I
love conversations like this because I'm incredibly passionate about game-design!
I'm gonna ignore the hostility in some of you guy's language and tone, because I can see you're frustrated and I can tell you all actually want to talk with how detailed your posts are.
Sorry if I'm a bit long-winded in my responses.
Werecat's sex pose in particular is very definitely meant to look as if she's on top of you, and that's only made clearer with the new animation having her pumping her hips during.
The problem is... she's not 100% a dom character.
I agree, but let me read on.
This new animation... doesn't really seem to reflect that. The Werecat's definitely moving, but I'm not totally sure on the guy's end. This makes it seem like Werecat is the one initiating and domming in every sex scene, and that's fine if you're a little femdom slut who only wants to be topped by monster girls... but it ain't what I want. I specifically liked this game because it seemed like I could avoid that for once.
OK I have multiple things to say to this.
First to get the elephant out of the room when you say "avoid that for once." it's
genuinely ludicrous to me.
Maledom games are the vast majority of erotic games.
On DLsite, there's about 10 new game releases a day. Of those 10 you're lucky if even one is female assertive. Maledom games are so insanely normal and common in the industry, that I find it strange, you're coming into this discussion
like a minority who's never catered to.
Please understand how absolutely baffling that is to me.
Second, regarding who's domming, it's clear that it's non-dom? Neither is taking full control. Guy's thrusting. Girl's moving. It's clearly half-and half.
Third, regarding this...
"and that's fine if you're a little femdom slut who only wants to be topped by monster girls... but it ain't what I want"
The game kind of made it clear where it was sexually though?
Kenkou Cross is the pioneer of monster girls reverse raping men and turning them into their husbands. Not only that but in this game,
you literally cannot avoid the "defeat scene." The only way to lose in this game is to reach 100% love and the monster girl does not reach 100% love. When that happens, you get assaulted by the monster girl and you get a game over ending describing your life with the girl who raped you. You win if you reach 100% love and the monster girl also reaches 100% love.
In both cases the MC must reach 100% love.
When the MC reaches 100% love, that's when the "defeat" scene plays, with the "defeat" music and everything. It's literally unavoidable. When the MC reaches 100% love he's exhausted and the girl unilaterally gets turns to assault him.
I agree that in this game it gives the player the option to be assertive, but only to a certain degree.
- The monster girl enemy gets more turn-economy than you the player.
If you want similar turn economy, you have to only use your kiss action which is the most passive action in the game.
- You are actively disincentivized from inserting into the enemy as all that happens is a change in stance, with you losing all of your AP.
- You will always reach 100% love and the enemy defeat scene will play every battle.
On a design level, the game is switch like you want, but it takes that switch leaning common to all battlefucks and pulls it towards female assertive sexuality through those design decisions.
So at least for now, it seems in Werecat's case that the animation takes away from her sex scenes and portrays them universally as one-way. Which is lame. The way these scenes were written made it clear there was room for however you wanted them to go down, but the animation doesn't seem to accurately portray that and I find that a drawback.
I mostly agree with this, which is why I wrote what I did.
I'm really sour on the whole thing because putting aside the subsequent higher workload that comes with animating, I felt like the way these scenes were "animated" was already super good. Just the way the cg was shifted to simulate riding, grinding, and thrusting and such gave each sex scene a ton of personality, way more than you'd expect. It was a super good result for how simple and easy an effect it was, and now it'll seemingly be tossed for an expensive method whose results aren't nearly as good. What a waste.
I'm half and half on this.
While the animation definitely took away from the erotic sense of the original demo, I think it opens up a new avenue of sexual expression. We just have to wait and see
how it's utilized to decide on anything.
It makes more sense when you've 'tamed' them where the protagonist can then be more involved and loving, but if you lose to a monster girl in the wild, of course they're going to ravage and claim you, generally. The protagonist could perhaps be more involved if he was charmed or hypnotized or something to 'take charge', ala the Imp loss scene.
Exactly!
The scenes genuinely make less sense as we see them now.
If you have the defeat scene where the guy's still thrusting into her, then it doesn't gives the feeling that he's exhausted and at his limit
to the point of passing out. Which btw is how all the scenes end. Dude never has enough stamina to stay awake for the girls. He always gets overwhelmed sexually to the point of such exhaustion he literally can't keep his eyelids open and keep his consciousness.
Also Werecat is 100% a dominant character. It's shown as such in the bad end where she utterly teases and forcefully overwhelms the protagonist with one-sided sex and affection everyday if you lose to her in earnest. She calls you her 'tom', and as such you don't have any independence or agency - just to love and breed her and obey her every whim.
