Phenir

Engaged Member
Sep 28, 2019
2,018
1,315
In all seriousness, most people on here are gooners that go no further than "I see tits, I fap." I'm not saying you need to have a high intellectual capacity to enjoy a really good battlefuck. I personally have a femdom kink that leans more into titjobs and the like than it does in any kind of switch proclivities. I personally find it immersion-breaking when the lore of the game says "ah, yeah, your enemies will corrupt you via sex as they did everyone else" and then offers me the option to fuck them after I win. I'm sorry, did I not just fight that person to avoid this outcome? So, when a game has battlefuck mechanics and the objective is to avoid sex of any kind, I'm not upset. Different boats, though.
Yeah, if there's a story reason then it's understandable. I wouldn't expect victory scenes ever in something like MGQ or shrift where sex could very well mean death. I'm just empathizing with that guy that was originally complaining about lack of victory scenes in hgames. Actually, if I look at the games that have managed to not be removed from my drive, a fair good amount of them do have maledom, victory scene or otherwise, so eh, maybe I'm exaggerating.
 

NinjaNamedBob

Member
May 3, 2018
284
484
Yeah, if there's a story reason then it's understandable. I wouldn't expect victory scenes ever in something like MGQ or shrift where sex could very well mean death. I'm just empathizing with that guy that was originally complaining about lack of victory scenes in hgames. Actually, if I look at the games that have managed to not be removed from my drive, a fair good amount of them do have maledom, victory scene or otherwise, so eh, maybe I'm exaggerating.
I mean, most are maledom? And victory scene sex tends to be just as plentiful. I can name the Rance series off the top of my head with both maledom and victory scene sex afaik. There's also that one that Zell23 helped dev where monsters try to rape you, and the bosses have both GoR and victory sex, albeit it's not specifically maledom.
 
Mar 22, 2023
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I mean, most are maledom? And victory scene sex tends to be just as plentiful. I can name the Rance series off the top of my head with both maledom and victory scene sex afaik. There's also that one that Zell23 helped dev where monsters try to rape you, and the bosses have both GoR and victory sex, albeit it's not specifically maledom.
Phenir is speaking strictly about Battlefuck titles.
 

Devastator325

Newbie
Jul 26, 2018
41
38
It does just kinda suck that the last added fight was Dark Perpetua. And that was over a year and a half ago. Threshhold spent the better part of the last year reworking combat balance and so many other minor systems, makes me miss when we would get content drops like Venefica. The scenes we do get are good, especially liked the Livewire scenes, but the rate of stuff actually getting done seems to have slowed to a crawl.
 
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NinjaNamedBob

Member
May 3, 2018
284
484
It does just kinda suck that the last added fight was Dark Perpetua. And that was over a year and a half ago. Threshhold spent the better part of the last year reworking combat balance and so many other minor systems, makes me miss when we would get content drops like Venefica. The scenes we do get are good, especially liked the Livewire scenes, but the rate of stuff actually getting done seems to have slowed to a crawl.
Wasn't Dark Perpetua 6 months ago? I feel like it was within the last year. I do agree that the lack of content has been a bit frustrating. I mostly chalk it up to he's cooking and all the smaller stuff is just buying time. But, I'm also coping a bit.
 

Noah Neim

Well-Known Member
Nov 25, 2020
1,509
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MGQ explained things well, most other games just have "MC too horny" or "succubus too stronk" as an explanation. And that's the ones with succubi. There are others where flesh and blood humans will do the same with no magical powers, and MC gets downed easily like a damn mannequin.
In MGQ (which admittedly isn't BF), it's explained that monsters boast a considerable amount of magical power, ergo if they restrain you and try to rape you, it's reasonable that the average person is going to be helpless.

But that kind of narrative falls flat in both games... atleast from a our perspective as the player. THe Pc is well powerfull enough, and inuniverse he's one of many adventurerers who made it to the capital, admittedly it's a big achivement for the average joe, but it's still been acomplished, so ing mgd humans 100% have a means of fighting and that is potrayed shown throughout the game, the only cases where we are completely outmatched no matter what is sofia, who consistently one shots you no matter what stage of the game you're at WHILEwhile being severely weakened. Same in mgq, if the humans were that weak, they would've lost ages ago, the angels would only carry them for so long, so they aren't completely defenseless, and theres people like heinrich who acomplished feats well beyond a human despite just being human. He is an outlier, but neither game potrays humans as completely powerless unlike in most other monster girl femdom games

I wonder why no one actually views the actual battles as sex.

