- Sep 21, 2020
- 74
- 106
library of babel intensifiesHave all 28 english letters than
abcdefghijklmnopqrstuvwxyz
library of babel intensifiesHave all 28 english letters than
abcdefghijklmnopqrstuvwxyz
Agreed. Last few years every update feels like a single drop of water to a man dying of dehydration....I'm just gonna be honest, I don't give a flying F#CK about CGs anymore. I've followed this game since it was just text, so all I want is more text...lol
Exactly, it's always feature creep that screws up games like these with great potential. They want to add CG's, they want to add new gameplay mechanics, even though what they were already doing was perfect in the first place. I've replayed the content we've already had so much that getting CG's would only interest me the first like 2-3 times I see it, and then back to boredom; which is not nearly enough bang for your buck in terms of wait time. Just having more written content would be fantastic! My imagination was good enough to fit the gaps before, it sure as hell still is now....I'm just gonna be honest, I don't give a flying F#CK about CGs anymore. I've followed this game since it was just text, so all I want is more text...lol
No it's not.Exactly, it's always feature creep that screws up games like these with great potential. They want to add CG's, they want to add new gameplay mechanics, even though what they were already doing was perfect in the first place. I've replayed the content we've already had so much that getting CG's would only interest me the first like 2-3 times I see it, and then back to boredom; which is not nearly enough bang for your buck in terms of wait time. Just having more written content would be fantastic! My imagination was good enough to fit the gaps before, it sure as hell still is now.
Well perhaps CG's don't limit the development for this game, but I still haven't forgotten how much longer the labyrinth had taken to develop that maze mechanic which I only bothered playing like twice. I'm also pretty sure that the monster capital is going to have it's own mechanics as well which is, again, making everything take so long. So there is definitely feature creep imo.No it's not.
Treshold is the writer. He leaves the CG drawing to other artists. There's no feature creep here, since his time isn't being taken by CGs. I think it's fine to want them. They definitely improve the game.
Frankly, I kinda don't like some of the CGs because they don't and can't always fit with what is happening, which makes sense (why is the minotaur on top of me, bearing down, if I am initiating sex?) because there are so many stances and circumstances you could be in. There's too much variation for this to practically work out in this game. So your imagination ends up clashing with the cg you are presented with.Well perhaps CG's don't limit the development for this game, but I still haven't forgotten how much longer the labyrinth had taken to develop that maze mechanic which I only bothered playing like twice. I'm also pretty sure that the monster capital is going to have it's own mechanics as well which is, again, making everything take so long. So there is definitely feature creep imo.
To be fair there's also maledom CG in the game, but I do half agree with you generally.Frankly, I kinda don't like some of the CGs because they don't and can't always fit with what is happening, which makes sense (why is the minotaur on top of me, bearing down, if I am initiating sex?)
That's not a CG issue, the text has the same problems. For most fights the sex stance alternates between the girl on top when it's her turn and you on top when it's yours. Perhaps it could be fixed by having two different stances for the player or the girl on top and moves to switch between them, but at this stage that would be a big change.Frankly, I kinda don't like some of the CGs because they don't and can't always fit with what is happening, which makes sense (why is the minotaur on top of me, bearing down, if I am initiating sex?) because there are so many stances and circumstances you could be in. There's too much variation for this to practically work out in this game. So your imagination ends up clashing with the cg you are presented with.
Even if that could be resolved I think I'd rather not have too detailed cgs as they feel like they limit what can be seen as correct. Like, when you see it differently in your head from the text to what the game represents.
No attack on others, heck, I play many games just for the cgs, but here I think I'd prefer less cgs and just more text. But that's like just my opinion.
That's actually not true.Perhaps it could be fixed by having two different stances for the player or the girl on top and moves to switch between them, but at this stage that would be a big change.
But that's not what the text says tho...Yeah no. If I physically overpower and pin down the minotaur, then initiate sex, then logically that would be her being pinned down (since she can't move at all while restrained) and getting fucked from someone on top, not her sitting on top of my character having a big old grin as if she initiated,
I mean a doggystyle CG would fit all 3.If CGs are supposed to be somewhat accurate then they would require submissive, balanced and dominant versions each for sex,
Who do you called pinhead?pinning just means stopping something from moving
I would wait tbh.I haven't played this game in a few months, how much content has there been added after the labyrinth? Is it worth playing or should I wait longer?
Wait. There isn't much.I haven't played this game in a few months, how much content has there been added after the labyrinth? Is it worth playing or should I wait longer?