How monster girls work in this world is that, generally, most of them are dominant, with the rare case of submissive monster girls who are more subtle in their ways to ensnare potential mates. However, if someone comes along who's stronger than them, and beats or tames them - then, and only then, do they become more submissive and obedient.
Basically Werecats are 100% dominant /unless/ you prove to them you're more than just a lowly tom, in this instance.
Ah this is objectively wrong btw.
Sorry...
In Monster Girl Encyclopedia there are quite literally no full doms. Almost every girl's a switch. In fact, there are more submissive girls than there are dominant ones. Especially recently.
Werecat is 100% a switch. If you wanted to be fully aggressive and take charge doggystyle literally every time you had sex she'd be fine with that. In fact, she calls you a loser,
unironically, if you don't take charge. Every single girl in the game is a switch, with the only exceptions being the full submissives.
There are girls like dormouse who are literally asleep who are
fully submissive, and the Umi Osho who is
fully submissive.
There are no full doms. Even Hellhound's whole gimmik is that she will submit to you and let you mating press and pound her doggy. The thing with Hellhound though is that when you're done and exhausted she'll reverse it on you. She likes getting dommed and domming.
I mean, the idea of an unconscious man still moving their hips in their sleep while the monster girl rides them is well within the realm of MGE. Is it really proactive, if he doesn't even intend to do it? The same is true of the monster girl in rape-play, with her body just instinctually moving to meet yours, which is an unsurprising thing I would expect to find in a sexual scene in MGE. This is why I do not see an indication of dom/sub for the protagonist in the animation, at all.
I argue that whether or not is possible is besides the point, but what kind of sexual feeling it gives to players is what matters more.
The idea of husbands dominating their monster girl wives while uncommon is not super rare. We have The Land of the Four Souls in the Mist Continent for example, a human dominated faction there, where the monster girls are generally housewives, while the men/incubi go out to fight. When it comes to femdom, I only like it light, and I am acquainted with the lore of MGE, a lot of which is up to interpretation anyway. Now, KC does probably lean towards femdom personally, so I expect most scenes to turn that way, sadly, despite there being clear paths to maledom in the setting.
I do wonder why so many femdom games get so many maledom fans.
The SEQUEL series is another one where the games are like 90% female assertive sexually but has an incredibly large fanbase of maledom fans.
...
Like... do maledom players not play maledom games or something? I genuinely don't understand this phenomena
Up above we had a user talk like only femdom games exist and that he's not being catered to as a maledom fans when it seems like he plays exclusively femdom games.
It's been discussed in this thread before, but KC himself has been kinda transparently disillusioned with the monster girl femdom crowd. Because of games like MGQ, the widespread conception is that monster girls = femdom, which is boring and restrictive, and after more than 10+ years of it the genre has grown super stale and stagnant. Turns out intentionally pigeonholing the subculture isn't very conducive to growth, who knew.
Oh this is false btw.
Just to clarify but KC's frustration isn't monster girls = femdom.
He did art for MGQ, and literally all of his girls were exclusively femdom.
The thing he's frustrated with is that people treat monster girls as just "monsters" not "girls."
He's tired of games that have monster girls not have romance with the monster girls. It's always a battlefuck with a monster girl where you enter some casual sexual competition, and then dump the girls to the side while you have romances with humans. (All of Circle Teckua)
Or games where you fuck monster girls, and they literally have no talking lines, personality or interests. (apple rooftop)
...
He's frustrated that the love and affection core to his desires with monster girls are completely ignored in most media that have them.
They're supposed to be your wives, not throwaway fuck buddies. That's why the MGERPG is designed the way it is. He's taking matters into his own hands. This is how you treat my darling monster girls kind of deal.
Point is: this game seemed like a very intentional breath of fresh air. Yeah just like every other monster girl game ever made you can sub hard, but the Werecat's scenes especially made it seem like there was an emphasis on keeping the scenes "even" and actually giving you a choice for the most part. And that's extremely appreciated, considering how rare it is.
Gonna be genuinely honest man...
Please go play maledom games. You are not the minority XD. You are the majority to such a degree you have like... no idea apparently.
I do agree though that your relationship with werecat seems even scene wise.
Same with Imp. Imp's "rape play" exists to show as proof that practically every monster girl is a switch that wants to be assaulted.
He's probably gonna draw the in-betweens later.
With how much work he's already put on his plate, I really fucking hope that's not the case, or else this game's never gonna release.
I dont really mind this at all. plus didn't the game say that you have to put effort to not be overwhelmed by them sexually, otherwise your journey can't continue?
Yes!
Monster Girl Encyclopedia is a switch setting. If you aren't at least slightly dominant, the girls won't respect you and you just become their husbands with your adventure ending. The "bad ending" is literally just you deciding to quit your adventure and settling down.