Oct 12, 2020
1
3
43
I'm not very good with computers lol is there anything else that tells you how to add mods. I tried following the little note thing but i dont even have the "show package contents" option
When you download a mod, all you have to do is go to the game's folder>game>Mods throw the archive there and extract it.
To remove mods, just make sure to save your game in town, exit, delete the mod, and that's it. Screenshot 2022-11-22 165102.png Screenshot 2022-11-22 165133.png
 

hexkitty01

Member
Jan 19, 2021
417
514
216
Your folder path probably looks like
You don't have permission to view the spoiler content. Log in or register now.

when it should look like
You don't have permission to view the spoiler content. Log in or register now.
.

Cutting out the redundant folder will fix it. This is the case for 99% of people who have this problem, which occurs when extracting the files. The Eva mod isn't affected because it doesn't nest the subfolders like almost every other mod does.
OK, your advice worked perfectly. Thanks to all of you that helped me, I'm kind of a noob with game mods.
 

JakeMSG

Active Member
Jul 2, 2017
746
1,518
307
I'm not very good with computers lol is there anything else that tells you how to add mods. I tried following the little note thing but i dont even have the "show package contents" option
Is as the first commenter said, you extract the archive of each mod in the \game\Mods folder you have in the game folder. One thing to keep in mind, as another commenter pointed out recently here, is to make sure you don't leave the Mods in the Mod folder each inside 2 folders instead. When you open any Mod folder in the Mods folder, you should see more than 1 Folder, usually a few Folders&Files. If you see only on Folder, and that is also named like the Mod (and like the Folder it is in), you need to take its contents and drag them outside of it.
After the Mod is properly extracted, it shouldn't look like "\Mods\MYCOOLMOD\MYCOOLMOD\", it should be more like "\Mods\MYCOOLMOD\". Hope that made sense.

... I did the rest ambush event in just about every location though. ... I don't think I get a surrender or fight choice though? ... Fuck. I'm an idiot. I'm high enough level I basically don't bother ever resting these days, and doubly don't rest if I know Shizu is around, because my instincts say avoid the ambush. So I get the event, and then don't rest, so I'm not 'ambushed' and we skip all the choices and thus go straight to the fight. Okay, having someone else talk about it helped me work out my problem there I think. Thanks!
Ahhh no worries, I also breeze through quite often without Resting (bcs of the Time Unit progression, and me wanting to grind the Nights).
If it helps you though, the Rest spots appear after every 3 Encounters (be them Monster Encounters or Event Encounters) you go through in a Dungeon, right before the 4th Encounter (and they also don't themselves "count" as an Encounter). Knowing this, any Rest spot that appears at the wrong point (for example, after only 2 Encounters from the last Rest spot) is bound to be a fake one. This way, you also know exactly when to, you know.... Rest a bit, dream of Shizu maybe.... :)

So far I did not find a similar tell for the Mimic chest (to me, she looks just like the normal chest, and I've not yet found a pattern to how Chest spawn, although I also know they don't count as Encounters, and from my experimentation, Golden chests cannot be Mimics.)
 
  • Like
Reactions: JungleNuts

Improdigal

Newbie
Dec 27, 2018
56
34
72
When you download a mod, all you have to do is go to the game's folder>game>Mods throw the archive there and extract it.
To remove mods, just make sure to save your game in town, exit, delete the mod, and that's it. View attachment 2187854 View attachment 2187855
Wow that was very helpful
Is as the first commenter said, you extract the archive of each mod in the \game\Mods folder you have in the game folder. One thing to keep in mind, as another commenter pointed out recently here, is to make sure you don't leave the Mods in the Mod folder each inside 2 folders instead. When you open any Mod folder in the Mods folder, you should see more than 1 Folder, usually a few Folders&Files. If you see only on Folder, and that is also named like the Mod (and like the Folder it is in), you need to take its contents and drag them outside of it.
After the Mod is properly extracted, it shouldn't look like "\Mods\MYCOOLMOD\MYCOOLMOD\", it should be more like "\Mods\MYCOOLMOD\". Hope that made sense.


