RPGM Completed Monster Girl Quest: Paradox [Part 3 v3.01] [Torotoro Resistance]

4.50 star(s) 53 Votes

Steel105

Member
Apr 30, 2018
193
53
87
Follow-up edits to recent translations
Fixed functionality for the jukebox
Fix for text squishing when there aren't multiple columns of effects in the state viewer
< >
 

QuestionTime

Active Member
Dec 6, 2019
682
1,104
328
The gender thing was mostly for the mtool translation. Bob Mtl is pretty much the best because someone spends time correcting most error. If you are a native english speaker, you are probably going to see minor problems but for me who played with the mtool version pretty much until the end I think bob really did a great job.
I just tried it and it can be a bit rigid sometimes and sometimes has broken english but it's mostly good and sometimes I can barely notice it's an mtl. I'll probably avoid mtl'd sex scenes though because they require very specific language which is hard to do for mtls. Thanks for this.
 

QuestionTime

Active Member
Dec 6, 2019
682
1,104
328
Can someone please tell me how to strike\on hit effects work (things like "Innate bound strike 30%" of Luxury character).
They are being showed off like a selling point for some characters and jobs (and even abilities like 10% confusion strike seem to be a big deal, since they are placed on high levels of jobs), but the rules for application seems kinda vague - aside that you can trigger than from normal attacks, but since you won't be attacking via normal attacks a whole lot I wanted to understand how (if at all) they apply to skills\magic skills, especially aoe ones (or, say skills that hit one character 5 times since it seems to have great synergy with strike effects enchanting chance of it triggering at least once)
I guess they don't apply to magic and they don't seem to trigger off of Makina skills (but then again why not since I imagine they would from bow attacks), but I imagine there's gotta be a way to benefit from these effects
I don't know but I assumed those skills were meant to be paired with things like that accessory that makes your normal attack hit 8 times or something. Seems like a meme to me even if you do build around it and I think usually it would probably be used when your character is countering with their normal attack but other than that you're probably not meant to be using it as a main source of damage. I guess it could also make it more useful if you need to normal attack or defend to regain sp but it feels kind of redundant.
 
  • Like
Reactions: ade001

knight8

Active Member
Sep 17, 2017
816
219
231
I didn't find the Goddess Tiara in the Evil God castle in the angel route,it's possible to get that in the chaos route in the Evil God castle?
 

niemand2134

Newbie
May 17, 2023
30
9
94
Can someone please tell me how to strike\on hit effects work (things like "Innate bound strike 30%" of Luxury character).
They are being showed off like a selling point for some characters and jobs (and even abilities like 10% confusion strike seem to be a big deal, since they are placed on high levels of jobs), but the rules for application seems kinda vague - aside that you can trigger than from normal attacks, but since you won't be attacking via normal attacks a whole lot I wanted to understand how (if at all) they apply to skills\magic skills, especially aoe ones (or, say skills that hit one character 5 times since it seems to have great synergy with strike effects enchanting chance of it triggering at least once)
I guess they don't apply to magic and they don't seem to trigger off of Makina skills (but then again why not since I imagine they would from bow attacks), but I imagine there's gotta be a way to benefit from these effects
Check the detailed info of the skills(A-key). Most skills have something next to adds status. Also most enemies have status resistances.
 

ade001

Newbie
Dec 14, 2022
45
14
18
I don't know but I assumed those skills were meant to be paired with things like that accessory that makes your normal attack hit 8 times or something. Seems like a meme to me even if you do build around it and I think usually it would probably be used when your character is countering with their normal attack but other than that you're probably not meant to be using it as a main source of damage. I guess it could also make it more useful if you need to normal attack or defend to regain sp but it feels kind of redundant.
Counter seems a mechanic that sounds great on paper, but hard to take advantage of in practice
Ai often ignores your counterer even if you give them "gets targeted twice as much" item (and this item has to compete the same equipment slot with the actual counter chance, which at this point the highest I've seen is counter rate 46%) - basically in my testing I almost never triggered it - consider all these complications against something like double bite, that kills everything I encountered so far with the exception of Mimics that just kill my fighter with kajillion untyped damage on turn 1
You can consider ~solo-playing with only your "counter specialist", but it seems to not ideal, considering presence of insta-kill moves and various nasty status effects(that you can't necessarily always easily resist, which tells me that game is more geared toward playing with full party that can revive\cure status effects)
Anyway, I think if you can trigger status effects from aoe skills (which was first things I thought of when I saw "innate strike effects") it's be much more useful (and useable) than having any use from counters. Say, you have the the garbage-tier on hit paralysis effect chance 10%. If you hit 4 enemies with it (and if I remember how probability theory works and provided that have no resistance to it) you get smth like 40% chance it paralyzes at least one guy, which is pretty great, I think (and consider that you often have more than one strike effect all of which can trigger independent of each other)
Check the detailed info of the skills(A-key). Most skills have something next to adds status. Also most enemies have status resistances.
Oh wow - I had no idea about this button, thanks for the hint. I'm unsure whether it reflect the innate strike effect application or not though
Edit: it seems like it does
 
Last edited:

Goi

Member
Nov 18, 2017
266
165
179
I didn't mean status effect infliction from skills themselves - I meant how innate (or say, given by ability or equipment - e.g. Slimed strike 50%) "strike effect" interact with skills. So it's a question like if I use Roundhouse (martial artist melee skill that targets all foes) will I trigger innate Slimed strike on all of them or not? And what skills will trigger those effects and what won't, because clearly not all of them will, but I remember reading somewhere that these things are always applied (I couldn't find where I read it though - could be some random NPC in the world that gives you tutorial info \NOT in the Ilias temple)
The Ability version straight up say Physical attacks inflict [status] [percent] of the time which means any Physical attack can apply it so for Slimed strike 50%, any Physical attack will inflict slimed 50% of the time if the enemy can be effected by it.

