RPGM Completed Monster Girl Quest: Paradox [Part 3 v3.01] [Torotoro Resistance]

4.60 star(s) 39 Votes

Diamona

Newbie
Jul 18, 2019
99
88
where's nuruko in chaos route?
Administrator's tower. Careful, the fight to get into the tower is haaaaaard, but at least you'll be treated to an H-scene illustrated by Cool kyoushinja when you get pummeled. The enemies have around... 800 billion health each iirc. They also heal to full every once in a while if you aren't preemptively cancelling out dances.
 

Zastinx

Active Member
Feb 18, 2018
632
973
I'm stuck and can't figure what the fuck to do. The guide is useless. Amira is also useless because, she keeps saying she'll investigate but never does. This all knowing thing never advances. I have done everything I can think of.
 

peanut666666

Newbie
Jan 2, 2018
45
36
I'm stuck and can't figure what the fuck to do. The guide is useless. Amira is also useless because, she keeps saying she'll investigate but never does. This all knowing thing never advances. I have done everything I can think of.
Which route are you on, and what was the last thing you did?
 

bolinha_1985

Newbie
May 3, 2020
29
0
So it's between using an item in 30s and have fun for the next 20h of story or grind 72h with mindless repetition before "enjoying" the same story by fighting the same way as the man who used the ruler's rules. (One shot strat for the win)

I'm the man who maxed every job/race on his 4 main characters in order to go to the labyrinth so I understand the "fun" of min/max but if we are real, this is the best way to ruin your enjoyment of the game. I even used mtool to cheat this process by using infinite seed, and the experience was miserable...

Make yourself a favor, use the item and have fun with the story, then cheat if you want or just go play something else.
I don't like to do that kind of stuff, but I agreed because I don't have all the time of the world, but one shot everything feel's off so ...
What settings do you sugest ?
 

Diamona

Newbie
Jul 18, 2019
99
88
Chaos and done everything that should be possible to this point according to guide.
So what part of All-Knowing are you stuck at? The initial encounter with the minions at Mephisto's transformed school? The gathering of the ten mages that you need? The climbing of the dual towers north of Remina? The fight against All-Knowing?
 

Zastinx

Active Member
Feb 18, 2018
632
973
So what part of All-Knowing are you stuck at? The initial encounter with the minions at Mephisto's transformed school? The gathering of the ten mages that you need? The climbing of the dual towers north of Remina? The fight against All-Knowing?
I switched to jap raw download, copied my save and Black Alice was at the towers this time.
 

drekten

Newbie
Dec 17, 2017
19
5
does anyone have a save from around halfway through part 2, I was messing around with mtool and now my save wont load
 

Yoloswagking

Active Member
Sep 29, 2017
674
437
I don't like to do that kind of stuff, but I agreed because I don't have all the time of the world, but one shot everything feel's off so ...
What settings do you sugest ?
Like I said, play the story in easy one shot and min/max after the end if you want to do the labyrinth or love these thing. It's a porn game with balance problem in chaos route, don't waste your time trying to balance it with grind. There is a lot of good content/game outside of this.
 

asdf1524

Newbie
Sep 11, 2024
22
7
I don't like to do that kind of stuff, but I agreed because I don't have all the time of the world, but one shot everything feel's off so ...
What settings do you sugest ?

To be honest, there isn't really any way to make the game have interesting fights. It's not really a problem with the difficulty (the game doesn't require nearly as much grinding as people act like it does, that isn't really the problem) - the problem is that your stats scale exponentially and a very very fast exponential at that. You can have a fight that seems basically impossible, grind for 1 hour and then one shot them. When your stats scale exponentially, there's almost no room between "this fight is impossible" and "this fight is boring", and trying to thread the needle in that regard would be.. very difficult to do. Another part of the problem is that they introduced player abilities that are so powerful that it's impossible for the enemies to ever be challenging unless they have insane stats (a player can trivially get the ability to resurrect and full heal their entire party every turn and be immune to status effects.. so if an enemy can't one shot your entire party in a single turn then it can't even be considered a threat for instance).

I think that it would be viable to beat the game without grinding at all even, provided you specialized your characters appropriately. If you have one character designed purely to tank (pick a giant since they get an ability that gives +100% HP +50% defense at the cost of always moving last, something like the narwhal girl or kyoryuu work well since they also have a character ability that gives another +50% health and are a giant), stacking as much +HP, using dual shields, and immunity to all status ailments/instant KOs and one character designed purely to deal damage (and bring the ability that gives them priority on whatever attack type they use), and have the tank resurrect the damage dealer every turn (use the medicine skill that resurrects your entire party at 20% health so the damage dealer can take advantage of all the buffs that trigger when you're at low health - not to mention Luka gets up to a +200% heroism damage buff if he's low on health) and the game honestly isn't that hard.. but even though that strategy works and can be done with minimal grinding, it's still not a very exciting way to play the game because the game has some pretty fundamental design problems that don't really have anything to do with the difficulty.
 

bolinha_1985

Newbie
May 3, 2020
29
0
To be honest, there isn't really any way to make the game have interesting fights. It's not really a problem with the difficulty (the game doesn't require nearly as much grinding as people act like it does, that isn't really the problem) - the problem is that your stats scale exponentially and a very very fast exponential at that. You can have a fight that seems basically impossible, grind for 1 hour and then one shot them. When your stats scale exponentially, there's almost no room between "this fight is impossible" and "this fight is boring", and trying to thread the needle in that regard would be.. very difficult to do. Another part of the problem is that they introduced player abilities that are so powerful that it's impossible for the enemies to ever be challenging unless they have insane stats (a player can trivially get the ability to resurrect and full heal their entire party every turn and be immune to status effects.. so if an enemy can't one shot your entire party in a single turn then it can't even be considered a threat for instance).

I think that it would be viable to beat the game without grinding at all even, provided you specialized your characters appropriately. If you have one character designed purely to tank (pick a giant since they get an ability that gives +100% HP +50% defense at the cost of always moving last, something like the narwhal girl or kyoryuu work well since they also have a character ability that gives another +50% health and are a giant), stacking as much +HP, using dual shields, and immunity to all status ailments/instant KOs and one character designed purely to deal damage (and bring the ability that gives them priority on whatever attack type they use), and have the tank resurrect the damage dealer every turn (use the medicine skill that resurrects your entire party at 20% health so the damage dealer can take advantage of all the buffs that trigger when you're at low health - not to mention Luka gets up to a +200% heroism damage buff if he's low on health) and the game honestly isn't that hard.. but even though that strategy works and can be done with minimal grinding, it's still not a very exciting way to play the game because the game has some pretty fundamental design problems that don't really have anything to do with the difficulty.
Yeah, 20% crisis Luka almost never let the others do anything
 
4.60 star(s) 39 Votes