It makes sense for most battlefuck to be shaped the way they are. Think about it.

In ROBF you lose and you get a defeat scene where the girls have their way with you. Commands don't pop up to allow you to thrust or assert dominance cause you've lost. It's now a passive experience where all you can do is read how you get onesidedly fucked.

On the other hand winning is you choosing actions. Choosing to fuck em. Pushing them to their limits until they scream they can't take it.

Why don't the battles themselves count?
Because it's a gameplay mechanic, not a narrative occurence, if thresh were to make it more dynamic he'd need to make it more variable, and that would make combat drawn out, which is the worst thing that can happen in turn based game, as it's already a quite a drag. The bf very early on starts getting repetative, it starts feeling like you're rewatching the same movie 100 times, it easily loses its appeal. Actual scenes can have proper context and buildup that set mood, no limitations and you can write without worrying about it being drawn out



It's something I never really understood, like what, did MC get hit by a paralyzing arrow from an elven archer? That would make sense, but in other games you somehow have the MC not doing anything at all despite being able to move as he gets raped. Or, even worse, you have enemies seemingly closing the distance and having sex mid-battle while you...hold a sword and shield and wear armor and...let them strip you and continue fucking you, I guess?

At least this game makes it clear sex until submission is the main point of battles, everybody including MC is semi-naked/naked and ready to fuck, and attacking physically isn't allowed.
Ejaculation is entirely linked to mood and drive, so is abstinance, that's why porn addiction is so damaging to the mind, more specifically for men. That's why in most scenarios you have a cooldown before your brain or your body recover from post-nut clarity, but that's on a human standard.
The Pc cums literally dozens of times, in worst cases (ill use the number of spirit my character has) 11 times before losing, think about that for a second, 11 orgasm with very little cooldown period, against magical monsters who have abilitie sthat can make you feel even better than a normal human standard, after so much happy chemicals being pumped into you, after it all goes away.... what's the point? You kinda become a nihilist as long as you dont recover, it's like a drug addict getting their rocks off and then losing it, you see no point in resisting as you wont die, you can't a being closest to god has decreed it so, you have a telepolter, and you wont be able to outrun them after losing as its guaranteed that you're the more exhausted on, just accepting your fate is better than useless resistance, as it might lead to retaliation.
 

NoOnecares007

New Member
Nov 25, 2023
12
1
Is Femdom a main focus or is it just with a few characters ? alot of games have the tag but the actual femdom content is laughable at best.
 

NinjaNamedBob

Member
May 3, 2018
284
484
But that kind of narrative falls flat in both games... atleast from a our perspective as the player. THe Pc is well powerfull enough, and inuniverse he's one of many adventurerers who made it to the capital, admittedly it's a big achivement for the average joe, but it's still been acomplished, so ing mgd humans 100% have a means of fighting and that is potrayed shown throughout the game, the only cases where we are completely outmatched no matter what is sofia, who consistently one shots you no matter what stage of the game you're at WHILEwhile being severely weakened. Same in mgq, if the humans were that weak, they would've lost ages ago, the angels would only carry them for so long, so they aren't completely defenseless, and theres people like heinrich who acomplished feats well beyond a human despite just being human. He is an outlier, but neither game potrays humans as completely powerless unlike in most other monster girl femdom games
I've actually got my PC to the point where I walk through Sofia. In MGQ, it's actually uncommon for most adventurers to make it to the Monster Lord's castle and it usually takes a well-rounded party. The last party to pull off what Luka did solo actually lost I believe 2 people in the final battle, and they had maybe half the BS that Luka had to deal with. It's reasonable to assume that being half angel, Luka solo'ing his way through the world is more a testament to his lineage.

