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RPGM Completed Monster Girl Quest: Paradox [Part 3 v3.01] [Torotoro Resistance]

4.50 star(s) 44 Votes

QuestionTime

Active Member
Dec 6, 2019
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918
when they say all story content they meant all story content for part 1-2 are merged inside part 3 with the patcher. They are working on translating monster route first and after that angel route and after that chaos route. But probably 1 year or more for this. Or you can play the full part 3 in mtl like every one else at this time with a game folder 3.04 that you can find here for exemple
https://f95zone.to/threads/monster-...-v3-01-torotoro-resistance.1766/post-15810403

You can follow the progress of the "human" translation here
Monster route first
Damn I'm doing Angel route first because I picked Alice on my first playthrough and Ilias on my second. That being said after I checked change logs it seems like they're updating both routes at the same time. I've heard about bob's MTL before but do you know if it's good quality? I've heard it's the "best" mtl but ideally it wouldn't mix genders up because that's important for sex scenes. That being said if it's subpar then I might have to avoid it because the story is pretty important to this game plus I wouldn't want to deal with the headache of understanding rigid MTLs like lunaTranslator spits out.
 

NobleLeader65

Member
Dec 28, 2018
129
120
Everyone's Grudge doesn't have +speed on it. I'm not sure why, but somehow it seems a little more speed isn't always enough to be first (maybe the order depends on 80%-120% agilty of the character+speed?). Probably there is also some hidden stuff, but I don't think so.


That's also a good option.
Yeah, not sure if the tier 4 jobs have them or if the tier 5 jobs have them, but the "(Insert Skill) Haste" abilities kinda change things when it comes to how you play. There are some moves that have it at baseline, like counters (such as Daystar, a fucking OP skill early on in the Chaos route), but getting one of those abilities for a characters' main skill feels like a genuine buff.

I imagine it sorta like Pokémon. At base you have your speed vs your opponents speed. Some skills have differing bonuses to speed, so you can think of them kinda like different priority moves. Quick Attack might be faster than a standard move, but Extreme Speed is faster than that, and Protect is even faster. But even then, if you both choose Quick Attack, it comes down to your speed vs their speed, because you're in the same priority bracket. The "X Haste" abilities put those skills at practically the top of the priority bracket from what I can tell. If multiple characters use hasted skills, they will still go in order of their Agility values and bonuses to Speed, but they will all go before a character that didn't use a Hasted skill, even if that character had like 3 trillion speed.
 

Hyoukastrike

New Member
Feb 26, 2020
7
1
I had the same issue, I think once I've reached the "great choice" the time loop became unavailable, so it needs to be done before that in the next loop starting from the very begging. But I believe someone said that you can just straight up buy the job certificates you missed in the Monte Carlo of the chaos route, so it is only for the content I guess.
I'm playing the Ilias's Route and seem I'm missing a tanker like Erubetie in Alice's Route. I'm intending to train someone to beat the final boss.
By the way, thank you so much. It's good to hear that I can get the job change item of Shield Knight.
 

Yoloswagking

Active Member
Sep 29, 2017
829
541
Damn I'm doing Angel route first because I picked Alice on my first playthrough and Ilias on my second. That being said after I checked change logs it seems like they're updating both routes at the same time. I've heard about bob's MTL before but do you know if it's good quality? I've heard it's the "best" mtl but ideally it wouldn't mix genders up because that's important for sex scenes. That being said if it's subpar then I might have to avoid it because the story is pretty important to this game plus I wouldn't want to deal with the headache of understanding rigid MTLs like lunaTranslator spits out.
The gender thing was mostly for the mtool translation. Bob Mtl is pretty much the best because someone spends time correcting most error. If you are a native english speaker, you are probably going to see minor problems but for me who played with the mtool version pretty much until the end I think bob really did a great job.
 
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Yoloswagking

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Sep 29, 2017
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Can anybody give me a quick tl;dr of what the translation progress for part 3 is?
done for mtl corrected by human hand
1-2 years in the making for full human translation. No idea how much mtl they are going to use as a base for their translation.
The game is big (as much as part 1-2 combined, and more) so translation by hand is pretty tedious and they spent the first 2-3 months merging part 1-2 inside part 3 so now they are working on Alice route slowly but surely, but the first 2 routes are like 1/4 of the game (chaos route being 2/4 or more of the game)
 

ade001

Newbie
Dec 14, 2022
22
5
Can someone please tell me how to strike\on hit effects work (things like "Innate bound strike 30%" of Luxury character).
They are being showed off like a selling point for some characters and jobs (and even abilities like 10% confusion strike seem to be a big deal, since they are placed on high levels of jobs), but the rules for application seems kinda vague - aside that you can trigger than from normal attacks, but since you won't be attacking via normal attacks a whole lot I wanted to understand how (if at all) they apply to skills\magic skills, especially aoe ones (or, say skills that hit one character 5 times since it seems to have great synergy with strike effects enchanting chance of it triggering at least once)
I guess they don't apply to magic and they don't seem to trigger off of Makina skills (but then again why not since I imagine they would from bow attacks), but I imagine there's gotta be a way to benefit from these effects
 

