Create your AI Cum Slut -70% for Mother's Day
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Koster184

Member
Jul 4, 2018
182
152
but I definitely do try to have a mix of things
In my opinion, you're doing everything great. Player defeated - player dominated. Player wins? He does the same thing.
And the communication with the "named" characters is also nicely done, there are both dominant and softer moments with many of them..
Keep it up as you doing right now! Love your game, man.
 

youraccount69

I'm like a karate chop
Donor
Dec 30, 2020
5,639
2,605
MonsterGirlDreams-26.9aAlpha
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GreatS

New Member
May 6, 2020
10
28
Honestly wish we could play as a female since I'd want to self insert :/
I second this, but i also appreciate the honest reply, that it would be too much. It is good when an artist knows how to stay focused instead of spreading themselves thin.
I'll just hope that somebody else gets inspired to make a similar game with a female mc.

MGD is meant to overall be more femdom leaning game with the content, but I definitely do try to have a mix of things, as well as a number of more mutual scenes.
I feel like there is a nice mix of encounters that feel consistent and adding encounters just to cover certain kinks should come second to creating engaging characters.
Your game is in my top 3 of all erotic games. It shows steady development and is worth returning to every few updates. Thank you for providing something worth looking forward to.

PS: Please consider adding level drain options sometime soonish. I don't like feeling like a bully, just because i might have played the game a bit too much...
PPS: Amy best girl!
 
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Phenir

Engaged Member
Sep 28, 2019
2,106
1,400
Level drain sounds like something that is not going to happen unless it just ignores level up perks.
 

Noah Neim

Well-Known Member
Nov 25, 2020
1,565
3,330
Even with all the unfortunate events eating up a months worth of time, that's still 2 months for 2 pieces of content actually done by Thresh, everything else was written by Valentino according to the patchnotes (and even 2 scenes in the most meaty part of the content were done by them). While Thresh's writing has certainly improved dramatically since the early days, it feels like he has slowed down more than he has improved. At the rate we're going MGD wont be done for a very long time if it takes about a month per scene for the primary writer, unless more and more is taken over by Val. Valentino's scenes are very good mind you, but I can definitely tell when they aren't Thresh's.

Personally I hope we can strike a middleground, I know we wont get speeds like before Venefica with the new writing standards, but Id wanna see MGD done before the decade is over at least.
Mgd could be finished before the decade since most games drastically reduce in content the further you go from the start. Think about how many girls you meet in the first 4 sections (forest, forrest dungeon, mountain, mountain dungeon), than compare it to the caverns or labyrinth.
This would allow the game to finish faster over time in general, and maybe thresh will stop doing chores and create arbitrary rules his discord members hate and pick up the pace like he said he would uhhh, was it last year?
Val becoming a co-author has been a long time coming, he's been doing proof reading and editing for a while now, Personally I don't care as long as the quality is maintained, more people working on the game is something I also suggested thresh looks into.
Either thresh wants to focus on the game while leaving more of the writingto val, or he just wants to do less lol.
 

AngelGrace

Member
Nov 1, 2022
121
180
I second this, but i also appreciate the honest reply, that it would be too much. It is good when an artist knows how to stay focused instead of spreading themselves thin.
I'll just hope that somebody else gets inspired to make a similar game with a female mc.
TBH, I think that MGD (Female Edition) would be an amazing undertaking for a modder, but I agree it shouldn't be mainline, since it literally doubles the work (if not more). I also miss self-inserting, but this is hot enough that's it's hard for me to care.

As far as being inspired, I do play Moncurse for similar reasons but it is a different game.

On a self-centered note...Witch Quest was...kind of like this, but I'm asexual, so the monster encounters were more focused on feeling good/hypnosis than sexual pleasure. I'm kicking around another couple ideas, but unfortunately I'm not going to put out something that doesn't have good art, and I don't have the money for art.

PS: Ushiris is the best character and it's not close.
 
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Nov 3, 2018
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Even with all the unfortunate events eating up a months worth of time, that's still 2 months for 2 pieces of content actually done by Thresh, everything else was written by Valentino according to the patchnotes (and even 2 scenes in the most meaty part of the content were done by them). While Thresh's writing has certainly improved dramatically since the early days, it feels like he has slowed down more than he has improved. At the rate we're going MGD wont be done for a very long time if it takes about a month per scene for the primary writer, unless more and more is taken over by Val. Valentino's scenes are very good mind you, but I can definitely tell when they aren't Thresh's.

