priority right now.
Rematches will be available with defeated opponents.