4.60 star(s) 9 Votes
Mar 19, 2018
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First, the game itself is updated already, that's the last version launched.

Second, to answer this comment, "Killing a Slime takes 5 minutes", Luka begins his quest really weak, so it's natural that anything takes a lot of time, monster girls are naturally stronger than humans, so don't expect easy fights, the game was balanced to be hard. And if you think this game is too hard is because you aren't using the items as you should, yes, in the beginning, you barely have items, but they are enough to deal with the first enemies, once you get angel halo, the enemies go down easier, and you soon will be able to synthesize more items. Griding isn't needed in this game, and I made sure to balance to that.

About more weapons, lore reasons don't allow it. Luka doesn't want to kill monster girls, so he uses only the angel halo.

His stats are weak because the monster girls are strong and you are alone. Also after Version 2.0, each section of a dungeon has about 2 or 3 of each enemy, so there aren't many fights, and the ATB became much faster, if it's still slow, it's because you need to begin a new game, your one-on-one fights should take about 1 - 2 minutes. If I make the game any easier, this will become your standard RPG, with tons of options for the player to use, but no incentive to use them. Use the items and the fights will become easier.
But even with the Angel Halo on hand I didn't see any difference when you're using the normal sword in the beginning it's like you're just chipping away little hp of the enemy with 100 to 150 attack points and with the angel halo on yeah it did increase but like it's more like just a 50+ atk or something like that at least add some items that increase the stats like a potion that increases your attack by 3 or 4,Some of the players here sometimes just like to progress through the story with no little care to battles atleast like me yeah I just want to know the story the battle did a great job yeah you did add a items that Increase HP and MP But that's it could you please consider adding stats items? It doesn't need to be a main thing just an optional way for players who want to progress and story because battle sometimes get really boring without it besides that the Angel halo doesn't even have any skills so that's a big downside too you only learn skill through alice I did admit i got bored because the battles took way too long to kill the enemies but don't get me wrong you're game is awesome It just needs some polish so great work on it just keep on improving it
 
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But even with the Angel Halo on hand I didn't see any difference when you're using the normal sword in the beginning it's like you're just chipping away little hp of the enemy with 100 to 150 attack points and with the angel halo on yeah it did increase but like it's more like just a 50+ atk or something like that at least add some items that increase the stats like a potion that increases your attack by 3 or 4,Some of the players here sometimes just like to progress through the story with no little care to battles atleast like me yeah I just want to know the story the battle did a great job yeah you did add a items that Increase HP and MP But that's it could you please consider adding stats items? It doesn't need to be a main thing just an optional way for players who want to progress and story because battle sometimes get really boring without it besides that the Angel halo doesn't even have any skills so that's a big downside too you only learn skill through alice I did admit i got bored because the battles took way too long to kill the enemies but don't get me wrong you're game is awesome It just needs some polish so great work on it just keep on improving it
You didn't notice the difference? Angel halo is stronger and misses less than the Long Sword, the monster girls also have some level of resistance to your long sword to symbolize Luka's hesitation when fighting to kill. Most of the initial enemies are just beasts that die in 2 hits. There are orbs to increase the attack of the Angel Halo, but, yes those a few and far between, you get the first one in Harpy Village. Mandragora also gives you an item that can be used to create an item that temporarily increases your attack by 10%, every monster girl gives you three items to make attack items that give four times your slash, also, there are chests spread around containing those items ready to use. Demon Decapitation is learned very soon, which allows you to give a hit about four times your normal hit and always hit. The monsters are now on-map instead of a random encounter, so you can simply avoid them if you want, not recommended though, but that allows you to explore the map and find the chests. Believe me, a great deal of thought was put on this battle system to get it less tiresome as possible. A game that you just run around and the mob is no challenge, gets you bored even quicker (to the point some games even have an auto-battle feature, if you need the IA to play your game than your game has a problem). But you only face each type of enemy a couple of times, and the dungeons aren't very big. What you want is a difficulty setting, an easy mode. I may add that, but for sure you would need to start a new game, and it won't be as engaging as the normal mode, because you will just fall in a formula of attack, demon decapitation, repeat; similar to what torotoro did in the VN in which the formula is: attack attack attack, meditation, repeat; later is daystar, salamander, daystar and most enemies die, if not Alice can finish them.
 