Personally I hope we can strike a middleground, I know we wont get speeds like before Venefica with the new writing standards, but Id wanna see MGD done before the decade is over at least.
Hiya! I'm the Valentino.

I did write a lot of this update's content, that being the big Amy update + two scenes for the Fashionable Succubus, but that's content that Threshold always reviews and gives feedback on personally. Moreover, although the writing is one of the more prominent aspects of the game, it's far from the only one.

In addition to designing the plot, planning out content, coming up with the characters, implementing the new art, and many, many other more or less visible aspects of game development (such as the UI overhaul that came with this update), Threshold also handles community management, all the legal and administrative aspects of the game's development, contact with the artists, etc.

Despite me having been more and more involved in editing and writing content for the game, MGD mostly remains a solo project, and wearing so many hats is no easy task... Not to mention all the imponderables that can get in the way, such as power shortages and sickness in this case, which were the reasons for the update being delayed.

You say "2 pieces of content", but designing, implementing, and playtesting an entirely new fight from the ground-up is no easy task, and actually involves a lot of writing (dialog, reaction to player skills, specific lines for when the player cums, etc.), even if it's unlikely that a single player will see all of it.

All that to say that progress on MGD is alive and well, and is continuing at a pace that Threshold is endeavoring to keep as sustained as possible.

Meanwhile, I support said progress with editing and writing, and I'm happy that they seem to be well-received by the community... Thanks for the praise on that front, by the way!

I hope that's a helpful response to the concerns you've voiced, and thank you again for your appreciation!
 
Mar 22, 2023
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457
Hiya! I'm the Valentino.

I did write a lot of this update's content, that being the big Amy update + two scenes for the Fashionable Succubus, but that's content that Threshold always reviews and gives feedback on personally. Moreover, although the writing is one of the more prominent aspects of the game, it's far from the only one.

In addition to designing the plot, planning out content, coming up with the characters, implementing the new art, and many, many other more or less visible aspects of game development (such as the UI overhaul that came with this update), Threshold also handles community management, all the legal and administrative aspects of the game's development, contact with the artists, etc.

Despite me having been more and more involved in editing and writing content for the game, MGD mostly remains a solo project, and wearing so many hats is no easy task... Not to mention all the imponderables that can get in the way, such as power shortages and sickness in this case, which were the reasons for the update being delayed.

You say "2 pieces of content", but designing, implementing, and playtesting an entirely new fight from the ground-up is no easy task, and actually involves a lot of writing (dialog, reaction to player skills, specific lines for when the player cums, etc.), even if it's unlikely that a single player will see all of it.

All that to say that progress on MGD is alive and well, and is continuing at a pace that Threshold is endeavoring to keep as sustained as possible.

Meanwhile, I support said progress with editing and writing, and I'm happy that they seem to be well-received by the community... Thanks for the praise on that front, by the way!

I hope that's a helpful response to the concerns you've voiced, and thank you again for your appreciation!
Even if it was burnout, I'd understand.

The amount of work the early game must've taken just seems absolutely insane to me. I think Thresh needs all the support he can get and you're doing a great job at that.

Just putting this out there, but if you think he's taken on too much personal responsibility and you feel like the game's overall development has slowed down at all, wouldn't it be better to get more help though? Obviously I don't know what the financial situation's like over there, and I can tell Thresh has a distinct vision for the game since he denies people's requests that are outside the scope of it. That being said, your writing has been great.

I first noticed it with the extra scenes added to Belle the Minotaur tavern owner. You fit his writing style very well. Just saying, if you can mesh well with him w/o comprimising on his design intentions it might be possible to lower the burden on his shoulders.

Wouldn't blame you if you couldn't tho. People are expensive. Especially nowadays. Just a thought.
 
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Nov 3, 2018
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Even if it was burnout, I'd understand.

The amount of work the early game must've taken just seems absolutely insane to me. I think Thresh needs all the support he can get and you're doing a great job at that.