In MGD, we don't actually know how many people made it past the will temple and beyond. We know Sofia has given up testing adventurers because she's that powerful. I believe there's even dialogue in-game that she's often sleeping because "going easy" on adventurers is more effort than she's willing to give. It's assumed that, based on Nara's dialogue, a lot of adventurers give up by that point. Nara even states she's "training" outside of the temple because she failed it on multiple runs. Side note, her dialogue heavily implies most monsters are at least bisexual. Food for thought.
Because it's a gameplay mechanic, not a narrative occurence, if thresh were to make it more dynamic he'd need to make it more variable, and that would make combat drawn out, which is the worst thing that can happen in turn based game, as it's already a quite a drag. The bf very early on starts getting repetitive, it starts feeling like you're rewatching the same movie 100 times, it easily loses its appeal. Actual scenes can have proper context and buildup that set mood, no limitations and you can write without worrying about it being drawn out.
I feel like it works both ways, though. A good "you lost, here's your future" scene doesn't need to be drawn-out or unnecessarily expletive about what happens next. MGQ does it excellently, tbh. Luka loses, gets squeezed, and there's a brief summary of what his life is afterwards. In the same context, I get why in-universe for MGD the recall stone is a thing. But then, you have monsters like Evil Perpetua who can casually remove it as a factor and prevent you from being teleported to safety. I feel like the reason why that kind of thing isn't more prominent is a combination of authorial convenience in not needing to write a bad end (thus halting progression up to a point), but also that some monsters like Vili and Sofia largely enjoy the challengers who step up and want to either break them, or don't mind letting someone make the attempt again.
Ejaculation is entirely linked to mood and drive, so is abstinance, that's why porn addiction is so damaging to the mind, more specifically for men. That's why in most scenarios you have a cooldown before your brain or your body recover from post-nut clarity, but that's on a human standard.
Pretty much this. Porn addiction can cause a huge detrimental effect on a person long-term. It stands to reason that someone who is maybe well-adjusted getting jerked off mid-combat isn't going to have the reaction timing or physical ability to fight back post-nut. That said, why someone would stand in place (the main complaint) while someone is trying to do that to them is a bit weird. In a world of perverts, everyone stands perfectly still during combat...
The Pc cums literally dozens of times, in worst cases (ill use the number of spirit my character has) 11 times before losing, think about that for a second, 11 orgasm with very little cooldown period, against magical monsters who have abilitie sthat can make you feel even better than a normal human standard, after so much happy chemicals being pumped into you, after it all goes away.... what's the point? You kinda become a nihilist as long as you dont recover, it's like a drug addict getting their rocks off and then losing it, you see no point in resisting as you wont die, you can't a being closest to god has decreed it so, you have a telepolter, and you wont be able to outrun them after losing as its guaranteed that you're the more exhausted on, just accepting your fate is better than useless resistance, as it might lead to retaliation.
It's a double-edged sword because in battlefuck there should be a reasonable explanation for tolerating mid-combat sex rather than avoiding it at any cost. In MGD and similar games, it's at least explained that most of us are wearing the bare minimal and the monsters are magical. That said, you can run from an encounter, so...
I can comprehend giving up after like 3-4 orgasms, but after 1? I feel like if you're too exhausted to move after that, bud, your stamina is shit. 11 orgasms, I'll reasonably admit that you've gone the distance and Hercules got nothing on you.
 

Noah Neim

Well-Known Member
Nov 25, 2020
1,509
3,014
In MGD, we don't actually know how many people made it past the will temple and beyond. We know Sofia has given up testing adventurers because she's that powerful. I believe there's even dialogue in-game that she's often sleeping because "going easy" on adventurers is more effort than she's willing to give. It's assumed that, based on Nara's dialogue, a lot of adventurers give up by that point. Nara even states she's "training" outside of the temple because she failed it on multiple runs. Side note, her dialogue heavily implies most monsters are at least bisexual. Food for thought.
Comparing anything to sofia is.... odd, she's a millenia old succubuss war veteran, no one was ever standing a chance, monster or human. We know she's comparable to the DQ and could become one (altough this might also be a presitge thing, but ill go by th power aspect) and if we assume our current dq (which i think sofia compared herself to) is the one who cast a island/continental barrier which by all means reverse fucking cause and effect to an astronomical degree of eliminating homocide (i think, the barrier isnt always 100% effecive, though we never saw anyone die though) i think the comaparison is unfair, and summed up in this image

