- May 12, 2023
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Is there a way to fight Nightmare enemies everywhere, ThresholdMGD?Noooo they fixed nightmare mode staying on when when leaving and going to another location
Is there a way to fight Nightmare enemies everywhere, ThresholdMGD?Noooo they fixed nightmare mode staying on when when leaving and going to another location
I think you misremembered the game.Please respond
I'll look into it just to make sure but based on that crash log it sounds like your files are outdated somehow as that looks like it's caused by it trying to call outdated functions.Steps to reproduce: new game, character creation, go adventuring, choose forest. Tutorial follows, and after going through "you continue on your adventure" unskippable exception screen happens.
Code:I'm sorry, but an uncaught exception occurred. While running game code: File "game/gamecode/adventureCode/adventuring.rpy", line 417, in script call call combat from _call_combat_2 File "game/gamecode/combatcode/combat.rpy", line 448, in script "[display!i]" File "renpy/common/00action_data.rpy", line 79, in get_selected return _get_field(self.object, self.field, self.kind) == self.value File "renpy/common/00action_data.rpy", line 39, in _get_field raise NameError("The {} {} does not exist.".format(kind, name)) NameError: The variable cmenu_tooltip does not exist. -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/gamecode/adventureCode/adventuring.rpy", line 417, in script call call combat from _call_combat_2 File "game/gamecode/combatcode/combat.rpy", line 448, in script "[display!i]" File "renpy/ast.py", line 930, in execute renpy.exports.say(who, what, *args, **kwargs) File "renpy/exports.py", line 1473, in say who(what, *args, **kwargs) File "renpy/character.py", line 1352, in __call__ self.do_display(who, what, cb_args=self.cb_args, dtt=dtt, **display_args) File "renpy/character.py", line 1006, in do_display **display_args) File "renpy/character.py", line 693, in display_say rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward) File "renpy/ui.py", line 299, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "renpy/display/core.py", line 3579, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore File "renpy/display/core.py", line 4052, in interact_core root_widget.visit_all(lambda d : d.per_interact()) File "renpy/display/core.py", line 681, in visit_all d.visit_all(callback, seen) File "renpy/display/core.py", line 681, in visit_all d.visit_all(callback, seen) File "renpy/display/core.py", line 681, in visit_all d.visit_all(callback, seen) File "renpy/display/screen.py", line 481, in visit_all self.child.visit_all(callback, seen=None) File "renpy/display/core.py", line 681, in visit_all d.visit_all(callback, seen) File "renpy/display/core.py", line 681, in visit_all d.visit_all(callback, seen) File "renpy/display/core.py", line 681, in visit_all d.visit_all(callback, seen) File "renpy/display/core.py", line 681, in visit_all d.visit_all(callback, seen) File "renpy/display/core.py", line 683, in visit_all callback(self) File "renpy/display/core.py", line 4052, in <lambda> root_widget.visit_all(lambda d : d.per_interact()) File "renpy/display/behavior.py", line 1027, in per_interact if self.is_selected(): File "renpy/display/behavior.py", line 1015, in is_selected return is_selected(self.action) File "renpy/display/behavior.py", line 447, in is_selected return action.get_selected() File "renpy/common/00action_data.rpy", line 79, in get_selected return _get_field(self.object, self.field, self.kind) == self.value File "renpy/common/00action_data.rpy", line 39, in _get_field raise NameError("The {} {} does not exist.".format(kind, name)) NameError: The variable cmenu_tooltip does not exist. Windows-10-10.0.19043 AMD64 Ren'Py 7.6.1.23060707 Monster Girl Dreams Alpha-v25.9a Wed Feb 7 22:08:33 2024
Oh that is a good point.Noooo they fixed nightmare mode staying on when when leaving and going to another location
Now I can't fight modded enemies in nightmare mode
there have been a few odditys with the system that have been fixed recently, [one for the next patch too for multicharacter variation things] so do make sure that youve got the most recent version.Please respond
If you want to turn on the old method you can go into adventuring.rpy and on line 55 isIs there a way to fight Nightmare enemies everywhere, ThresholdMGD?
