Frankly, I kinda don't like some of the CGs because they don't and can't always fit with what is happening, which makes sense (why is the minotaur on top of me, bearing down, if I am initiating sex?)
To be fair there's also maledom CG in the game, but I do
half agree with you generally.
The way combat works, it doesn't really consider the dominant partner when it comes to gameplay, but when it comes to art, it forces a scene. It's the same issue with slime.
Don't forget. Even with Minotaur on top she has tons of submissive expressions, so you can still get the feeling of domming them from under them. Also this is only an issue so long as there's as few CGs in the game. The more they add, the more it'll balance out.
The majority of the consensual non-combat scenes are maledom so when those start getting CG like railing Galvi, railing Belle, railing Feng, railing Kotone, railing Aiko and more, the feeling of the game will switch.
All victory scenes are also maledom so when those start getting CGs, the game feel will change as well.
Right now, there's a disparity felt since a lot of the scenes given CGs are are the female assertive ones.
There's also naturally submissive girls like Nara (mountaintop dancer), Matango (mushroom), Alraune, Elf, Bubble Slime, Tabitha and more.
Hell Tabitha already has a maledom non-combat CG.
For girls like Nara and the others, the only sexual events they have in game are them getting railed from behind or missionary so when they get their CGs, whether they initiate or you initiate you'll only see doggy or missionary.