Oh right, nara is... well, nara. Reminder that her offensive means are FUCKING DANCING. Like its not even magic or actual hypnosis, its straigh up dancing, the actual cut off point seems to be the labyrinth for most adventurers, and i'd kinda be for anyone, ushris stirahgt up fucking cheats in her floor, plus many tactics that an adventurer might come up with (power or speed are most likely, seduction or magic are likely more rare) against fucking hellhounds which areby no means average is just guranteed to fail, go and fuck the lizards or the minotaurs and retire, the will power to go on from there is lacking honestly, why go further? you're already in the like top 20% of adventureres already, you make a good living, you made some friends, and you found someone to love(like finding a cute mg wife who milks you every night :KEK: ). So uhh, dont make friends is the strat i guess?
1728145749847.png

I feel like it works both ways, though. A good "you lost, here's your future" scene doesn't need to be drawn-out or unnecessarily expletive about what happens next. MGQ does it excellently, tbh. Luka loses, gets squeezed, and there's a brief summary of what his life is afterwards. In the same context, I get why in-universe for MGD the recall stone is a thing. But then, you have monsters like Evil Perpetua who can casually remove it as a factor and prevent you from being teleported to safety. I feel like the reason why that kind of thing isn't more prominent is a combination of authorial convenience in not needing to write a bad end (thus halting progression up to a point), but also that some monsters like Vili and Sofia largely enjoy the challengers who step up and want to either break them, or don't mind letting someone make the attempt again.
I agree, but it kinda requires more maliciousness, i, despite disliking mgq scenes (on accounts of them being complete femdom and malesub plus other digusting stuff i dont like like vote) the 'endings' were lowkey intriguing, like the one where he loses to some angel and is a sexual slave for 20000 years. It really sets in the dread of what losing actually means, i can criticze mgq's writing until my vocal cords die but this is honestly a brilliant narrative device they use. Which makes luka's character questionable, those endings are technically canon to some extent, because we know saveing and loading is a canonical thing, altough some ending give you a game over, some dont.

Anyways, got a little lost there, mgq mg just lack that level of malice, it's a completely different world, no one (on the island) is as racist as a mgq human is, or has commited as many war crimes against mg either, while i can't say all of them are good natured (fuck vivian, she's not even a mg but fuck her, i hope the worst fate falls upon her), they are ever hardly malicious, especially when raping you. The recall stone would pracitcally be common knowledge, so they could easily take it from an adventurer (granted, i think it's mentioned that some do, that's how they get 'husbands') but it's not their intention most of the time
I can comprehend giving up after like 3-4 orgasms, but after 1? I feel like if you're too exhausted to move after that, bud, your stamina is shit. 11 orgasms, I'll reasonably admit that you've gone the distance and Hercules got nothing on you.
you misunderstand, im talking about my character in game, it feels like you're talking about me :KEK:
 
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NinjaNamedBob

Member
May 3, 2018
284
484
Comparing anything to sofia is.... odd, she's a millenia old succubuss war veteran, no one was ever standing a chance, monster or human. We know she's comparable to the DQ and could become one (altough this might also be a presitge thing, but ill go by th power aspect) and if we assume our current dq (which i think sofia compared herself to) is the one who cast a island/continental barrier which by all means reverse fucking cause and effect to an astronomical degree of eliminating homocide (i think, the barrier isnt always 100% effecive, though we never saw anyone die though) i think the comaparison is unfair, and summed up in this image
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I mean, there isn't much of a comparison. More of an observation, which is that Sofia just doesn't give a fuck about her job anymore which has in turn lead to a lot of adventurers hitting the will temple and probably getting folded 20 times by Kotone standing perfectly still. Hell, Sofia has a box full of "legitimate" badges that verify you cleared the dungeon, and the guild leader even laments that while it's legit, she knows you didn't actually receive it through any kind of actual effort.

