- Aug 12, 2019
- 123
- 154
Ngl I'm a huge fan of corruption/full submission mechanics, but I love to have this game as a safe spot of sort and I'm happy if it stays as it isOr it would be the game taking a turn in the wrong direction for anyone who prefers a more relaxed experience and is happy that the game isn't waiting to ambush us with game overs if we do something wrong.
Same here. I like this game precisely because it's a very low-consequences kind of setting by design.Ngl I'm a huge fan of corruption/full submission mechanics, but I love to have this game as a safe spot of sort and I'm happy if it stays as it is
That wasn't really a really a game over thing, more of a questline.Seconded. The hypno slave debuff and its effect on will trials makes Kotone's arc so much better for it.
Maybe, but I'm not here for the humans. Minor exception for the guild sisters.Hm... I think the game could benefit from some more encounters with other adventurers.
I don't think I'd like to meet males in this game... Or you meant female adventurers like Mika in her youth?Hm... I think the game could benefit from some more encounters with other adventurers.
Fixed that for youOr you meant female adventurers likeMika in her youthNara?
Did anyone else kinda fall in love with Perpetua once she became a truly interactable character and you learned more about her, or was that just my crazy dumb ass?Same here. I like this game precisely because it's a very low-consequences kind of setting by design.
There's plenty of similarly-themed games already with dark Bad Endings, survival being on the line, etc - so it's nice to have one where the worst of it is in the past, and the only real consequence of failure is waking up in a church and taking a bucket of water to the face, with *maybe* a removable or re-workable negative perk to show for it.
In fact, thefight was kind of jarring to me because it broke away from that - and even there, once you beat the fight it goes right back to the Comedy Area.You don't have permission to view the spoiler content. Log in or register now.
Same - helps that I like hypno anyway. This was also why I enjoyed Venefica's content so much. In a game without a strong overarching main story (not to be confused with the writing more broadly, which is quality), little things like those debuffs play a large role in establishing the narrative.Seconded. The hypno slave debuff and its effect on will trials makes Kotone's arc so much better for it.
This is part of why I prefer "bad" outcomes where the story continues - they establish consequences, but you don't have to stress about the game ending. And there's usually interesting content that can be made for players who want to mitigate/reverse whatever happened.Or it would be the game taking a turn in the wrong direction for anyone who prefers a more relaxed experience and is happy that the game isn't waiting to ambush us with game overs if we do something wrong.
Forgot that one, but afaik Mika used to be an adventurer before working in the forest dungeon.Fixed that for you
Kind of, since then she raised from D to B in my tier list (that is, from generic/acquaintance/not-hot to fwb/agreeable-person)Did anyone else kinda fall in love with Perpetua once she became a truly interactable character and you learned more about her, or was that just my crazy dumb ass?
I didn't mean like NTR or anything but yeah male/female adventurers out and about or even just one at the bar we all frequently visit to talk to. They give advice or rumors, maybe a small quest, etc.I don't think I'd like to meet males in this game... Or you meant female adventurers like Mika in her youth?
I was thinking more of the fact that everyone out there wants to bang the MC, but yeah, your idea is good.I didn't mean like NTR or anything but yeah male/female adventurers out and about or even just one at the bar we all frequently visit to talk to. They give advice or rumors, maybe a small quest, etc.
The problem is that it is almost impossible by design for anything to have much impact. The main character is a blank slate so he has no relatives or impactful backstory, he has no actual motivation yet to do what he does, injury or death is mostly off the table due to the inability to cause real injuries, there seems to be no real conflict between any factions. The way everything is set up there is only one real thing to target for impact, the players relationships with the monster girls, and obviously given how vastly the preferences differ it would be really hard to hit too many players with that.Mind if I ask what in particular you'd change narratively to give the story more impact?
For me I can't think of anything that wouldn't change the game's identity too much.
Maybe it's just... "Dream" is too broad of a thematic baseline?
That is kinda what low difficulty options, overgrinding and or reloading to fix mistakes is for, this way both parties can have what they want.Or it would be the game taking a turn in the wrong direction for anyone who prefers a more relaxed experience and is happy that the game isn't waiting to ambush us with game overs if we do something wrong.
I mean... that's nice I guess? He went to magic school and has his own set history based on that.I like imagining my own backstory and motives for the dude.
To be fair, a lot of people like to use their own imagination for the sort of stuff, there even is some nice fan art for this game out there. I wrote a rant about this for some reason, feel free to not read it.I mean... that's nice I guess? He went to magic school and has his own set history based on that.
Having too generic of a lead protagonist has the negative ramifications of him not having any explicit desires the story's narrative can hang on to push forward growth in any direction.