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You didn't notice the difference? Angel halo is stronger and misses less than the Long Sword, the monster girls also have some level of resistance to your long sword to symbolize Luka's hesitation when fighting to kill. Most of the initial enemies are just beasts that die in 2 hits. There are orbs to increase the attack of the Angel Halo, but, yes those a few and far between, you get the first one in Harpy Village. Mandragora also gives you an item that can be used to create an item that temporarily increases your attack by 10%, every monster girl gives you three items to make attack items that give four times your slash, also, there are chests spread around containing those items ready to use. Demon Decapitation is learned very soon, which allows you to give a hit about four times your normal hit and always hit. The monsters are now on-map instead of a random encounter, so you can simply avoid them if you want, not recommended though, but that allows you to explore the map and find the chests. Believe me, a great deal of thought was put on this battle system to get it less tiresome as possible. A game that you just run around and the mob is no challenge, gets you bored even quicker (to the point some games even have an auto-battle feature, if you need the IA to play your game than your game has a problem). But you only face each type of enemy a couple of times, and the dungeons aren't very big. What you want is a difficulty setting, an easy mode. I may add that, but for sure you would need to start a new game, and it won't be as engaging as the normal mode, because you will just fall in a formula of attack, demon decapitation, repeat; similar to what torotoro did in the VN in which the formula is: attack attack attack, meditation, repeat; later is daystar, salamander, daystar and most enemies die, if not Alice can finish them.
I didn't lol xD What I meant was add an Item that increase your stats yes you did a 2 of them an HP and MP But you didn't add all of the items that increases Luka's stats You should've have completed to add it all if you're adding the HP and MP Also you did a Typhoon D,C,B,A and S But It's not balance at all I tried using a Typhoon D and S But there's a little big difference the damage did increase a little But Shouldn't a S type rank of item should be stronger than a D rank? Yet the damage they do when you use them to an enemy did the same damage It's not balance at all and Just a question will Luka learns a magic in this game? I haven't been able to fully finish the VN game or the Paradox But I'm already a big fan of it Well You may not like it But I'll add an item that permanently increase luka's stats since you didn't even bother to complete it
 
Mar 19, 2018
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You didn't notice the difference? Angel halo is stronger and misses less than the Long Sword, the monster girls also have some level of resistance to your long sword to symbolize Luka's hesitation when fighting to kill. Most of the initial enemies are just beasts that die in 2 hits. There are orbs to increase the attack of the Angel Halo, but, yes those a few and far between, you get the first one in Harpy Village. Mandragora also gives you an item that can be used to create an item that temporarily increases your attack by 10%, every monster girl gives you three items to make attack items that give four times your slash, also, there are chests spread around containing those items ready to use. Demon Decapitation is learned very soon, which allows you to give a hit about four times your normal hit and always hit. The monsters are now on-map instead of a random encounter, so you can simply avoid them if you want, not recommended though, but that allows you to explore the map and find the chests. Believe me, a great deal of thought was put on this battle system to get it less tiresome as possible. A game that you just run around and the mob is no challenge, gets you bored even quicker (to the point some games even have an auto-battle feature, if you need the IA to play your game than your game has a problem). But you only face each type of enemy a couple of times, and the dungeons aren't very big. What you want is a difficulty setting, an easy mode. I may add that, but for sure you would need to start a new game, and it won't be as engaging as the normal mode, because you will just fall in a formula of attack, demon decapitation, repeat; similar to what torotoro did in the VN in which the formula is: attack attack attack, meditation, repeat; later is daystar, salamander, daystar and most enemies die, if not Alice can finish them.
And One thing Why didn't you atleast add the Flail Wildly Skill on Luka? Isn't this one of his skill? Even on paradox this is skill too You should add it here too.Also adding some items that increases stats and adding some skills will considerably increase the gameplay and replayability after all that's why we play a game Is there a new game+ (plus) that you will add? And What are the new things and reward will you add when we finish the game?
 

