- Jan 20, 2019
- 22
- 21
Just playing though this again and i have a few suggestions.
The first is some additions/changes to keyboard only players,
Such as when "A Dairy Cow has appeared" pops up or any other enemy, you can press space, enter, or any other key (partial to being able to press Z (OK/accept in a lot of rpg games) or X (Cancel in those games but also closes "enemy approaching" warnings/popups.) instead of having to click it with your mouse.
Second, being able to select your first battler with W/S or UP/DOWN on the keyboard and confirmed with Z/Space/Enter.
Similary, being able to chose battle options with W/S or UP/DOWN, rest, attack, items, monster, run can only be clicked on, same for the different attacks your monsters can use.
Also regarding fleeing options, for one thing, a option to flee instead of choosing a battler at the start underneath all of your monsters, i'd also suggest this as a option for after you defeat one enemy out of x enemies that you also have a flee option when you are asked if you want to swap monsters (Yes, No, Flee). I only suggest the last one for convenience sake, i imagine it'd be rolled against the currently fighting monster or the average level of your team or something.
back to keyboard suggestions, when you pick things up theres a massive popup showing the item in question, but you cant cancel out of it with escape, X, or any other key, i suggest allowing people to close any popups (love events, item pickups, other events) by pressing X or ESC on the keyboard instead of clicking on the X on screen.
Next up, regarding the pause menu, hopefully options to also use they keyboard to select options, maybe UP/DOWN and/or W/S for resume/options/load/save(always felt strange having the order as load/save instead of save/load but thats fine)/quit, and LEFT/RIGHT and/or A/D for Monsters, journal, map, and inventory. just pressing up or down selecting resume or whatever was the last selected option, and left/right/a/d going straight to monsters/inventory depending on direction. (hopefully it'd also work in the inventory as well)
From there we have memories, i'd be nice if you can use keyboard to select the different scenes and being able to press X or esc to go back to the memories screen (on that note, it'd be nice if clicking and watching a memory didn't kick you out of the memories screen, and lets you go straight to picking a new one), another thing i'd personally love is a small hint for any unobtained memories with either a small thing saying (maybe x place has something interesting or x place seems to be attracting attention).
The final thing that comes to mind is just it'd be nice if you can watch monster love events in the monster archive instead of having to cycle around six monsters at a time to watch them all.
Sorry for the sheer size of this post, i just want to say that other then those things above, i absolutely love the game and the word that you have built here, the casual nudity and sex, the nature of each monster, the scenes (I do wish there was a filter for interacting with the yellow grass, not really my thing, but thats it!) and the general artstyle you use for these characters, love all of them.
The first is some additions/changes to keyboard only players,
Such as when "A Dairy Cow has appeared" pops up or any other enemy, you can press space, enter, or any other key (partial to being able to press Z (OK/accept in a lot of rpg games) or X (Cancel in those games but also closes "enemy approaching" warnings/popups.) instead of having to click it with your mouse.
Second, being able to select your first battler with W/S or UP/DOWN on the keyboard and confirmed with Z/Space/Enter.
Similary, being able to chose battle options with W/S or UP/DOWN, rest, attack, items, monster, run can only be clicked on, same for the different attacks your monsters can use.
Also regarding fleeing options, for one thing, a option to flee instead of choosing a battler at the start underneath all of your monsters, i'd also suggest this as a option for after you defeat one enemy out of x enemies that you also have a flee option when you are asked if you want to swap monsters (Yes, No, Flee). I only suggest the last one for convenience sake, i imagine it'd be rolled against the currently fighting monster or the average level of your team or something.
back to keyboard suggestions, when you pick things up theres a massive popup showing the item in question, but you cant cancel out of it with escape, X, or any other key, i suggest allowing people to close any popups (love events, item pickups, other events) by pressing X or ESC on the keyboard instead of clicking on the X on screen.
Next up, regarding the pause menu, hopefully options to also use they keyboard to select options, maybe UP/DOWN and/or W/S for resume/options/load/save(always felt strange having the order as load/save instead of save/load but thats fine)/quit, and LEFT/RIGHT and/or A/D for Monsters, journal, map, and inventory. just pressing up or down selecting resume or whatever was the last selected option, and left/right/a/d going straight to monsters/inventory depending on direction. (hopefully it'd also work in the inventory as well)
From there we have memories, i'd be nice if you can use keyboard to select the different scenes and being able to press X or esc to go back to the memories screen (on that note, it'd be nice if clicking and watching a memory didn't kick you out of the memories screen, and lets you go straight to picking a new one), another thing i'd personally love is a small hint for any unobtained memories with either a small thing saying (maybe x place has something interesting or x place seems to be attracting attention).
The final thing that comes to mind is just it'd be nice if you can watch monster love events in the monster archive instead of having to cycle around six monsters at a time to watch them all.
Sorry for the sheer size of this post, i just want to say that other then those things above, i absolutely love the game and the word that you have built here, the casual nudity and sex, the nature of each monster, the scenes (I do wish there was a filter for interacting with the yellow grass, not really my thing, but thats it!) and the general artstyle you use for these characters, love all of them.