Steel105

Member
Apr 30, 2018
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Follow-up edits to recent translations
Fixed functionality for the jukebox
Fix for text squishing when there aren't multiple columns of effects in the state viewer
< >
 

QuestionTime

Active Member
Dec 6, 2019
599
918
The gender thing was mostly for the mtool translation. Bob Mtl is pretty much the best because someone spends time correcting most error. If you are a native english speaker, you are probably going to see minor problems but for me who played with the mtool version pretty much until the end I think bob really did a great job.
I just tried it and it can be a bit rigid sometimes and sometimes has broken english but it's mostly good and sometimes I can barely notice it's an mtl. I'll probably avoid mtl'd sex scenes though because they require very specific language which is hard to do for mtls. Thanks for this.
 

QuestionTime

Active Member
Dec 6, 2019
599
918
Can someone please tell me how to strike\on hit effects work (things like "Innate bound strike 30%" of Luxury character).
They are being showed off like a selling point for some characters and jobs (and even abilities like 10% confusion strike seem to be a big deal, since they are placed on high levels of jobs), but the rules for application seems kinda vague - aside that you can trigger than from normal attacks, but since you won't be attacking via normal attacks a whole lot I wanted to understand how (if at all) they apply to skills\magic skills, especially aoe ones (or, say skills that hit one character 5 times since it seems to have great synergy with strike effects enchanting chance of it triggering at least once)
I guess they don't apply to magic and they don't seem to trigger off of Makina skills (but then again why not since I imagine they would from bow attacks), but I imagine there's gotta be a way to benefit from these effects
I don't know but I assumed those skills were meant to be paired with things like that accessory that makes your normal attack hit 8 times or something. Seems like a meme to me even if you do build around it and I think usually it would probably be used when your character is countering with their normal attack but other than that you're probably not meant to be using it as a main source of damage. I guess it could also make it more useful if you need to normal attack or defend to regain sp but it feels kind of redundant.
 
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knight8

Active Member
Sep 17, 2017
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210
I didn't find the Goddess Tiara in the Evil God castle in the angel route,it's possible to get that in the chaos route in the Evil God castle?
 

niemand2134

Newbie
May 17, 2023
18
7
Can someone please tell me how to strike\on hit effects work (things like "Innate bound strike 30%" of Luxury character).
They are being showed off like a selling point for some characters and jobs (and even abilities like 10% confusion strike seem to be a big deal, since they are placed on high levels of jobs), but the rules for application seems kinda vague - aside that you can trigger than from normal attacks, but since you won't be attacking via normal attacks a whole lot I wanted to understand how (if at all) they apply to skills\magic skills, especially aoe ones (or, say skills that hit one character 5 times since it seems to have great synergy with strike effects enchanting chance of it triggering at least once)
I guess they don't apply to magic and they don't seem to trigger off of Makina skills (but then again why not since I imagine they would from bow attacks), but I imagine there's gotta be a way to benefit from these effects
Check the detailed info of the skills(A-key). Most skills have something next to adds status. Also most enemies have status resistances.
 

ade001

Newbie
Dec 14, 2022
22
5
I don't know but I assumed those skills were meant to be paired with things like that accessory that makes your normal attack hit 8 times or something. Seems like a meme to me even if you do build around it and I think usually it would probably be used when your character is countering with their normal attack but other than that you're probably not meant to be using it as a main source of damage. I guess it could also make it more useful if you need to normal attack or defend to regain sp but it feels kind of redundant.
Counter seems a mechanic that sounds great on paper, but hard to take advantage of in practice
Ai often ignores your counterer even if you give them "gets targeted twice as much" item (and this item has to compete the same equipment slot with the actual counter chance, which at this point the highest I've seen is counter rate 46%) - basically in my testing I almost never triggered it - consider all these complications against something like double bite, that kills everything I encountered so far with the exception of Mimics that just kill my fighter with kajillion untyped damage on turn 1
You can consider ~solo-playing with only your "counter specialist", but it seems to not ideal, considering presence of insta-kill moves and various nasty status effects(that you can't necessarily always easily resist, which tells me that game is more geared toward playing with full party that can revive\cure status effects)
Anyway, I think if you can trigger status effects from aoe skills (which was first things I thought of when I saw "innate strike effects") it's be much more useful (and useable) than having any use from counters. Say, you have the the garbage-tier on hit paralysis effect chance 10%. If you hit 4 enemies with it (and if I remember how probability theory works and provided that have no resistance to it) you get smth like 40% chance it paralyzes at least one guy, which is pretty great, I think (and consider that you often have more than one strike effect all of which can trigger independent of each other)
Check the detailed info of the skills(A-key). Most skills have something next to adds status. Also most enemies have status resistances.
Oh wow - I had no idea about this button, thanks for the hint. I'm unsure whether it reflect the innate strike effect application or not though
Edit: it seems like it does
 