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I didn't lol xD What I meant was add an Item that increase your stats yes you did a 2 of them an HP and MP But you didn't add all of the items that increases Luka's stats You should've have completed to add it all if you're adding the HP and MP Also you did a Typhoon D,C,B,A and S But It's not balance at all I tried using a Typhoon D and S But there's a little big difference the damage did increase a little But Shouldn't a S type rank of item should be stronger than a D rank? Yet the damage they do when you use them to an enemy did the same damage It's not balance at all and Just a question will Luka learns a magic in this game? I haven't been able to fully finish the VN game or the Paradox But I'm already a big fan of it Well You may not like it But I'll add an item that permanently increase luka's stats since you didn't even bother to complete it
The S items are not made, those are just placeholders, I just copied the formula from the other ones. It will be made when you get there, You will only make S level items near the end of the game. Yes, I got what you want, you want items to permanently increase STR, DEF, etc. I didn't balance the game for that, mainly because then I would need to hide even more of those items or reward you with them. I would need even more quests and the game would get far bigger for no purpose. I thought about making some items that you'd give to Alice for her to increase your stats, but I already had the Special Foods, increase the number of quests would be boring for the player. I know what you are thinking, just hide it in chests just mildly hidden in the planned dungeons, but then, I would need to rebalance the game and exploration to find those items would be mandatory. I might think about that, but I think I'll just make an easier mode in which chests like those appear in the dungeons (so I don't have to rebalance the entire game).

No, Luka won't use magic. In the lore I'm expanding here, you have to be born a mage to use magic, which Luka isn't, but Luka will get the spirits which will use magic for him just like in the VN, more buff magic than anything else, again just like in the VN (otherwise the attack items would get pretty much outdated).

Flail wildly was considered at first, that would be especially effective against slimes, but after some complications with the tutorial fight (mainly the fact you can't make the game remember which skill you used the last), and the fact that is not a proper skill, but just a way of using the sword (a really sloppy one), I, at the end, decided to exclude it. You learn a proper skill just after anyway. At the ending, you will have 12 skills plus 12 spirit magics (if you include the tiers), that's enough for me to pass hours thinking how am I gonna make them different from one another. You don't get much more than this from a single character in any RPG I know.

By the way, as stated before, I never played Paradox, exactly to avoid people comparing this game to it, I know it's impossible to avoid that, especially when I am using assets from it here and there, but I'd like both games to be as far a possible from each other, at least gameplay-wise. I don't want people saying this is just a shitty version of Paradox.

A new game+ did cross my mind, I'd need to include a script for that, which would require everyone to restart the game, so I decided to leave it to when the game was finished. As features for that, I thought even more consensual scenes with monster girls and no ban to non-game-over vaginal scenes (long story short, beginning the next update Luka will have more consensual/half-consensual scenes just like with Sara and Meia, but not vaginal ones for plot reasons, a New Game+ would remove that, allowing you to have those during your adventure), maybe access to the brothels, etc. Those could be new scenes or retexted existing scenes.

As for replayability, If this game becomes the size I'm thinking it will be (and it's already 12 hours long with only 2 parts from 12 ready), it could take you at least 60 hours playing to get to the ending. Games that long aren't the type people have patience to see everything again just because of one or other new feature.
 
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The S items are not made, those are just placeholders, I just copied the formula from the other ones. It will be made when you get there, You will only make S level items near the end of the game. Yes, I got what you want, you want items to permanently increase STR, DEF, etc. I didn't balance the game for that, mainly because then I would need to hide even more of those items or reward you with them. I would need even more quests and the game would get far bigger for no purpose. I thought about making some items that you'd give to Alice for her to increase your stats, but I already had the Special Foods, increase the number of quests would be boring for the player. I know what you are thinking, just hide it in chests just mildly hidden in the planned dungeons, but then, I would need to rebalance the game and exploration to find those items would be mandatory. I might think about that, but I think I'll just make an easier mode in which chests like those appear in the dungeons (so I don't have to rebalance the entire game).

