May 14, 2020
27
59
Or it would be the game taking a turn in the wrong direction for anyone who prefers a more relaxed experience and is happy that the game isn't waiting to ambush us with game overs if we do something wrong.
Ngl I'm a huge fan of corruption/full submission mechanics, but I love to have this game as a safe spot of sort and I'm happy if it stays as it is
 

NamesAreForTheWeak

Active Member
Aug 22, 2018
505
463
Ngl I'm a huge fan of corruption/full submission mechanics, but I love to have this game as a safe spot of sort and I'm happy if it stays as it is
Same here. I like this game precisely because it's a very low-consequences kind of setting by design.

There's plenty of similarly-themed games already with dark Bad Endings, survival being on the line, etc - so it's nice to have one where the worst of it is in the past, and the only real consequence of failure is waking up in a church and taking a bucket of water to the face, with *maybe* a removable or re-workable negative perk to show for it.

In fact, the
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fight was kind of jarring to me because it broke away from that - and even there, once you beat the fight it goes right back to the Comedy Area.
 
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Jan 21, 2022
175
158
I'd be perfectly fine with more fights that have long lasting defeat effects or even bad endings so long as they remain within very important encounters.
 

hexkitty01

Member
Jan 19, 2021
348
417
Same here. I like this game precisely because it's a very low-consequences kind of setting by design.

There's plenty of similarly-themed games already with dark Bad Endings, survival being on the line, etc - so it's nice to have one where the worst of it is in the past, and the only real consequence of failure is waking up in a church and taking a bucket of water to the face, with *maybe* a removable or re-workable negative perk to show for it.

In fact, the
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fight was kind of jarring to me because it broke away from that - and even there, once you beat the fight it goes right back to the Comedy Area.
Did anyone else kinda fall in love with Perpetua once she became a truly interactable character and you learned more about her, or was that just my crazy dumb ass?
 

prettystupid

Newbie
Mar 30, 2019
74
126
Seconded. The hypno slave debuff and its effect on will trials makes Kotone's arc so much better for it.
Same - helps that I like hypno anyway. This was also why I enjoyed Venefica's content so much. In a game without a strong overarching main story (not to be confused with the writing more broadly, which is quality), little things like those debuffs play a large role in establishing the narrative.

Or it would be the game taking a turn in the wrong direction for anyone who prefers a more relaxed experience and is happy that the game isn't waiting to ambush us with game overs if we do something wrong.
This is part of why I prefer "bad" outcomes where the story continues - they establish consequences, but you don't have to stress about the game ending. And there's usually interesting content that can be made for players who want to mitigate/reverse whatever happened.
 

HumanRug

Active Member
Nov 11, 2020
816
743
Did anyone else kinda fall in love with Perpetua once she became a truly interactable character and you learned more about her, or was that just my crazy dumb ass?
Kind of, since then she raised from D to B in my tier list (that is, from generic/acquaintance/not-hot to fwb/agreeable-person)
 

Umbral Knight

Member
Aug 12, 2019
123
154
I don't think I'd like to meet males in this game... Or you meant female adventurers like Mika in her youth?
I didn't mean like NTR or anything but yeah male/female adventurers out and about or even just one at the bar we all frequently visit to talk to. They give advice or rumors, maybe a small quest, etc.
 
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HumanRug

Active Member
Nov 11, 2020
816
743
I didn't mean like NTR or anything but yeah male/female adventurers out and about or even just one at the bar we all frequently visit to talk to. They give advice or rumors, maybe a small quest, etc.
I was thinking more of the fact that everyone out there wants to bang the MC, but yeah, your idea is good.
 
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triplebrc

Newbie
May 29, 2019
66
118
Mind if I ask what in particular you'd change narratively to give the story more impact?
For me I can't think of anything that wouldn't change the game's identity too much.

Maybe it's just... "Dream" is too broad of a thematic baseline?
The problem is that it is almost impossible by design for anything to have much impact. The main character is a blank slate so he has no relatives or impactful backstory, he has no actual motivation yet to do what he does, injury or death is mostly off the table due to the inability to cause real injuries, there seems to be no real conflict between any factions. The way everything is set up there is only one real thing to target for impact, the players relationships with the monster girls, and obviously given how vastly the preferences differ it would be really hard to hit too many players with that.

I wouldn't say it is too broad, just that there wasn't any real work done towards that kind of thing yet, so you'd have to pretty much start from scratch for anything more than a generic game over.

Or it would be the game taking a turn in the wrong direction for anyone who prefers a more relaxed experience and is happy that the game isn't waiting to ambush us with game overs if we do something wrong.
That is kinda what low difficulty options, overgrinding and or reloading to fix mistakes is for, this way both parties can have what they want.
 

Kungoru

Newbie
Jul 10, 2018
92
284
I mean... that's nice I guess? He went to magic school and has his own set history based on that.

Having too generic of a lead protagonist has the negative ramifications of him not having any explicit desires the story's narrative can hang on to push forward growth in any direction.
To be fair, a lot of people like to use their own imagination for the sort of stuff, there even is some nice fan art for this game out there. I wrote a rant about this for some reason, feel free to not read it.
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L30

Member
Dec 20, 2017
279
1,848
Hello everyone, I hope that you've been well. Here's the update news for what is currently known for v26. The section of the capital that is being worked on for v26 is the Eros District of Ars Delusia. Current efforts with regards to the Eros District are focused on writing for shop dialogue, interactions with the staff, and other such related content. There will be a slew of new items featuring 24 new pieces of equipment with 9 of the new items being runes and the other 15 being accessories.

Threshold is keeping some of the details for this update closer to the chest as the point of these chunk updates is to hopefully deliver an update in a timelier manner while still hopefully delivering an update with some substance. So they understandably do not want to share the full list of possible additions in the event something winds up being trimmed and reserved for a future update instead in order to release this update in a more reasonable time frame. However, there is no firm ETA for v26's release date as of yet.

Other than working on the Eros District, the song 'Killer Roll' that plays during the capital's intro has been adjusted so that it shouldn't be so oppressively loud when it plays during that scene and any other future scenes or locations where the song will be used. Finally, there has been the usual assortment of bug fixes and typo corrections including one bug that required a notable amount of time and effort to correct. None of the bugs were so critical as to warrant another bug fix patch, so they'll be included as a part of v26.

TL;DR - the next update, v26, is focused on the Eros District of Ars Delusia, the capital of Lucidia. Current known inclusions are a new store in the Eros District, its staff, and 24 new equipment items featuring 9 new runes and 15 new accessories. No ETA for its release date as of yet.

I do hope that everyone interested in this update news finds this at least a little helpful.
 
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