- Oct 31, 2017
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You can manually rename your saves on the save page tho?Also, in case you like (or don't like) having the player's name on top of your savefiles without changing the code itself - either this was changed at some point or I save-anonymized myself and then forgot about it:
(Was blank here, possibly self-side-intentional. Character creation copy so the strings should be identical by default.)Python:## Shift+O and then pick one. > save_name = player.name > save_name = ""
Hi, could anyone explain the Roll Checks to me please?
View attachment 1204007
So I shortly searched the thread for "check" I read that you are meant to take 5 off the relevent stat before multiplying?
So with with willpower 65, Int 56 and allure 35 (i switched from android to pc so I'm cheating)
It should be 19+((65-5)*0.2)+((56-5)*0.1)+((35-5)*0.1)-2+3
Rounding and simplyfing: 19+12+5+3-2=37 That's before adding my 3 from Luck....so were did that go?
The temptation bonus caps at 15. (not counting luck)Looks like you already know how D&D saving throws work so I'll jump directly to the code. I was kind of confused by this too. I'm going to check if there was a revamp.
After quickly checking the code, I assume the defenceBonus was 5 (effectively overriding your d5 roll of 3 for luckAddition) but as the showing string is hardcoded, this is not properly reflected. I may be wrong though, but this would explain the -2 while not "factoring in" (visually speaking) the luck roll, when it is in fact -5+3.
dialogueSystem.rpy (this is massive so using a spoiler tag, apologies for the inconvenience)You don't have permission to view the spoiler content. Log in or register now.
...Mebbe I should add a notification about this.