- Aug 28, 2018
- 10
- 3
Based on the documentation, you could try pressing Shift+G and selecting a different accelerator and seeing it it works, if you can't find one that does it's likely your machine is just too old to handle the engine at this point (support for a software renderer was removed in 7.4).hiya never had a chance to play this as i just downloaded it for the first time and it keeps coming up with this every time i open it, it is still the same no matter what i change View attachment 1200167
Didn't know about software accel/rendering being dropped, thanks for the info.Based on the documentation, you could try pressing Shift+G and selecting a different accelerator and seeing it it works, if you can't find one that does it's likely your machine is just too old to handle the engine at this point (support for a software renderer was removed in 7.4).
I see that it was from an older version. Belle's food experiments took over for the better I guess? Since it gives you something to do at least to get the perk.those are currently no longer attainable without some file changing. go to the Inn's bar, it would've been the 3rd option, "sit down and order food". all the options used to have unique temporary perks for what you ate. the perks are still hidden in the game files, but they were effectively replaced by the Food perks you can get from meals made by Belle.
Currently on a new game right now on Hard mode and it is indeed Hard with the very few stat points that requires you to focus on 2-3 main stats and carefully picking the right skills as well.Memory's a bit mushy so I'll go take a look at her JSON files...
This may not be a complete list. And yes, the progress bonuses are one-time only.
(Her progress event is Forest Dungeon Nexus, should you need to directly tamper with that.)
Visiting Sofia:
- Take Ancilla's quest then defeat Sofia: +10 the first time, +10 the second time, +5 the third time.
- Tell her you are here to learn more about monster girls (+5)
With a progress of 25 or greater (-25 will make her refuse to talk to you), talk about the following topics:
- Sofia? (+1)
- Imps? (+1)
- Matango? (+1)
- Blue Slimes? (+1)
- Why are you working for Sofia? (+1)
More topics and events:
- Tell her she's cute (+5)
- Ask her about unlimited pillow works (+2)
- Ask her about a random fact (+2 the first time)
- Tell her humans and monsters should be able to get along (+3)
- Help her clean the dungeon (+1)
- Help her with the pillows (+5 the first time, then +3) - don't fail on purpose or you will get -3, if you lack the stats, just have her help you.
Stray monster girls:
- Do not punish the imp (+5)
- Suggest the slime should stay and help (+1 twice), then you need 15 Allure to convince the slime to work (+3)
- During the imp party event, either ban them all from fun (+10) or ask Ancilla for mercy on the imps (requires 20 Allure and gives +9)
It's recommended to go with mercy on the imps if you have 20 Allure (and you should at this point), as banning them from fun will make them mad at you. Very mad.
This should give you more than enough progress to unlock pretty much any dialogue option, but whatever you do, do not be unfair to monster girls and do not go full pervert.
Looks like a corrupt SkillsDatabase to me but I may as well be completely wrong. You didn't mix up different installs, right?So, I have an issue that comes up when I try to run the new 23.7a game where it won't even let me open the game, it just throws this at me when I start it, and it comes up in a notepad file:
View attachment 1200863
What possible fixes are there for this?
Er... I'm not, fully sure what you mean?- Elly's progress changes (allowing the player in at night and offering to help with sexperiments just for science) will allow the player to confront Venefica earlier than intended, without Venefica growing suspicious, unless the player keeps asking about the same topics
- Elly can be visited at night even if Venefica has not yet grown suspicious and even before she gets at a high enough progress level (the intel can also be given to her at this point)
- As stated above, as long as the player asks Venefica each intel-worthy question only once, she's unlikely to go whodunnit and they can confront her with Elly without this ever happening.
First is working as intended.Very likely working as intended (to avoid breaking routes and have exception handlers) but just making sure:
- Repeating Elly's initial sample gifting will not give extra progress but still takes 1 away from the player's inventory
- Venefica's findom intentions and sugary bittersweet nature give a lot of progress, making it hard for the player to be hated even if they do try their best to make her super pissed (and/or banned from the confectionary) without ever bringing up the findom topic at all or using any "deeply" findom-related option (including, but not limited to, buying a metric fuckton of cheap sweets and telling her they're meant for friends instead of outright going "milk my wallet dry")
Just gonna mention I did fix these now for the next update.- Sigil progress bonuses may abruptly trigger during ongoing events for all routes, potentially breaking them
- Elly will switch to the second array of samples right after at least once of the available samples has been gifted even if the player has not yet been doing extended shifts; the issue is this reverts to the previous array (with all of the samples already given) and the "congratulations for testing all of them" trigger is one-time only, so she's effectively stuck on that page here (I've been trying to reproduce this or at least switch back without directly changing code or injecting console commands)
Thanks for taking the time to reply to everything as usual Threshold.Er... I'm not, fully sure what you mean?
None of Elly's experiments at home, even if access early, apply anything to the Venefica progress?
And so long as you've been to the store you should be able to report in. It doesn't have to do with Venefica being suspicious?
And she was already suspicious of Elly ahead of time, and as it is you only need 25 progress for confrontation to become available, but it's possible it should be a little higher.
But I'm guessing you mean some of the dialogue doesn't match up?
First is working as intended.
Second is more so that Venefica [surprise]
Just gonna mention I did fix these now for the next update.
Just in case someone ran into this, fixed that one myself. Yes, this is one of the issues with huge Ren'py jump labels.Eep. Full body mirror breaks Night Mistress Tabitha.Seven more years of doom, but what's seven years to us non-humans anyway?You don't have permission to view the spoiler content. Log in or register now.
