I have some questions:
1. How is it decided when a monster gets new moves/upgrades an old one? I see npc's with monsters that have lower level but different moves. Why do i get inferior moves unlocked after already having a strong one?
2. Is the Amanita extremely underpowered or does she get better later on? I fought a lv1 cow with a level 11/13 amanita and both nibble and paddle could not one shot it. That is laughably bad.
3. Nim's and i asume other cows love level caps earlier than others and this makes them worse choices later on, is this intentional? Or is this balanced by their stats?
4. Arousal seems to be the inferior choice compared to damage, maybe aroussal should also affect hit rate or something.
5. Does every attack consume the same stamina?
It would also be great if the game could explain this in more depth. Thank you.
My take on these:
1: It seems to be at certain love levels your mongirl will pick up new skills that seem to be randomized from a short list. Low level opponents with different skills got a different random-list starting skill, meaning you can find one with a more (or less) useful starting skill.
2: Amanita relies heavily on seduction skills instead of raw combat ones. But she
is a short & squishy mushroom girl.
3: Fight them long enough & all your girls love levels max. Love is pretty much for scenes & some skills, but base level can be increased without a cap that I've found, meaning you can make your girls into overpowered monsters who can crush any opponent in a fight.
4: Arousal can be used to your advantage as once you push an opponent to max out, they take a round to deal with it. This lets you land an unopposed strike, similar to if they run out of stamina & rest a round,
5: Been some time since I played, so I'm not sure. But as you level up your mongirls, they gain more stamina so at some ridiculously overpowered level, you could figuratively pound a boulder into submission with needing a rest .
Anyone else have better answers?