- Sep 14, 2021
- 125
- 326
That's good to know.If it helps, I do have a shitton of mods, and have seen no current conflicts.
I spent about an hour trying this out, doing the same kind of thing as in Oneiros, but when I tried to implement it I kept getting error messages.they instead add the new Options as "Additions" Card Type. It shows the most elegant in the Oneiros mod, as I did browse the main Json for it, that adds the new Menu in the Your Room menu, and it does not contain the other option of the Vanilla Nexus Menu (such as Rest/Sleep/Stella Bag etc.). Looks a bit like this:
"File "game/gamecode/dialogueSystem.rpy", line 512, in script
$ characterDataLocation = getFromName(EventDatabase[DataLocation].Speakers[targetChar].name, MonsterDatabase)
File "game/gamecode/dialogueSystem.rpy", line 512, in <module>
$ characterDataLocation = getFromName(EventDatabase[DataLocation].Speakers[targetChar].name, MonsterDatabase)
IndexError: list index out of range"
I tried a bunch of variations but to no avail. Man, it's so irritating when you know it should work but it doesn't. So I'll just use the clunky but actually functional version I described before.
I meant that with my weird version of implementing the menu addition, if Thresh changes the rest of the nexus menu stuff I would probably have to do so too, since my menu addition copies all of the normal menu, and adds the new menu option in that, instead of just adding the new menu like in Oneiros. Which I would prefer to do but can't get to work.so I'd doubt he plans modifying crucial mod functions that often in the future