Ahhh no worries, I also breeze through quite often without Resting (bcs of the Time Unit progression, and me wanting to grind the Nights).
If it helps you though, the Rest spots appear after every 3 Encounters (be them Monster Encounters or Event Encounters) you go through in a Dungeon, right before the 4th Encounter (and they also don't themselves "count" as an Encounter). Knowing this, any Rest spot that appears at the wrong point (for example, after only 2 Encounters from the last Rest spot) is bound to be a fake one. This way, you also know exactly when to, you know.... Rest a bit, dream of Shizu maybe.... :)

So far I did not find a similar tell for the Mimic chest (to me, she looks just like the normal chest, and I've not yet found a pattern to how Chest spawn, although I also know they don't count as Encounters, and from my experimentation, Golden chests cannot be Mimics.)
Thank you both for being so detailed. It worked thanks to you both
 
  • Heart
Reactions: JakeMSG

hexkitty01

Member
Jan 19, 2021
417
514
216
... I did the rest ambush event in just about every location though. ... I don't think I get a surrender or fight choice though? ... Fuck. I'm an idiot. I'm high enough level I basically don't bother ever resting these days, and doubly don't rest if I know Shizu is around, because my instincts say avoid the ambush. So I get the event, and then don't rest, so I'm not 'ambushed' and we skip all the choices and thus go straight to the fight. Okay, having someone else talk about it helped me work out my problem there I think. Thanks!
Yup, even if you don't need to rest, do it anyway... the Embrace mod add-on for Shizu is absolutely worth it, it's almost like the start of a romance arc with her.
 

ilmncsm

Active Member
Apr 10, 2018
711
599
237
Yup, even if you don't need to rest, do it anyway... the Embrace mod add-on for Shizu is absolutely worth it, it's almost like the start of a romance arc with her.
Indeed, I got it working and it's great! Both Shizu's and the gladiator lizard girl's events are great. I'm a fan of the maledom moments, so a mod adding more of them is wonderful. Hope it gets expanded further.
 

Master of Puppets

Conversation Conqueror
Oct 5, 2017
7,706
10,371
883
Indeed, I got it working and it's great! Both Shizu's and the gladiator lizard girl's events are great. I'm a fan of the maledom moments, so a mod adding more of them is wonderful. Hope it gets expanded further.
Gladiator lizard girl is great, so many different scenes for if you defeat her with various different moves. I quite like the ones if you finish her with one of the arouse spells.
 

ilmncsm

Active Member
Apr 10, 2018
711
599
237
Gladiator lizard girl is great, so many different scenes for if you defeat her with various different moves. I quite like the ones if you finish her with one of the arouse spells.
Agreed, 8 different scenes you can get for defeating her is glorious. And every single one of them is hot in their own way. Fantastic writing.
 

naaahhhhhhhh

New Member
Jul 3, 2017
8
0
86
Shit, thanks so much man. I really like this mod and your writing. To ask though, so far the scenes where Mao tops the player are oral only, do you plan to add anal scenes later, or is that not in your comfort zone?
 

YamiAi

Member
Sep 14, 2021
125
356
105
Shit, thanks so much man. I really like this mod and your writing. To ask though, so far the scenes where Mao tops the player are oral only, do you plan to add anal scenes later, or is that not in your comfort zone?
Hey, I'm happy to hear that.
Yes, most scenes are orally focused to begin with. Right now I'm writing the 'Visiting Mao' scene, which will progress the relationship to full sub for the player (depending on the player's choices, which will be very obvious). I didn't want to include anal too early so it feels more special when it becomes possible later. Also due to how I've written Mao's backstory I felt it made sense for her to be hesitant to go that far at first. It will probably be another month before the next release with most of that content though.
___
Now, just to ask a question about coding since I for some reason can't join the discord:
Is there a simple way to add a scene to a location menu without modifying the existing menu?
To clarify, in the Forest Dungeon you can choose to Visit Sofia, Vili, etc. If I want to add an extra option next to those it seems I have to copy the nexus menu into the mod folder and then add the extra option there. Is there no other way? Just thinking doing that won't be compatible if several mods do it with the same menu. Also would have to edit it every time the game gets updated with a change to it, which isn't great.
 

JakeMSG

Active Member
Jul 2, 2017
746
1,518
307
Made the Review for this game too (including the Full Saves, and also Info on the game and even how to use the Console Renpy stuff). I actually enjoyed, and really keep on enjoying, this game! Also keeping up with the updates each time, both on the game and in the modding scenes (since I'm the type of guy to get all of the Mods possible). For those curious, the link is here, as before:
Just today, I made a quick utility, that I call ERDO (Enable Renpy Developer Tools), an easy way to automate the changing of the Renpy files to enable those options, that works universally for all Renpy games (that have the normal folder structure). I did add it to my previous Review&Files post on the game on the Blog, but here's the link directly to the Utility itself (with the same Password as my other files, "DRLF4":
I also added it to the General Tools on the Blog, and on the next posts on Renpy games, will link it in the blog post itself. A small thing, but very useful when used across a lot of Renpy games!

