No issues with text here, pretty bad eyesight and laptop monitor, playing at max res.
Maybe try zooming in/out as suggested by Jenus if you use a mobile device?
Not sure if someone reported these already, or if they are actual bugs at all.
I'll try my best to provide help on how to replicate as well where possible:
- Perks may require re-confirming stats multiple times to unlock ones the player already qualified for (and still had enough perk points as well). Or is that intended for tier 1 perks? If so, I apologize!
- Spending all sensitivity points seems to reset perks for a specific situation. I could not reproduce that one, but had to get perks again one by one.
- Progress reset in dialogue after updating saves. Not sure if this is the update process itself or "migrating" saves incorrectly (the latter would be user-error-replace-user-and-try-again) but had to talk to everyone in town again for them to acknowledge the progress (and update their shops accordingly), same for the temple perks for donations... and the debt. Another million eros down the drain.
- Amber specifically (Item Shop) absolutely refuses to acknowledge any progress after this until being talked to twice or more, apparently.
To keep this in the same post (doubleposting always feels rude), this has likely been asked a lot but is there a way to disable quicksaves and autosaves in a less quirky way? Thanks!
Python:
## options.rpy
define config.has_autosave = False
define config.has_quicksave = False
define config.autosave_on_quit = False
define config.autosave_on_choice = False
I'm aware of the autosave frequency alternative and that's probably overkill but... since death isn't really at *every* corner and there are many opportunities to save in Threshold's game, some players might go with manual autosaves (and attempt to code this in themselves).
I don't think there's a global way to do it (for every Ren'py game that is) just in case you have tons of Ren'py VNs that have to be set one by one but I'd be more than happy to be wrong!
(Makes it easier to fix if the options ever become deprecated and break things too.)