Is it me or are the enemies way overtuned in Part 3? I'm playing on Normal Difficulty and it's jarring how much HP they have and how hard they can sometimes hit, even with a strong party. It feels like TrTr took the past 6 years into account, thinking players would be Demi-Gods by now, and the fact that Collab characters are busted as fuck, and therefore made enemies in Part 3 very strong, but I don't think that was the right move.
I imagine if you're a relatively new player, playing through Paradox fresh, the difficulty jump between Part 2 and Part 3 is going to be crazy. There are 7-8 difficulty modes, I feel like the solution to this is pretty obvious.