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Goi

Member
Nov 18, 2017
236
140
I didn't mean status effect infliction from skills themselves - I meant how innate (or say, given by ability or equipment - e.g. Slimed strike 50%) "strike effect" interact with skills. So it's a question like if I use Roundhouse (martial artist melee skill that targets all foes) will I trigger innate Slimed strike on all of them or not? And what skills will trigger those effects and what won't, because clearly not all of them will, but I remember reading somewhere that these things are always applied (I couldn't find where I read it though - could be some random NPC in the world that gives you tutorial info \NOT in the Ilias temple)
The Ability version straight up say Physical attacks inflict [status] [percent] of the time which means any Physical attack can apply it so for Slimed strike 50%, any Physical attack will inflict slimed 50% of the time if the enemy can be effected by it.

aka the attack or skill needs to do Physical damage as least as part of it can have multiple elements and still work(right now my Alice is using Burn, death, poison, silence and petrify as part of Raiper skills due to either her weapons or own ability(and does 4 different elements when she its)
 
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ade001

Newbie
Dec 14, 2022
22
5
The Ability version straight up say Physical attacks inflict [status] [percent] of the time which means any Physical attack can apply it so for Slimed strike 50%, any Physical attack will inflict slimed 50% of the time if the enemy can be effected by it.

aka the attack or skill needs to do Physical damage as least as part of it can have multiple elements and still work(right now my Alice is using Burn, death, poison, silence and petrify as part of Raiper skills due to either her weapons or own ability(and does 4 different elements when she its)
Yeah, thanks, it seems if skill says "100% of equipped effect chance" it will apply the strike effect (it doesn't say that it will apply slimed - at least in my version, but it does apply it). Very helpful menu for sure
I wonder if there's a way to apply "physical element" to otherwise magic-only skill, so it'd carry the strike effect the same way you are able to make your physical attacks deal magic damage (maybe it's a bit much, but considering how elaborate this game's system is I wouldn't be surprised it's possible \gotta love these old-school-type rpgs for that)

By the way - to expand on the topic of skill effects you know Marion character? (dark elf magician with tentacles) Her trait says "Black magic has 30% to apply Blind and Silence", yet when I press A to view Dark magic skills in that menu I don't see anything about these effects there, so it might not be 100% accurate
 
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QuestionTime

Active Member
Dec 6, 2019
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Counter seems a mechanic that sounds great on paper, but hard to take advantage of in practice
Ai often ignores your counterer even if you give them "gets targeted twice as much" item (and this item has to compete the same equipment slot with the actual counter chance, which at this point the highest I've seen is counter rate 46%) - basically in my testing I almost never triggered it - consider all these complications against something like double bite, that kills everything I encountered so far with the exception of Mimics that just kill my fighter with kajillion untyped damage on turn 1
You can consider ~solo-playing with only your "counter specialist", but it seems to not ideal, considering presence of insta-kill moves and various nasty status effects(that you can't necessarily always easily resist, which tells me that game is more geared toward playing with full party that can revive\cure status effects)
Anyway, I think if you can trigger status effects from aoe skills (which was first things I thought of when I saw "innate strike effects") it's be much more useful (and useable) than having any use from counters. Say, you have the the garbage-tier on hit paralysis effect chance 10%. If you hit 4 enemies with it (and if I remember how probability theory works and provided that have no resistance to it) you get smth like 40% chance it paralyzes at least one guy, which is pretty great, I think (and consider that you often have more than one strike effect all of which can trigger independent of each other)

Oh wow - I had no idea about this button, thanks for the hint. I'm unsure whether it reflect the innate strike effect application or not though
Edit: it seems like it does
I think it's not really a main strategy but rather a side bonus you can spend ability points on so that when they do counter you might status the enemy or drain hp or whatever. The main counter I use is "flash counter" which is a lest exclusive move and with his exclusive items he has like a 70% flash counter chance with a 20% chance to null the enemies physical attack and flash counter them which is great against AOE physical attacks. Only downside is that he doesn't counter magic.
 

niemand2134

Newbie
May 17, 2023
18
7
I wonder if there's a way to apply "physical element" to otherwise magic-only skill, so it'd carry the strike effect the same way you are able to make your physical attacks deal magic damage (maybe it's a bit much, but considering how elaborate this system is I wouldn't be surprised it's possible \gotta love these old-school-type rpg for that)
It seems it depends on the attribute [of normal attack] which nearly all skills with the physical element have. (job, combat, some racial skills, but not weapon skills and magic)
Single-hit physical skills usually have 100%, even if they attack all.
Multi-hit skills usually have less.
Afaik there is no way to apply physical element or [of normal attack].
edit: weapon skills can't be learned, they are gained by equipping specific weapons.
 
4.50 star(s) 44 Votes