No, Luka won't use magic. In the lore I'm expanding here, you have to be born a mage to use magic, which Luka isn't, but Luka will get the spirits which will use magic for him just like in the VN, more buff magic than anything else, again just like in the VN (otherwise the attack items would get pretty much outdated).

Flail wildly was considered at first, that would be especially effective against slimes, but after some complications with the tutorial fight (mainly the fact you can't make the game remember which skill you used the last), and the fact that is not a proper skill, but just a way of using the sword (a really sloppy one), I, at the end, decided to exclude it. You learn a proper skill just after anyway. At the ending, you will have 12 skills plus 12 spirit magics (if you include the tiers), that's enough for me to pass hours thinking how am I gonna make them different from one another. You don't get much more than this from a single character in any RPG I know.

By the way, as stated before, I never played Paradox, exactly to avoid people comparing this game to it, I know it's impossible to avoid that, especially when I am using assets from it here and there, but I'd like both games to be as far a possible from each other, at least gameplay-wise. I don't want people saying this is just a shitty version of Paradox.

A new game+ did cross my mind, I'd need to include a script for that, which would require everyone to restart the game, so I decided to leave it to when the game was finished. As features for that, I thought even more consensual scenes with monster girls and no ban to non-game-over vaginal scenes (long story short, beginning the next update Luka will have more consensual/half-consensual scenes just like with Sara and Meia, but not vaginal ones for plot reasons, a New Game+ would remove that, allowing you to have those during your adventure), maybe access to the brothels, etc. Those could be new scenes or retexted existing scenes.

As for replayability, If this game becomes the size I'm thinking it will be (and it's already 12 hours long with only 2 parts from 12 ready), it could take you at least 60 hours playing to get to the ending. Games that long aren't the type people have patience to see everything again just because of one or other new feature.
Ah I see so that's why those items gives the same damage no matter what rank i use huh? So Rank C and B will also be included in chapter 2 right? So about those Items that increases stats maybe you can add them to the reward when you completed a quest or a put a single shop where they sell them? Like in Illiasburg or Illiasport right?

It's too bad that luka had so many little skills too bad we can't experiment those xD

So meaning? Will you add a new game plus? Well one of the reasons why i want is a new game plus is remember the fight with nanabi,tamamo and Alice? Would be nice If you could beat them and have some extra dialogues or endings that will either give you rewards and you know what it is hahaha also it's also adds a little bit of challenge whether if luka can defeat Tamamo or Alice right? Well the exception of you can beat nanabi you can exclude that since luka is so OP when he's asleep Any reasons on why he's so strong while he's asleep? Is it connected to the VN? So I'm kinda guessing that you'll add the Vaporizing Rebel Sword which Granberia uses right?

Maybe about 2GB right? or Half of 1GB By the way When will you add them? Looking forward to seeing it I mean the Items aren't too hard to create right? But the script on the story will take some time and thinking also how about the party members? Won't alice joins luka at some point in the game?
 
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Wait, by new game + you mean to start a new game with new features, right? To Start the game OP is what a fan game named NG+ did, and that changes everything in the story. As of right now, I have no plans to adapt this fan game to RPG Maker.

BY size I meant time it takes to beat the game, not file size. Items aren't hard to create but are hard to balance, that's why if I put them, it will be for an easy mode.

Yes, the sleeping thing is present in the VN, but I made some little changes here I don't want to spoil.

And yes, you shall get some party members here and there (as you got the villagers at harpy village, it doesn't happen in the VN), but they are just for specific missions, leaving the party just after. And Yes, there are some points Alice will enter your party, but I won't spoil it.
 
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Wait, by new game + you mean to start a new game with new features, right? To Start the game OP is what a fan game named NG+ did, and that changes everything in the story. As of right now, I have no plans to adapt this fan game to RPG Maker.

BY size I meant time it takes to beat the game, not file size. Items aren't hard to create but are hard to balance, that's why if I put them, it will be for an easy mode.

