I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/gamecode/adventureCode/adventuring.rpy", line 478, in script call
call displayScene from _call_displayScene_3
File "game/gamecode/dialogueSystem.rpy", line 943, in script call
call sortMenuD from _call_sortMenuD_4
File "game/gamecode/dialogueSystem.rpy", line 5193, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSystem.rpy", line 2579, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSystem.rpy", line 5193, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSystem.rpy", line 2579, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSystem.rpy", line 5193, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSystem.rpy", line 2579, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSystem.rpy", line 5193, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSystem.rpy", line 2579, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSystem.rpy", line 5193, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSystem.rpy", line 2070, in script call
call sortMenuD from _call_sortMenuD_16
File "game/gamecode/dialogueSystem.rpy", line 5193, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSystem.rpy", line 2579, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSystem.rpy", line 5193, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSystem.rpy", line 2092, in script call
call sortMenuD from _call_sortMenuD_18
File "game/gamecode/dialogueSystem.rpy", line 5193, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSystem.rpy", line 2579, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSystem.rpy", line 5193, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSystem.rpy", line 2554, in script call
call combat from _call_combat_1
File "game/gamecode/combatcode/combat.rpy", line 1221, in script call
call combatActionTurn from _call_combatActionTurn_1
File "game/gamecode/combatcode/combatFunctions.rpy", line 1084, in script call
call read from _call_read_14
File "game/gamecode/functions/readerFormat.rpy", line 234, in script call
call displayScene from _call_displayScene_9
File "game/gamecode/dialogueSystem.rpy", line 2664, in script call
call sortMenuD from _call_sortMenuD_30
File "game/gamecode/dialogueSystem.rpy", line 5193, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSystem.rpy", line 2026, in script call
call sortMenuD from _call_sortMenuD_10
File "game/gamecode/dialogueSystem.rpy", line 5193, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSystem.rpy", line 2281, in script
$ opposedCheck = int(displayingScene.theScene[lineOfScene]) + increaseStatCheck
File "game/gamecode/dialogueSystem.rpy", line 2281, in <module>
$ opposedCheck = int(displayingScene.theScene[lineOfScene]) + increaseStatCheck
ValueError: invalid literal for int() with base 10: 'ChangeStatCheckDifficulty'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/gamecode/adventureCode/adventuring.rpy", line 478, in script call
call displayScene from _call_displayScene_3
File "game/gamecode/dialogueSystem.rpy", line 943, in script call
call sortMenuD from _call_sortMenuD_4
File "game/gamecode/dialogueSystem.rpy", line 5193, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSystem.rpy", line 2579, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSystem.rpy", line 5193, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSystem.rpy", line 2579, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSystem.rpy", line 5193, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSystem.rpy", line 2579, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSystem.rpy", line 5193, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSystem.rpy", line 2579, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSystem.rpy", line 5193, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSystem.rpy", line 2070, in script call
call sortMenuD from _call_sortMenuD_16
File "game/gamecode/dialogueSystem.rpy", line 5193, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSystem.rpy", line 2579, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSystem.rpy", line 5193, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSystem.rpy", line 2092, in script call
call sortMenuD from _call_sortMenuD_18
File "game/gamecode/dialogueSystem.rpy", line 5193, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSystem.rpy", line 2579, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSystem.rpy", line 5193, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSystem.rpy", line 2554, in script call
call combat from _call_combat_1
File "game/gamecode/combatcode/combat.rpy", line 1221, in script call
call combatActionTurn from _call_combatActionTurn_1
File "game/gamecode/combatcode/combatFunctions.rpy", line 1084, in script call
call read from _call_read_14
File "game/gamecode/functions/readerFormat.rpy", line 234, in script call
call displayScene from _call_displayScene_9
File "game/gamecode/dialogueSystem.rpy", line 2664, in script call
call sortMenuD from _call_sortMenuD_30
File "game/gamecode/dialogueSystem.rpy", line 5193, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSystem.rpy", line 2026, in script call
call sortMenuD from _call_sortMenuD_10
File "game/gamecode/dialogueSystem.rpy", line 5193, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSystem.rpy", line 2281, in script
$ opposedCheck = int(displayingScene.theScene[lineOfScene]) + increaseStatCheck
File "renpy/ast.py", line 922, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2218, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/gamecode/dialogueSystem.rpy", line 2281, in <module>
$ opposedCheck = int(displayingScene.theScene[lineOfScene]) + increaseStatCheck
ValueError: invalid literal for int() with base 10: 'ChangeStatCheckDifficulty'
Windows-10-10.0.19041
Ren'Py 7.4.6.1693
Monster Girl Dreams Alpha-v23.8
Wed Jun 23 23:58:02 2021