- Oct 31, 2017
- 302
- 2,909
I'll look into it just to make sure but based on that crash log it sounds like your files are outdated somehow as that looks like it's caused by it trying to call outdated functions.Steps to reproduce: new game, character creation, go adventuring, choose forest. Tutorial follows, and after going through "you continue on your adventure" unskippable exception screen happens.
Code:I'm sorry, but an uncaught exception occurred. While running game code: File "game/gamecode/adventureCode/adventuring.rpy", line 417, in script call call combat from _call_combat_2 File "game/gamecode/combatcode/combat.rpy", line 448, in script "[display!i]" File "renpy/common/00action_data.rpy", line 79, in get_selected return _get_field(self.object, self.field, self.kind) == self.value File "renpy/common/00action_data.rpy", line 39, in _get_field raise NameError("The {} {} does not exist.".format(kind, name)) NameError: The variable cmenu_tooltip does not exist. -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/gamecode/adventureCode/adventuring.rpy", line 417, in script call call combat from _call_combat_2 File "game/gamecode/combatcode/combat.rpy", line 448, in script "[display!i]" File "renpy/ast.py", line 930, in execute renpy.exports.say(who, what, *args, **kwargs) File "renpy/exports.py", line 1473, in say who(what, *args, **kwargs) File "renpy/character.py", line 1352, in __call__ self.do_display(who, what, cb_args=self.cb_args, dtt=dtt, **display_args) File "renpy/character.py", line 1006, in do_display **display_args) File "renpy/character.py", line 693, in display_say rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward) File "renpy/ui.py", line 299, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "renpy/display/core.py", line 3579, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore File "renpy/display/core.py", line 4052, in interact_core root_widget.visit_all(lambda d : d.per_interact()) File "renpy/display/core.py", line 681, in visit_all d.visit_all(callback, seen) File "renpy/display/core.py", line 681, in visit_all d.visit_all(callback, seen) File "renpy/display/core.py", line 681, in visit_all d.visit_all(callback, seen) File "renpy/display/screen.py", line 481, in visit_all self.child.visit_all(callback, seen=None) File "renpy/display/core.py", line 681, in visit_all d.visit_all(callback, seen) File "renpy/display/core.py", line 681, in visit_all d.visit_all(callback, seen) File "renpy/display/core.py", line 681, in visit_all d.visit_all(callback, seen) File "renpy/display/core.py", line 681, in visit_all d.visit_all(callback, seen) File "renpy/display/core.py", line 683, in visit_all callback(self) File "renpy/display/core.py", line 4052, in <lambda> root_widget.visit_all(lambda d : d.per_interact()) File "renpy/display/behavior.py", line 1027, in per_interact if self.is_selected(): File "renpy/display/behavior.py", line 1015, in is_selected return is_selected(self.action) File "renpy/display/behavior.py", line 447, in is_selected return action.get_selected() File "renpy/common/00action_data.rpy", line 79, in get_selected return _get_field(self.object, self.field, self.kind) == self.value File "renpy/common/00action_data.rpy", line 39, in _get_field raise NameError("The {} {} does not exist.".format(kind, name)) NameError: The variable cmenu_tooltip does not exist. Windows-10-10.0.19043 AMD64 Ren'Py 7.6.1.23060707 Monster Girl Dreams Alpha-v25.9a Wed Feb 7 22:08:33 2024
I'd recommend doing a fresh download and not messing with the files past that point.
Oh that is a good point.Noooo they fixed nightmare mode staying on when when leaving and going to another location
Now I can't fight modded enemies in nightmare mode
cause otherwise they would need to add them to the labyrinth or have a nightmare toggle for their location, which is a lot of extra hoops for modders.
though i also didnt even know this was a thing that could happen till recently given the fix. i shall think on it.
there have been a few odditys with the system that have been fixed recently, [one for the next patch too for multicharacter variation things] so do make sure that youve got the most recent version.Please respond
and also yes not everyone has these kinds of scenes as someone else mentioned.
If you want to turn on the old method you can go into adventuring.rpy and on line 55 isIs there a way to fight Nightmare enemies everywhere, ThresholdMGD?
$ nightmare = 0
just delete that and the bug will start working again