Now, just to ask a question about coding since I for some reason can't join the discord:
Is there a simple way to add a scene to a location menu without modifying the existing menu?
To clarify, in the Forest Dungeon you can choose to Visit Sofia, Vili, etc. If I want to add an extra option next to those it seems I have to copy the nexus menu into the mod folder and then add the extra option there. Is there no other way? Just thinking doing that won't be compatible if several mods do it with the same menu. Also would have to edit it every time the game gets updated with a change to it, which isn't great.
If it helps, I do have a shitton of mods, and have seen no current conflicts. I even found 2 mods that both add to the Inn Your Room menu (those being Oneiros and Sneaky Slime Sex). The menu looks like this:
1669714314305.png 1669714331904.png
Essentially, it splits between pages when needed, and I'd figure it could continue indefinitely potentially. The repeated "Sleep" options on the 2nd page were added in the Sneaky Slime Sex, I'd think it was by mistake.
On that note, both of these mods don't actually re-add the entire menu (well, the Sneaky Slime Sex tries re-adding some of the options, but regardless), they instead add the new Options as "Additions" Card Type. It shows the most elegant in the Oneiros mod, as I did browse the main Json for it, that adds the new Menu in the Your Room menu, and it does not contain the other option of the Vanilla Nexus Menu (such as Rest/Sleep/Stella Bag etc.). Looks a bit like this:
1669714647516.png
You might also wish to download Oneiros and examine how it handles their menu, maybe you can use similar method for smoothly adding the Mao menu. As for game updates.... So far, the game seems to have not modified modding format ever since that update way back, only adding new modding functions. Though that's subject to the author. So far, Thresh made the game as Mod-friendly as possible, so I'd doubt he plans modifying crucial mod functions that often in the future, so you should be covered for the time being, I'd think.
Sorry if I'm not able to provide more help than this, I've yet to get into the modding scene for this game myself (I do have some ideas tho....). Still, good luck to you with your own mod, I actually love the mod so far (since it does fit a fetish of mine, and futanari in general hasn't been that prevalent in this mods until you came along :)) ).
 

bogoss03

Newbie
Dec 15, 2019
21
30
48
Just today, I made a quick utility, that I call ERDO (Enable Renpy Developer Tools), an easy way to automate the changing of the Renpy files to enable those options, that works universally for all Renpy games (that have the normal folder structure). I did add it to my previous Review&Files post on the game on the Blog, but here's the link directly to the Utility itself (with the same Password as my other files, "DRLF4": [The Utility ERDO]
I also added it to the General Tools on the Blog, and on the next posts on Renpy games, will link it in the blog post itself. A small thing, but very useful when used across a lot of Renpy games!


If it helps, I do have a shitton of mods, and have seen no current conflicts. I even found 2 mods that both add to the Inn Your Room menu (those being Oneiros and Sneaky Slime Sex). The menu looks like this:
View attachment 2201737 View attachment 2201738
Essentially, it splits between pages when needed, and I'd figure it could continue indefinitely potentially. The repeated "Sleep" options on the 2nd page were added in the Sneaky Slime Sex, I'd think it was by mistake.
On that note, both of these mods don't actually re-add the entire menu (well, the Sneaky Slime Sex tries re-adding some of the options, but regardless), they instead add the new Options as "Additions" Card Type.
Link for the Sneaky Slime Sex mod ? cant seem to find it on the wiki
 
  • Like
Reactions: Egoryan

JakeMSG

Active Member
Jul 2, 2017
746
1,518
307
Link for the Sneaky Slime Sex mod ? cant seem to find it on the wiki
I got it from the mods channel (called mod-posting, under the MGD Modding category) from the game's Discord, and was made by a user called "chaosforce". However, I searched back the message, and he seems to have taken the mod down from the link. I'm gonna put it here, if you still wish to check it out, but do be warned it's not a polished mod, it's just something small he made a while ago (in that channel, while you can also find updates to some of the bigger mods that are also on the wiki, there are also smaller, quick-mods, you can find).
 
  • Like
Reactions: Egoryan

bogoss03

Newbie
Dec 15, 2019
21
30
48
I got it from the mods channel (called mod-posting, under the MGD Modding category) from the game's Discord, and was made by a user called "chaosforce". However, I searched back the message, and he seems to have taken the mod down from the link. I'm gonna put it here, if you still wish to check it out, but do be warned it's not a polished mod, it's just something small he made a while ago (in that channel, while you can also find updates to some of the bigger mods that are also on the wiki, there are also smaller, quick-mods, you can find).
Thanks i didnt even notice all the modding channels my bad
 