"NameOfScene": "Ask about her full body mirror and how she doesn't notice her revealing outfit.",
Uh... where? lolGuess I misphrased the first one so it likely was very confusing. I'm aware Elly's experiments don't directly affect the 'Bon Bon Bun' progress (since they're tied to Elly's progress), what I meant here is that, indeed, there is an "at night" dialogue collision depending on player's progress with Elly (not Venefica) beforehand. That one is pretty minor though.
Yeah I've already got that fixed for the next update for a bit now. : DDouble post but just in case Threshold hasn't fixed this yet:Just in case someone ran into this, fixed that one myself. Yes, this is one of the issues with huge Ren'py jump labels.
"Ask about her full body mirror, and not noticing her rather lewd outfit." attempts to jump to a label that does not exist, as this is the one instead:To keep things consistent, rename the former to "Ask about her full body mirror and how she doesn't notice her revealing outfit." and the event should no longer break.JSON:"NameOfScene": "Ask about her full body mirror and how she doesn't notice her revealing outfit.",
Once progress with Elly hits 30 (just checked the code), she'll give access to her room at night, and RoomAccessGive apparently did not process the UnlockedCandyStore check here, though the code looks fine to me so I honestly don't know what happened. She just acted like we were not in the quest.Uh... where? lol
That's nice to hear! Better safe than sorry, sorry if it had already been mentioned a long time ago...Yeah I've already got that fixed for the next update for a bit now. : D
Weird.Once progress with Elly hits 30 (just checked the code), she'll give access to her room at night, and RoomAccessGive apparently did not process the UnlockedCandyStore check here, though the code looks fine to me so I honestly don't know what happened. She just acted like we were not in the quest.That's nice to hear! Better safe than sorry, sorry if it had already been mentioned a long time ago...
(Also ran into a rather confusing one calling the church prayer event call right upon entering the Caverns, so I'll make sure everything is fine here too.)
if statPointIncreases == 2:
$ display += "Gained two stat points!"
else:
$ display += "Gained " + str(statPointIncreases) + " stat points!"
$ statPointIncreases = 2
$ statPointIncreases += 2
$ display += "Gained " + str(statPointIncreases) + " stat points!"
I didn't mix up installs. All I did was move the mods folder from the previous one to the new one and that's it. It's always worked for me, and the only times the game bugged out on me before was because of a mod not being properly updated.Looks like a corrupt SkillsDatabase to me but I may as well be completely wrong. You didn't mix up different installs, right?
Try moving your save folder out (also move - or just wipe - your %LOCALAPPDATA% ones) and see if the game boots up.
...which brings us to the thing I should have immediately deduced but I'm dumb...I didn't mix up installs. All I did was move the mods folder from the previous one to the new one and that's it. It's always worked for me, and the only times the game bugged out on me before was because of a mod not being properly updated.
Tried moving the saves out from %APPDATA% and nothing happened, I still get that same error.
This. Crap, I completely forgot about mods. They are not supposed to follow Threshold's workflow so yes, unless it's just minor dialogue changes, this can cause big breakage. Sorry for misleading you with saves.EDIT: One thing I HAVE figured out is that it seems like mods break the game entirely for me. Trying to narrow down which ones are the culprits, but I'll see if there's any updates available for them first.
EDIT 2: Lesson learned that any types of errors can come up with broken mods. So that no one else has to go through the same trouble:
-If you are using mods, PLEASE make sure you either update them, or put them off to the side while you wait for an update for the mods to come out whenever MGD gets updated.
if perkIncreases > 0:
$ display += "\nGained " + str(perkIncreases) + " perk point"
if perkIncreases > 1:
$ display += "s"
$ display += "!"
if perkIncreases == 1:
$ display += "\nGained a perk point!"
elif perkIncreases > 0:
$ display += "\nGained " + str(perkIncreases) + " perk points!"
## Shift+O and then pick one.
> save_name = player.name
> save_name = ""
You will have to elaborate on this, there is a SHIT TON of content to unlock in MGD. If you just want the sigils, you can directly edit them in with theFull Save plss?
use ON_SingleStatDisplay("Virility: ", "[Virility]%", tooltipDisplay="Measures the fertility of a man, as well as his semen's thickness, flavour, and nutritional value to monster girls. Increases the effectiveness of holy skills, and increases the effectiveness of monster girl's energy draining and semen eating abilities on you. Equal to your (level-1)*0.5 + spirit*5 + 5 + any perks you have!")
def getVirility(player, forceCurrentVirile = 0):
global heldVirility
Virility = 0
if heldVirility == 0 or forceCurrentVirile == 1:
Virility = 0
Vmod = 0
for perk in player.perks:
p = 0
while p < len(perk.PerkType):
if perk.PerkType[p] == "VirilityBoost":
Vmod += perk.EffectPower[p]
p += 1
Virility = (player.stats.lvl -1)*0.5 + player.stats.max_sp*5 + Vmod + 10
Virility = math.floor(Virility)
Virility = int(Virility)
else:
Virility = copy.deepcopy(heldVirility)
return Virility
Looks like you already know how D&D saving throws work so I'll jump directly to the code. I was kind of confused by this too. I'm going to check if there was a revamp.Hi, could anyone explain the Roll Checks to me please?
if statType == "Temptation":
$ statToCheck = int(math.floor( (player.stats.Int-5)*0.1 + (player.stats.Willpower-5)*0.2 + (player.stats.Allure-5)*0.1 ))
if statToCheck > 15:
$ statToCheck = 15
else:
$ statToCheck = int(math.floor((player.stats.getStat(displayingScene.theScene[lineOfScene])-5)*0.15))