Thanks for answering, but I didn't necessarily need that bug, you know? The reason I asked was because I was quoting the other guy, and it looked like a nice bug to have. I just thought that there would be an easier way to keep it in there. I'll just keep wandering around in the maze. Defenseless. XDIf you want to turn on the old method you can go into adventuring.rpy and on line 55 is
$ nightmare = 0
just delete that and the bug will start working again
I mean I'll likely consider adding an official version of it so it's a feature instead of a work around.Thanks for asking, but I didn't necessarily need that bug, you know? The reason I asked was because I was quoting the other guy, and it looked like a nice bug to have. I just thought that there would be an easier way to keep it in there. I'll just keep wandering around in the maze. Defenseless. XD
I haven't really played with the mod manager so take this advice with a grain of salt, but the file path in the mod manager doesn't match the file path on your PC. I think adding an underscore to the folder name so it's called "_Oneiros" may fix the issue but, please, somebody else correct me if I'm wrong.anybody know the problem?
Prepending an underscore to the name disables mods.I haven't really played with the mod manager so take this advice with a grain of salt, but the file path in the mod manager doesn't match the file path on your PC. I think adding an underscore to the folder name so it's called "_Oneiros" may fix the issue but, please, somebody else correct me if I'm wrong.
Your path looks weird, why do you have the game folder in there twice? Also it has an underscore in the first screenshot but not in the second.Getting a problem with Oneiros, it says the meta.json can't be found for some reason.
View attachment 3342070
But I have it in mods
View attachment 3342071
anybody know the problem?
I knew that was the case prior to the built-in mod loader but wasn't sure if that had changed since. I just did some testing and noticed that deactivating the mod within the mod loader prepends an underscore and activating it removes it.Prepending an underscore to the name disables mods.
So basically, it says that it isn't working, when it is?I knew that was the case prior to the built-in mod loader but wasn't sure if that had changed since. I just did some testing and noticed that deactivating the mod within the mod loader prepends an underscore and activating it removes it.
Lich_Knight123 I just downloaded the Oneiros mod and got the same message, but I activated it and the mod loads fine, I ran it with the debug log and didn't get any errors. I was able to get the dream sequences just fine. I don't think you'll have any issue playing it.
I did a quick scan through the MGD discord and somebody else reported that bug but I don't think a fix was ever issued.
Seems like it. Just go to your room in the inn and see if you have the "Sleep with Oneiros' blessing option".So basically, it says that it isn't working, when it is?
Just checked, yeah, it's working.Seems like it. Just go to your room in the inn and see if you have the "Sleep with Oneiros' blessing option".
I can answer the first question... seems like basically every game I download does this nested folder upon extraction. So long as anything you unpack / add / mod to a game goes into the innermost folder, there's no issues.Your path looks weird, why do you have the game folder in there twice? Also it has an underscore in the first screenshot but not in the second.
It's a joke ability. A few characters have special interactions with it, but using it in battle is never going to be a smart move.Is Holy Headpat a joke ability or am I doing something wrong? Thought I would do a run where I don't use any sexual skills for the lolz, because Lillian gave me the Holy Headpat ability, so I thought it can be used to win battles without the use of sexual skills. But when I encountered the first elf, it didn't work despite chugging away all my potions literally.
Got it, guess I'll play the normal way then. Thanks for telling these ones tho, I'll check them out.It's a joke ability. A few characters have special interactions with it, but using it in battle is never going to be a smart move.
Special interactions I know of:
- Feng (First fight) can be entirely skipped. Subsequent fights you can skip the first phase.
- Sofia instantly forces you to lose, pretty sure
- Venefica apparently has an interaction if you win by using it as the final hit against her "wild form" or whatever it's called but I'm not sure
- One of the hellhound chicks, the one that has a big hat, has an interaction with it that I don't remember
It was actually a comment about path-based errors in a comment chain about possible causes for errors. Not how computers extract archives.Thread Rule #1 violation: off-topic Keep it on topic. If you wish to discuss whether your Computer extracts an archive differently, create an off-topic thread or send a PM.