I'm pretty sure the barrier was the Goddess's doing because wholesale slaughter is kinda cringe iirc. The DQ is probably on-par with Sofia, who we've seen use maybe 50% of her power if you've managed to get her to transform. It stands to reason if she was giving an ounce of effort before, the PC might be among maybe a very small group of people who made it to the will temple, let alone the capital.

Actually, it's really weird that what is effectively an endgame boss is the first one you encounter while bosses like the Oni Twins are more like mid-game bosses.


I agree, but it kinda requires more maliciousness, i, despite disliking mgq scenes (on accounts of them being complete femdom and malesub plus other digusting stuff i dont like like vote) the 'endings' were lowkey intriguing, like the one where he loses to some angel and is a sexual slave for 20000 years. It really sets in the dread of what losing actually means, i can criticze mgq's writing until my vocal cords die but this is honestly a brilliant narrative device they use. Which makes luka's character questionable, those endings are technically canon to some extent, because we know saveing and loading is a canonical thing, altough some ending give you a game over, some dont.
What, you didn't like your anal vore/forced tf/unbirth scenes? What are you, vanilla?

I don't think it requires maliciousness, but a willingness to give players a chance to enjoy their cake after putting it in front of them. I'm basically an outlier when I say if the teleport stone can be taken off your person by a monster and a lot of the mobs are intelligent enough to know what's up, then those mobs who want to keep the PC should be getting a bad end. I'd argue that mobs like the harpies probably want a long-term partner, and it seems obvious that they're willing to do anything to get one.

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Anyways, got a little lost there, mgq mg just lack that level of malice, it's a completely different world, no one (on the island) is as racist as a mgq human is, or has commited as many war crimes against mg either, while i can't say all of them are good natured (fuck vivian, she's not even a mg but fuck her, i hope the worst fate falls upon her), they are ever hardly malicious, especially when raping you. The recall stone would pracitcally be common knowledge, so they could easily take it from an adventurer (granted, i think it's mentioned that some do, that's how they get 'husbands') but it's not their intention most of the time
MGD takes place in Canada confirmed. We're basically the reason the Geneva Convention exists. Why are we so nice, then? That's your first mistake.

Like with the harpies, I feel like there a ton of monster girls who, at the very least, are aggressive enough to take the stone. Toxic Matango, for example, is definitely that bitch when it comes to fucking someone into submission. Oni Twins aren't nearly that committed, sure. Kunoichi Succubi? Debatable. It's a bit jarring in some cases while in others you can hand-wave it as "just doing their job." Elves are another mob who seem ready to put a ring on you. Alraunes are also debatable. My main point is, for a game where the main point is to out-fuck your opponent until one of you gives up, there is a weirdly high amount of "please be my husbando" monsters who are content with letting the recall stone interrupt their fun.

Also, Vivian is such an entire season of whiplash. Legitimate why energy. I get her whole schtick is being the obligatory dommy-mommy courtesan, but her entire attitude is "I'll fuck with you at every turn because it's fun" and it's almost as jarring as encountering Beris on a good day. Fuck both of em.

you misunderstand, im talking about my character in game, it feels like you're talking about me :KEK:
I was also talking about characters in a general sense. Apologies for not making that clear.
 

Ultralazuli

Member
Jul 8, 2018
273
242
I think I figured out why I hate the willpower temple so much: The temple is not at all complex or challenging, and there's a ton of backtracking, especially comparatively to the forest dungeon.

It'd be really nice if we could skip from the ends of the blue side, red side, and boss room to the entrance, once we're done with the minibosses, and a port back to town once we're done with the big bosses (after banging the shit out of both, obviously).

could also be nice to see some more interesting and challenging rooms. as it stands, the biggest problem i have with it is that the kunoichi and tengu are more of a challenge than any of the established "challenges" presented (kotoni/minoni)
 