  • Like
Reactions: JakeMSG

YamiAi

Member
Sep 14, 2021
125
356
105
If it helps, I do have a shitton of mods, and have seen no current conflicts.
That's good to know.
they instead add the new Options as "Additions" Card Type. It shows the most elegant in the Oneiros mod, as I did browse the main Json for it, that adds the new Menu in the Your Room menu, and it does not contain the other option of the Vanilla Nexus Menu (such as Rest/Sleep/Stella Bag etc.). Looks a bit like this:
I spent about an hour trying this out, doing the same kind of thing as in Oneiros, but when I tried to implement it I kept getting error messages.
"File "game/gamecode/dialogueSystem.rpy", line 512, in script
$ characterDataLocation = getFromName(EventDatabase[DataLocation].Speakers[targetChar].name, MonsterDatabase)
File "game/gamecode/dialogueSystem.rpy", line 512, in <module>
$ characterDataLocation = getFromName(EventDatabase[DataLocation].Speakers[targetChar].name, MonsterDatabase)
IndexError: list index out of range"
I tried a bunch of variations but to no avail. Man, it's so irritating when you know it should work but it doesn't. So I'll just use the clunky but actually functional version I described before.
so I'd doubt he plans modifying crucial mod functions that often in the future
I meant that with my weird version of implementing the menu addition, if Thresh changes the rest of the nexus menu stuff I would probably have to do so too, since my menu addition copies all of the normal menu, and adds the new menu option in that, instead of just adding the new menu like in Oneiros. Which I would prefer to do but can't get to work.
 

JakeMSG

Active Member
Jul 2, 2017
746
1,518
307
v24.4 is now out! Bringing Gold Mimic and Ceris sex as the main attractions! With a varied assortment of other stuff ranging from single scenes to fixes!
Aaaaand now I gotta update the Info I had on the game. Jk I'm not complaining, you're amazing for keeping up the work, also for still delivering on the promised time :))

I spent about an hour trying this out, doing the same kind of thing as in Oneiros, but when I tried to implement it I kept getting error messages.
"File "game/gamecode/dialogueSystem.rpy", line 512, in script
$ characterDataLocation = getFromName(EventDatabase[DataLocation].Speakers[targetChar].name, MonsterDatabase)
File "game/gamecode/dialogueSystem.rpy", line 512, in <module>
$ characterDataLocation = getFromName(EventDatabase[DataLocation].Speakers[targetChar].name, MonsterDatabase)
IndexError: list index out of range"
I tried a bunch of variations but to no avail. Man, it's so irritating when you know it should work but it doesn't. So I'll just use the clunky but actually functional version I described before.
I did check for a more similar situation with what you wish to implement, since, upon further checking, the menus for the Dungeons are actually handled differently than the one in Oneiros (in Your Room). A mod that actually handles it right is Gorgon's Garden, which has, much like you'd wish, the Player first get through the relevant Event in the normal exploration of the Mountain (event called "Trail of Statues"), and then unlock the option, in the Mountain menu, to "Visit Euryale" (such options are called "Adventures"). Here's a pic to show this:
1669878027109.png
Maybe this can help you better (and have no more errors; I do apologize for initially suggesting the wrong approach though).

If you still have issues with this and wish for further help, I could post in the "modding-help" channel on the Discord on your behalf (since you did mention you cannot get into the server). Of course, you could also continue with the way you currently managed to implement the mod, though, as you said, there might be further issues down the road (and the above implementation used by Gorgon's Garden does look fairly simple and fast in its usage, although I've yet to make my own mod to fully certify that).
 

kongykong

Newbie
Aug 7, 2018
32
28
182
Here be ver. 0.6 of thereabouts of the Omnibus mod. See attached zip.
(for 0.5, see https://f95zone.to/threads/monster-girl-dreams-v24-3a-alpha-threshold.6491/post-9050086)
As usual, once you've updated the mod folder with the content, stand in town square and overwrite your save and reload so you can get the content into the playthrough of your choice.

What's new?
- Added buncha foot stuff. Yeah, I guess I fell into a rabbit hole this time. Most of it is locked behind having progressed the relationship with Mao until you get the option to tell her how you feel about her (must first ask about her curse and choose 'cock curse'), and then choosing 'She's not that great,' which will lead to a combat scene that you have to win (if you lose Mao will be satisfied and there won't be punishment). Then the next time you return to her there will be punishment time, with feet of course, unless you successfully navigate around that with some dating sim skills or whatever.
- Also worked on the 'Visiting Mao' event but it's not going to be ready for a while.

I tested the new content to make sure there weren't any obvious bugs, so there shouldn't be any, but if you encounter some anyway please do tell me.
Is this not compatible with the new version? I don't seem to have the event option in the forest dungeon, I have the sigil too.
 
4.50 star(s) 99 Votes