Yes, the sleeping thing is present in the VN, but I made some little changes here I don't want to spoil.

And yes, you shall get some party members here and there (as you got the villagers at harpy village, it doesn't happen in the VN), but they are just for specific missions, leaving the party just after. And Yes, there are some points Alice will enter your party, but I won't spoil it.
No What I mean is give Luka some reward like for example a weapon or something as for the battle with tamamo and Alice maybe make some story? Won't players find it more challenging if they beat those two?
As for the party members Don't luka have any permanent party members? Like someone who decided to join him?

As for the sleeping part It must be because of her Mother's keepsake which prevents him from using his full power or angel powers or something like that? I mean why else would he carry that right?

Just curious Did you have someone proof-read this? I mean If you don't I can help you proof read it and fix the dialogues so you don't have to worry about fixing the story dialogues besides I want to see this game in perfection xD
 
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No permanent party members, it was like that in the VN, with one exception but that was a plothole.

Beating those two would completely change the story, for that, play NG+ that's more or less what you do there.
 
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Izelith

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Oct 20, 2017
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Just curious but has anyone ever thought of making a game where you play as a female in a world with male versions of the monster girls. Becouse for one think that would be immensely popular.
 

master_x_2k

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Jan 16, 2018
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Just curious but has anyone ever thought of making a game where you play as a female in a world with male versions of the monster girls. Becouse for one think that would be immensely popular.
I would love if there even were both monster boys and monster girls in these universes, not even the Alps and incubus who are men turned into monsters are male in the MGE universe.
 

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After weeks replaying the VN, and more hours discussing with Chiron, I finally completed the main plans for the remake, as well planned all the monster girls who will be in the game, and which ones will come from Paradox and other games (Chiron knowledge of Paradox monster girls was imperative and I'm sure I couldn't choose better alone, Thanks again, Chiron). Now, I can finally come back to work in the game itself.
 
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Unknown Developer

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so when this be finished? and whats the different between the regular one and the remake?
It will be finished when it's ready. The main difference is the Engine, this one is RPG Maker. There some additions and small changes here and there, but it's still a remake.
 
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MadMaxine

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I was going to replay it, but guess I'll wait for the update now. Thanks for the constant feedback and status updates on the game!
 

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I was going to replay it, but guess I'll wait for the update now. Thanks for the constant feedback and status updates on the game!
Yes, you should. There will be a new feature (more like the expansion of an existing one) that will be introduced next version. Also, I'm using Grammarly now, so the spelling should improve.
 
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ezikialrage

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Jan 19, 2020
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I don't know if its because I just copied the 0.21 over the 0.50 version. But the first orb I obtained is missing. For some reason in my field items there is an invisible item that can't be used but it can be sold for 5 gold. The Dingle Bells mission is not being shown as complete in my journal. I also went back bandit hideout and for some reason was able to fight the lamia girl again.


I am loving the game so far.

I like the fact if I think a boss is too strong I can go level up some more.

I can't figure out how to progress through the underwater network next to Happiness village. Is there a puzzle I got to firure out or an event I have to do first?

Is there any harm in selling the Pseudo Magic and Chemistry books?
 

Unknown Developer

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I don't know if its because I just copied the 0.21 over the 0.50 version. But the first orb I obtained is missing. For some reason in my field items there is an invisible item that can't be used but it can be sold for 5 gold. The Dingle Bells mission is not being shown as complete in my journal. I also went back bandit hideout and for some reason was able to fight the lamia girl again.


I am loving the game so far.

I like the fact if I think a boss is too strong I can go level up some more.

I can't figure out how to progress through the underwater network next to Happiness village. Is there a puzzle I got to firure out or an event I have to do first?

Is there any harm in selling the Pseudo Magic and Chemistry books?
Probably those bugs were caused by the the update. I said in the changelog to begin a new game because come things were changed.

Glad you are liking the game.

There you gonna find 1 Life max up, and those Coral Girls, nothing too much.

You can't sell them
 
4.60 star(s) 9 Votes