TheUnsaid

Active Member
Game Developer
Dec 28, 2019
668
879
In the vast sea of hgames, I'd say the majority of them deliver content mostly through scenes and the battlefuck, if it is there in the first place, is just the bare minimum gameplay to qualify as a game. If a dev can deliver both an interesting battlefuck mechanically as well as sexually, then he's well above average. Furthermore, the majority do not give victory scenes which is the original complaint.
This is true, but I only responded by saying that it's strange for people to not perceive the actual battlefuck as sexual content, when there are games with "no scenes" that have high eroticism.
I knew this would be a counter argument but I just didn't feel like addressing it at the time.
For someone that isn't interested in battlefuck sexually and just looking for scenes, you are often forced to lose at least once to everyone.
Man that's not really fair. If you're not interested in one avenue of sexual content delivery that's a completely different ballgame.
Yeah I know, I was just throwing the first reason that came to mind. Between having and not having, it's better to have right? So there must be some reason to not also write victory scenes.
No.
I'd rather not have cancer for instance :D

Jokes aside.

It's really up to the dev here. The victory rape here is framed in a manner that the girl's looking like they want to be assaulted. It's another way for the dev to further characterize the girls by making some of them more submissive than others. Giving victory rape to every girl would homogenize them in that way. If the dev is fine with that, that's fine though.

I still argue that you dom them simply by winning the battle though.

EDIT: ALSO! Almost forgot but some girls don't have reverse rape scenes like Kyra. If you lose to her she just leaves. So I think Threshold is aware of how he can characterize the girls through those mechanics.
I know, it's not finished yet, but on the other hand most girls have multiple loss scenes or scenes that don't depend on combat at all. Clearly more effort has gone into loss scenes than victory ones. I wonder what the chart would look like if you counted up all the victory, loss, and non combat scenes.
Probably yeah, but most players won't experience the loss scenes unless they go out of their way to experience it. The game experience itself isn't balanced in that direction.

Hmmm...

Take Zell and Ansala's Succubus Affection for instance.

Every girl in that game has 1 femdom scene, and 1 maledom scene.
So you'd think the sexual content focus would be split right? 50/50?

But the actual experience of playing the game, is fighting and winning. After you beat the monster girls until they're exhausted and can't move, you assault them, and cream them. After assaulting them they become allies. You are actively incentivized to make every girl an ally and assault all downed girls.

You only get attacked by the girls when you lose, "which literally should never happen" and even when they grab you, you'll escape within 2 seconds to not interrupt gameflow.

Scene wise, you could look at the game and say 50/50 but gameplay wise it's a maledom game.

MGDs is the same.
Players don't have incentives to lose, and progressing feels better.

More items, Money, EXP, progress on the story, and the satisfaction of playing well.

Vs losing is just... oh you get a scene. It's not a part of the normal experience so you mostly experience the maledom parts of the game with winning battles and the occasional victory rape here and there.

For me personally, just counting the scenes isn't an accurate indicator of the sexual feeling of the game.
Idk, just seems like when you are in the mood for something, battle fucking system just gets in the way. But it's still a game so the system is still there.
This... just feels strange to me.

Don't you want agency?
Like... sure the girls could be a bit annoying to deal with at time, but if you want to pin -> Carryfuck most of them you can right?

The scenes are passive, you just read them, while the battlefuck is active, with you taking actions to win.
It makes sense that more scenes are female assertive while the battlefuck has more maledom.

In fact combat events create unique and dynamic situations PER GIRL. For instance, Ceris has a great maledom doggy through her combat events.
 
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Also, Vivian is such an entire season of whiplash. Legitimate why energy. I get her whole schtick is being the obligatory dommy-mommy courtesan, but her entire attitude is "I'll fuck with you at every turn because it's fun" and it's almost as jarring as encountering Beris on a good day. Fuck both of em.
Vivian being a tease and employing adventurers as waiters in her brothel/inn was all forgiven when I learned she helps Lillian and Elena out, but then she had to get Nara to go after MC. Nara, who was depressed from losing her best friend, drank, lost money and needed money and exp desperately to progress. She even admits pre-battle that she doesn't have any hard feelings towards MC, but her circumstances made her accept such a deal from Vivian.

