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Unity Monster Girl Project [v2024-07-26] [DreamDemon]

5.00 star(s) 7 Votes
Dec 17, 2018
69
27
If anyone has a rip of just the scenes for the 0.2.2b build (like the ones that DocRipper posted a while back) that would be massively appreciated
 

dreamdemon

Member
Game Developer
Jun 18, 2017
118
544
Why share worthless stuff in a place full of trolls?
Go complain to the trolls.
They demonstrated how to turn into childish adults and roar to make this place worthless.
They leave fewer people willing to share.
Now, I won't change my attitude here unless the trolls are sanctioned.
 
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dreamdemon

Member
Game Developer
Jun 18, 2017
118
544
Have you tried the Future Fragments method of sending dozens of tickets every day?
To be honest I'm helpless.
I put all my energy into making games.
At first people felt distrustful of me.
They think this is a scam.
They thought the project would soon abscond with the money.
However, after I worked hard on developing it alone for several years without resources, they started complaining that the development time was too long.
They started to think I was just stalling for time and sucking blood.
I created some rewards to thank those who still wanted to support me.
But this resulted in me receiving rants and put-downs from trolls.
It has been so many months and I still need to spend a lot of time regulating my emotions.

I have no authority or power.
All I could do was make games... and then get robbed, yelled at, and belittled.
The developer's efforts are trampled on at will.
I'd rather no one here pays attention to my project.
I even hope here is locked and there are no more updates.
At least this way it won't attract trolls.
At least then I wouldn't have to be taught how to please him by someone with a condescending attitude.
At least then developers won't get yelled at just because trolls can't enjoy something that doesn't belong to them.
 
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Quite Frankly

Member
Jul 25, 2017
255
64
As far as being robbed, if you sell your game thru dlsite there is the ability to set it such that the purchaser requires a serial code to start it. I'm not sure why dlsite doesn't make this mandatory for all games. Probably because everyone in the west is too busy getting cucked. But that is an option that would allow you to sell **once** and avoid that aspect of it. With no comments from peanut gallery. The playing for incomplete games is a cultural shift. I don't think it was common when I was a kid
 

Quite Frankly

Member
Jul 25, 2017
255
64
If you see what the guy who runs under the witch for example, he is doing exactly what I'm talking about. Level by level, part by part

i'm really just letting you know YOU CAN sell an incomplete game on dlsite.com and get away with it. Plenty of other circles on the website are doing just that, so he doesn't have to feel helpless he is being robbed by doing that ; and he can consider implementing a serial number key gen system to ensure purchase codes for security.
 
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Ashavi

Newbie
Mar 28, 2018
71
60
yeah, the problem stems from the hundreds of pat/sub based "games" that take years to finish - a lot don't.
I occasionally buy the games that I enjoyed on DLsite even though they suck ass and make it hard to buy stuff, but because one time purchase will never be beaten by endless stream of money for copium.
This isn't exactly aimed at you specifically, I just have a hatred for these sort of systems and will never support it.

As I always stated, once the game is done I'll be more than happy to support it with a purchase. as it is now? good luck!
 

dreamdemon

Member
Game Developer
Jun 18, 2017
118
544
yeah, the problem stems from the hundreds of pat/sub based "games" that take years to finish - a lot don't.
I occasionally buy the games that I enjoyed on DLsite even though they suck ass and make it hard to buy stuff, but because one time purchase will never be beaten by endless stream of money for copium.
This isn't exactly aimed at you specifically, I just have a hatred for these sort of systems and will never support it.

As I always stated, once the game is done I'll be more than happy to support it with a purchase. as it is now? good luck!
The quality of current games cannot be taken for granted.
I was alone and had no resources.
Without those who support me, MGW version 0.2 would not be of such high quality.
I've said time and time again that making this game takes a lot of time.
Many high quality and unshared 3D monster girls.
They have their own independent appearance and animation.
How can it be completed by just one person in a short period of time?

You can also wait for the day it is completed.
After all, not everyone has the courage to be a pioneer.


What disheartens me is that this place is filled with trolls.
I am grateful to the pioneers who sponsored me, so I create rewards to give back to them.
Yet trolls are roaring at the developers because they can't enjoy it.
They are angry at not being able to enjoy something that is not theirs.
I'd rather no one here pays attention to my project.
At least it won't attract a bunch of trolls who take good intentions for granted.

There is even a group of people who take it for granted that developers please them.
Comment on all this with a condescending attitude.
Game not to your liking?
Development time too long?
Not making everything available for free?

Don't like the game? Simple, don't play it. It's not difficult.

Never teach an indie developer how to please you.
I have no obligation to please you.
 
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Ashavi

Newbie
Mar 28, 2018
71
60
I dunno why you're going on a rant with my reply, thought my approach was pretty fair.
Only support a finished game, never said I like/dislike your work, I just despise the whole system of pay for copium, ie EA

It's why I never support EA games, too many burns and once it delivers (5 years later?) looking at you 7 days to die... it's not even worth all the constant support & wait.

Same applies here, I never support the endless stream of pat games. once the game is released however, yeah sure I'd buy it.
Otherwise, good luck.
 

dreamdemon

Member
Game Developer
Jun 18, 2017
118
544
I dunno why you're going on a rant with my reply, thought my approach was pretty fair.
Only support a finished game, never said I like/dislike your work, I just despise the whole system of pay for copium, ie EA

It's why I never support EA games, too many burns and once it delivers (5 years later?) looking at you 7 days to die... it's not even worth all the constant support & wait.

Same applies here, I never support the endless stream of pat games. once the game is released however, yeah sure I'd buy it.
Otherwise, good luck.
Only until "After all, not everyone has the courage to be a pioneer." is the reply to you.
The rest is dissatisfaction with the environment.
Not talking about you.
Will trolls disappear?
No, they won't.
Yeah, so I'll keep mentioning those.
Until no one pays attention here anymore.
 
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Reactions: Ashavi

Otaku111

Newbie
Dec 20, 2021
39
28
I dunno why you're going on a rant with my reply, thought my approach was pretty fair.
Only support a finished game, never said I like/dislike your work, I just despise the whole system of pay for copium, ie EA

It's why I never support EA games, too many burns and once it delivers (5 years later?) looking at you 7 days to die... it's not even worth all the constant support & wait.

Same applies here, I never support the endless stream of pat games. once the game is released however, yeah sure I'd buy it.
Otherwise, good luck.
I get your point and I'm some times fed-up for similar reasons, but I still believe EA / beta games have their allowance to exist.
(I my self go only rarely for EA projects)

While it’s true that many devs/publishers in the past have fucked the reputation of EA games (probably more often than not), it’s also true that some games only turned out well because they had early public phases. This allowed developers to focus mid-development on the pain points or drop bad ideas early on, rather than investing way more resources into beating a dead horse.

One of the best examples of such a game would be Satisfactory. It was in EA since beginning of 2019, and 1.0 was just released two months ago with tons of input from the community, without which, the game would never have become what it is today.

I mean, outside of EA, the development cycle looks somewhat like "Publish game > get feedback > publish second game > hope you have interpreted the feedback correctly," which worked great for bigger studios and provides more streamlined feedback, but it can be neck breaking for smaller studios/projects/devs 'you name it' because it takes much longer to get feedback at all, and that is still ignoring the financial aspects.
 
5.00 star(s) 7 Votes