Just putting this out there, but if you think he's taken on too much personal responsibility and you feel like the game's overall development has slowed down at all, wouldn't it be better to get more help though? Obviously I don't know what the financial situation's like over there, and I can tell Thresh has a distinct vision for the game since he denies people's requests that are outside the scope of it. That being said, your writing has been great.

I first noticed it with the extra scenes added to Belle the Minotaur tavern owner. You fit his writing style very well. Just saying, if you can mesh well with him w/o comprimising on his design intentions it might be possible to lower the burden on his shoulders.

Wouldn't blame you if you couldn't tho. People are expensive. Especially nowadays. Just a thought.
Hello and thanks for the kind words!

Making an entire game is indeed a big task, especially when it's a whole RPG like MGD. I don't know what the word count is at this point, but it's likely above a million (and that's for writing alone, without including all the coding parts), which is... a lot.

Just to get this out of the way, though, I don't "think he's taken on too much personal responsibility" or that "the game's overall development has slowed down at all". The game's development is steadily continuing, and though it may have been faster at some points in the past, it's also led to burnout, which happened when Thresh knuckled down to make the Venefica content in one big go, and severely overworked himself in the process, which he's been doing his best to avoid since.

As for bringing more people on board, that's actually been considered and attempted many times in the past, but is easier said than done! Finding contributors who have the time, energy, motivation, skill, and inspiration to write for MGD regularly is much harder than it may seem, and has led to several unsuccessful attempts. Contributing to the game requires not only writing chops, but also a style fitting MGD's, in addition to knowledge of how the whole .json implementation works. In the worst cases, hitting a dead end with a potential contributor can be a drain on Thresh's time, energy, and finances, so it must always be considered carefully.

All that to say that it's far from being as simple as "Money goes in, MGD scenes come out." (Not saying that's what you meant, but that's the tl;dr.)

Also, I'll mention that I wasn't actually the one who wrote the Belle scenes! That was Zhuan, who is mentioned in the Credits and has contributed scenes to MGD for Belle, Camilla, the Kunoichi Trainee, and more! I did edit those scenes, though.
 

GreatS

New Member
May 6, 2020
10
28
As far as being inspired, I do play Moncurse for similar reasons but it is a different game.

On a self-centered note...Witch Quest was...kind of like this, but I'm asexual, so the monster encounters were more focused on feeling good/hypnosis than sexual pleasure. I'm kicking around another couple ideas, but unfortunately I'm not going to put out something that doesn't have good art, and I don't have the money for art.

PS: Ushiris is the best character and it's not close.
Played Moncurse a year ago and liked it a lot, but wanted to wait until it is more fleshed out. Should probably give it another whirl.

I am also Ace, strictly fictophile but especially attracted to the taboo and creativity of monster girl media.
If you are into feel good hypnosis, Tabitha has some trance scenes. Also Kotone (probably my actual favorite) starts with feel good hypnosis. Still have to pronounce Amy the goodest of girls because she is just adorable and there are so few monstrous monster girls.

If you have a desire to create, you could start out without any art. MGD also started out with barely any art. I still remember, when it only had description boxes. Flexible survival took ages to add pictures. Degrees of Lewdity actively decided against giving the npcs graphics, to leave their appearance to the players imagination.
 

xGreed

Newbie
Jan 5, 2021
25
15
Good news!
I'm pretty sure I discovered the problem being due to the mod-breaking update 25.6 by Thresh. I edited my mod to fix it. I playtested it myself and it worked now. This means however that the file I provide here is only compatible with version 25.6 and newer versions of the game. This version of the mod is not compatible with version 25.2 or earlier of the game (it is probably not compatible with any version prior to 25.6 but I haven't tested that much).
Yo, rn I'm playing the mod on Android and I'm not seeing the images from the mod, probably because it's on Android but I just wanna see if there's a way I can fix it.
 

AngelGrace

Member
Nov 1, 2022
121
180
Played Moncurse a year ago and liked it a lot, but wanted to wait until it is more fleshed out. Should probably give it another whirl.

I am also Ace, strictly fictophile but especially attracted to the taboo and creativity of monster girl media.
If you are into feel good hypnosis, Tabitha has some trance scenes. Also Kotone (probably my actual favorite) starts with feel good hypnosis. Still have to pronounce Amy the goodest of girls because she is just adorable and there are so few monstrous monster girls.