Like, damn, what a way to take advantage of somebody who's at a low point, make them fight their fellow adventurer for lulz, and sweep it under the rug as "matchmaking" and "practice".
 

lnppo

Active Member
Jun 23, 2018
818
2,037
Nara, who was depressed from losing her best friend, drank, lost money and needed money and exp desperately to progress. She even admits pre-battle that she doesn't have any hard feelings towards MC, but her circumstances made her accept such a deal from Vivian.

Like, damn, what a way to take advantage of somebody who's at a low point, make them fight their fellow adventurer for lulz, and sweep it under the rug as "matchmaking" and "practice".
I think it's pretty clear Vivian put Nara on the mountain to meet someone who would help pull her out of her funk.
She definitely wasn't taking advantage of her.
 
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Noah Neim

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Nov 25, 2020
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Actually, it's really weird that what is effectively an endgame boss is the first one you encounter while bosses like the Oni Twins are more like mid-game bosses.
idk, im not sure if we should sell the adventureres short, while the entire process of getting a badge is practically comical, meaning that actual challenges they meet isn't something they'd be ready for, doesn't really mean they'll meet that many, kotone is much less of a challenge as its not even guranteed that she'll give you trouble, i'd find the oni twins who can completely overpower the average adventurer or the stupid bratty kunoichi who hide from every crevice ready to rape you (or be raped).

How many badges are left again? 2 or 3? so there's still plenty of areas to get more flavour text, i'd imagine that the capital is like the starting point between seasoned and expert adventurer, as the capital is far enough from the city where most monster girls would get little interaction with humans and are likely to be more violent and demanding, thus more powerful and dangerous, not like a 1 or 0,1% but maybe a top 10% of adventurers make it there. I find it a much better narrative metric, altough i'd say we still need more details, not really a strong suit of thresh.

And sofia's existence there is just an accident, by all means if she really was as lazy as she claimed, she could fuck off somewhere in a cave with ancilla where no one could find her. Which kinda makes me question her motives, her needed semen intake could be supplemented with just semen, im sure there's a milking farm somewhere in the north. Her presence in the dungeon isnt necessary. So why would someone so powerful sit around in a monster girl society eqvuialent to the countryside and just sleep, is she waiting for someone to gather all the real sigils so that she could destory them and become the ruler of humanity? :KEK: I jest, this game offers no foreshadowing or build up for such speculation.

What, you didn't like your anal vore/forced tf/unbirth scenes? What are you, vanilla?

I don't think it requires maliciousness, but a willingness to give players a chance to enjoy their cake after putting it in front of them. I'm basically an outlier when I say if the teleport stone can be taken off your person by a monster and a lot of the mobs are intelligent enough to know what's up, then those mobs who want to keep the PC should be getting a bad end. I'd argue that mobs like the harpies probably want a long-term partner, and it seems obvious that they're willing to do anything to get one.

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I mean fair, but i still think that you need some level of maliciousness to kidnap a guy and permamently keep him there until he gets gaslit into marrying you and giving you babies, for monsters near the town who practically live with humans already, they're unlikely to do that i think.

And yes, i have played paradox and am aware, which still, makes me question how luka is sane in either game (or maybe he isnt) and wish that aspect as explored more.

Also, Vivian is such an entire season of whiplash. Legitimate why energy. I get her whole schtick is being the obligatory dommy-mommy courtesan, but her entire attitude is "I'll fuck with you at every turn because it's fun" and it's almost as jarring as encountering Beris on a good day. Fuck both of em.
That's not really why i hate her, i hate it when someone quite literally attempts to kill me, she sent you to the succubi trio intentionally with no energy potion, she was aware that cathrine, a human turned succubuss is bad at controlling her SOUL SUCKING POWERS, this is even proven further narratively as the monster authorities themselves have jennifer and cathrine as straight up service dogs like for the blind. She knew that jennifer and cathrine would fuck up because of course they would, failing to properly watch her, and as a result, you almost die, vivian is literally dead to me, if i could kill her i 100% without hesitation would, she tried it first


