Idk if it's been asked before, but is there a way to nullify Gadabout's annoying "doesn't follow your orders" chance? I figure since there's a ring that introduced this effect to a non-gadabout character - maybe reversing it is also a thing?
I want to level Gadabout, but its annoying because of that effect, yet because of Lucky song there's an incentive to actually level them in the main party vs in reserve (which is my primary way of dealing with gadabout shenanigans)
effects from the personal traits or abilities aren't going to show up in the skill's effects on the menu. Imagine making an addendum to the skill description of all your skills of a type just because of something that is equipped would be a nightmare to code. Her trait just means that skills of that type can cause the status effect. Personal traits are something to keep in mind when using the character and for simplicity sake you can hide skills that don't pertain to that trait to clean up your battle menu.
Also careful with wording as black and dark magic are 2 different magic types. Same goes for white and holy so it gets confusing if you use both. Just keep in mind if it says black magic it means black magic if it says dark magic it means dark magic. There is also dark damage but I am not touching that or else this would get even more confusing.
Whoopsie - yeah, by dark I meant black.
I didn't mean to nitpick on the coding, I just wanted a way to tell whether these effects trigger at all from skills (since you cant just assume they work with everything as they clearly don't and the logic of when they do vs when they don't isn't mentioned in the game at all afaik)
As hard as it may be to code that skill details page it's even harder to test every possible skill triggering smth like 10% strike effect, so in a game with such gigantic system it's - uhm, a good idea to have it, since you can't expect the player to magically guess how all this stuff works (which from everything else in the game I believe you are intended to be able to understand)