If you have a desire to create, you could start out without any art. MGD also started out with barely any art. I still remember, when it only had description boxes. Flexible survival took ages to add pictures. Degrees of Lewdity actively decided against giving the npcs graphics, to leave their appearance to the players imagination.
If you give Moncurse another couple months, the imps should in; the latest is harpies but it added more stuff to elite foxes and rams.

...I might. The idea I'm kicking around is an SRPG; I've been wanting to do a corruption SRPG since Aldo Senki, and who knows, maybe I get a few chapters in, people like it, I get some money to hire an artist. But that's for entirely another thread.

Kotone kind of shocked me initially because I didn't expect it to go in such a nice direction; tbh it's probably why I like MGD so much because at the end of the day it's just so gosh darn affectionate, and while I like rough handling now and again I prefer my overall narratives to be nice. Everyone should have fun and be happy with each other at the end of the day, and MGD is a nice world.
 

ASERDDERERT

Member
Jun 8, 2019
205
148
No it's not.

Most people see femdom as just girls leading. Femdom tag on image sites like gelbooru and danbooru show images of yandere girls riding on men. It doesn't have to be extreme. Just means who's dominant.

If you're imagining girls with whips and burning candles that's BDSM.

Like... if I describe the scenario of
"you come home from a date with a girl, and she gives you an expression of 'i wanna fuck,' grabs you by the hand and pulls you into her room. As soon as you get in the room she tears your clothes off you pushes you onto the bed and rides you till you cum."
Most guys would look at that and say, yeah that's femdom.

Same with maledom.

Maledom doesn't have to be the extreme of chocking girls out or punching them out.
That scenario but backwards.
"You come home from a date with a girl, and while she's shy she gives you hints that she wants to move on to the next step, so you lift up her chin and kiss her. As she kisses back, you pick her up from the ground as she giggles and you walk up to her room and toss her on the bed. You flip her around, face down ass up as you tear her clothes off her then pound her till she can't feel her legs."
Most guys would look at that and say, yeah that's maledom.
BDSM doesn't mean femdom, yeah. However it is at least partially usually associated with typical "none hentai" femdom.
When I refer to "hentai femdom", I more refer to your current example. And if we go nuts and bolts, then it is just who is "in charge" in sex, which would decide femdom or maledom. But as I said, from what I saw, in regular cron, femdom vastly different, even the "vibe" is dif there.
Also in case of confusion I was talking more in general. But if you was referring solely to this game. Then I would say this game is both: switch lmao?
Also, I would say that you example of maledom pretty romantic, though. xD

Nah I totally get the muscle slander. I like Himika's personality but she's not my top girl because of that. I like the softer designs a lot too. You missed one more muscle girl though, and that's Feng. Ceris and Beris are pretty muscular too I'd say.
Feng? Huh? Maybe I remember bad, but she doesn't have those muscles, nah? Ceris, don't like too yeah. But with Beris, I think I was Okaish, but yeah, about this two 100% agree.

No clue. Since BattleSoundEffects doesn't work on the newer versions of the game, I stopped playing and just come for conversation.
I see, welp. It is what it is.
 
Mar 22, 2023
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But as I said, from what I saw, in regular cron,
Why are you censoring yourself by saying corn? Are you even old enough to be on this site?
femdom vastly different, even the "vibe" is dif there.
No it isn't.

Problem is how you look for things. Maledom is normal default so you don't have to explicitly look for it with tags. You look for the thing that's different.
Just how like how white skin is default so you don't have to look for white-skin when looking for stuff, but you specify dark skin.

Because of that the people who actually use those tags take it to the extreme. If you see the white skin tag, it's like a porcelain doll type of character on any character. If you see the maledom tag it means extreme stuff.
Also, I would say that you example of maledom pretty romantic, though. xD
You can be both yes.
 
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hexkitty01

Member
Jan 19, 2021
378
461
If you are into feel good hypnosis, Tabitha has some trance scenes. Also Kotone (probably my actual favorite) starts with feel good hypnosis. Still have to pronounce Amy the goodest of girls because she is just adorable and there are so few monstrous monster girls.
My candidate fully endorses these platforms and finds this material worthy of note.
 
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