I'm pretty sure the barrier was the Goddess's doing because wholesale slaughter is kinda cringe iirc. The DQ is probably on-par with Sofia, who we've seen use maybe 50% of her power if you've managed to get her to transform. It stands to reason if she was giving an ounce of effort before, the PC might be among maybe a very small group of people who made it to the will temple, let alone the capital.
Funny you mention that, rant time.
I've had a similar theory for a while, one that led me on many psychoting rants. The entire premise is just... weird.
We supposed to beat someone who allegedly can do that (or a line of leaders who are comparable to such a being), and no, it being sex combat doesn't make it better, beating a bonafide god using your fists is one thing, beating said god, who is the literaly god of sex IN sex is just wild, and the so called goddess send you to do that... to fight against an entire species of genetically predipositioned beings who literally evolved to milk human men and women alike. Someone tells me to go kill god? Sure, give me some time, someone tells me to go beat a a sex monster god at sex? Mods excuse my language but i'd tell said person to go fucking kill themselves, im leaving this pla- oh wait, im in fucking crippling debt

Speaking of, arent the high adventuring authroities fucking assholes? They give you so many so called benefits which you are never notified are something that costs, i think the legal term would be entrapment? You go to the island, ready with your skills and sword to slaughter the dirty monster girls in Venereae's name! But no, you are now in debt, you can't leave until its paid back, and the entire island is apperently under a sex battle system, making everything but your physical condition useless, forcing you to interact with these vile creatures and make friends with them, fuck and impregnatne them and settle down with your cute monster girl wife as you completely... forget your hatered, huh, how convinient.

Not to mention, the entire quest is just a complete joke, the so called generals of the DQ literally hand you fake sigils, which are supposed to be used to beat her, literal chocolate gold, putting aside that fact, why would they.... assist you in beating the dq? I mean sure, you can't kill her, but like, you got no pride and honor to defend your liege?

Then finally, venerae's quest to the Hero (PC) is nonsensical, beat the dq... why? if she "made" that barrier, she clearly isn't a threat as if she had that kind of power and had malicious intentioned she could've wiped every human resident on that island in one swoop, but she still sends you on that fake quest... where you get fake sigils (the pc gets the real ones, but i think most heroes got the fake ones too) so i think the conclusion is kinda obvious.

Lillian displays ignorance of what her goddess is actually about, she's not as racist as the main continent likely is, but she was clearly trained somewhere, a place where they teach acolytes that a literal god of fertility is somehow against the island's degeneracy.
Anyways, Lucian (or whatever she's called) never discourages us against fucking mg, there is not way venerae is ignorant of what the island is really like.
We can also infer from classid fantasy tropes that the church is always racist and also very loved, so whatever they say goes, so in this scneario where they clearly misinterpted their own diety, they also didnt help with the numerous wars they likely caused, leading to pointless deaths.
So venerae hatches a plan, give a prophetic dream to the right people make the adventurer society take her side, scam people who were lead to believe that mg are evil, put them in debt, send them on the island and prevent them from leaving, next put up a barrier that makes homocide or harmful intent completely pointless, add a few ???? in the middle and somehow you got a sex battle island, where people marry and get closer to mg, slowly rooting out the hatered, its unlikely they ever pay their debts, or even have to, their new family is on the island.
This is quite literally the cohabitation plan from mgq, but like, actually done well (fuck you luka), even if its some healthy speculation, the facts themselves are true, you are being kept their intentionally, you were scammed just so you could be kept there, the hero game is an entire sham, and the church misinterpets their own diety, i see this as the only conclusion.

Phew, feels good to let it out every few months, anyways, that's it from me
 
Last edited:
Sep 5, 2022
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I think it's pretty clear Vivian put Nara on the mountain to meet someone who would help pull her out of her funk.
She definitely wasn't taking advantage of her.
She told Nara to meet and fight MC specifically, who isn't necessarily a kind person (this depends on player choices, could easily end up being the other way around). There are a million ways the interaction could have ended badly instead of MC being friendly and giving in to fight her, all of which would end up making Nara feel worse. Luckily for her, we are constrained by the choices the game gives us.

If Vivian's really wanting to make Nara feel better, why not have her talk to Lillian, or practice her dancing with Mika (who's a former adventurer out of money)? Hell, even the succubus trio would have made better sparring partners and Catherine's also a former adventurer.
 
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