aka the attack or skill needs to do Physical damage as least as part of it can have multiple elements and still work(right now my Alice is using Burn, death, poison, silence and petrify as part of Raiper skills due to either her weapons or own ability(and does 4 different elements when she its)
 
  • Like
Reactions: ade001

ade001

Newbie
Dec 14, 2022
45
14
18
The Ability version straight up say Physical attacks inflict [status] [percent] of the time which means any Physical attack can apply it so for Slimed strike 50%, any Physical attack will inflict slimed 50% of the time if the enemy can be effected by it.

aka the attack or skill needs to do Physical damage as least as part of it can have multiple elements and still work(right now my Alice is using Burn, death, poison, silence and petrify as part of Raiper skills due to either her weapons or own ability(and does 4 different elements when she its)
Yeah, thanks, it seems if skill says "100% of equipped effect chance" it will apply the strike effect (it doesn't say that it will apply slimed - at least in my version, but it does apply it). Very helpful menu for sure
I wonder if there's a way to apply "physical element" to otherwise magic-only skill, so it'd carry the strike effect the same way you are able to make your physical attacks deal magic damage (maybe it's a bit much, but considering how elaborate this game's system is I wouldn't be surprised it's possible \gotta love these old-school-type rpgs for that)

By the way - to expand on the topic of skill effects you know Marion character? (dark elf magician with tentacles) Her trait says "Black magic has 30% to apply Blind and Silence", yet when I press A to view Dark magic skills in that menu I don't see anything about these effects there, so it might not be 100% accurate
 
Last edited:

QuestionTime

Active Member
Dec 6, 2019
682
1,104
328
Counter seems a mechanic that sounds great on paper, but hard to take advantage of in practice
Ai often ignores your counterer even if you give them "gets targeted twice as much" item (and this item has to compete the same equipment slot with the actual counter chance, which at this point the highest I've seen is counter rate 46%) - basically in my testing I almost never triggered it - consider all these complications against something like double bite, that kills everything I encountered so far with the exception of Mimics that just kill my fighter with kajillion untyped damage on turn 1
You can consider ~solo-playing with only your "counter specialist", but it seems to not ideal, considering presence of insta-kill moves and various nasty status effects(that you can't necessarily always easily resist, which tells me that game is more geared toward playing with full party that can revive\cure status effects)
Anyway, I think if you can trigger status effects from aoe skills (which was first things I thought of when I saw "innate strike effects") it's be much more useful (and useable) than having any use from counters. Say, you have the the garbage-tier on hit paralysis effect chance 10%. If you hit 4 enemies with it (and if I remember how probability theory works and provided that have no resistance to it) you get smth like 40% chance it paralyzes at least one guy, which is pretty great, I think (and consider that you often have more than one strike effect all of which can trigger independent of each other)

Oh wow - I had no idea about this button, thanks for the hint. I'm unsure whether it reflect the innate strike effect application or not though
Edit: it seems like it does
I think it's not really a main strategy but rather a side bonus you can spend ability points on so that when they do counter you might status the enemy or drain hp or whatever. The main counter I use is "flash counter" which is a lest exclusive move and with his exclusive items he has like a 70% flash counter chance with a 20% chance to null the enemies physical attack and flash counter them which is great against AOE physical attacks. Only downside is that he doesn't counter magic.
 

niemand2134

Newbie
May 17, 2023
30
9
94
I wonder if there's a way to apply "physical element" to otherwise magic-only skill, so it'd carry the strike effect the same way you are able to make your physical attacks deal magic damage (maybe it's a bit much, but considering how elaborate this system is I wouldn't be surprised it's possible \gotta love these old-school-type rpg for that)
It seems it depends on the attribute [of normal attack] which nearly all skills with the physical element have. (job, combat, some racial skills, but not weapon skills and magic)
Single-hit physical skills usually have 100%, even if they attack all.
Multi-hit skills usually have less.
Afaik there is no way to apply physical element or [of normal attack].
edit: weapon skills can't be learned, they are gained by equipping specific weapons.
 

ade001

Newbie
Dec 14, 2022
45
14
18
Uhm, so I went to St. Amos mountain and I seem to become stuck on it. When I try to leave the text says "I need to find out what's happening on the summit", yet there's nothing happening on the summit as I seem to have went in every possible inch of it with nothing happening (teleportation doesn't seem to work either, with message appearing "You cannot escape from here")
I assume I wasn't supposed to go here at this point, but the game usually locks you from going into places you aren't supposed to go, so I wasn't expecting to run into these issues.
It's a good thing I paranoidally save on separate slots every so often, yet I'm not psyched about redoing a bunch of stuff -maybe there's a way of fixing this? Maybe I could suicide somehow and get out that way? (or it will bug the game even more?)
Oh - maybe there's autosave feature?
 
Last edited:

niemand2134

Newbie
May 17, 2023
30
9
94
Uhm, so I went to St. Amos mountain and I seem to become stuck on it. When I try to leave the text says "I need to find out what's happening on the summit", yet there's nothing happening on the summit as I seem to have went in every possible inch of it with nothing happening (teleportation doesn't seem to work either, with message appearing "You cannot escape from here")
I assume I wasn't supposed to go here at this point, but the game usually locks you from going into places you aren't supposed to go, so I wasn't expecting to run into these issues.
It's a good thing I paranoidally save on separate slots every so often, yet I'm not psyched about redoing a bunch of stuff -maybe there's a way of fixing this? Maybe I could suicide somehow and get out that way? (or it will bug the game even more?)
Oh - maybe there's autosave feature?
Afaik going there and overwriting old saves is the only way to get stuck accidently. I've done it. If you have Mtool you can change your coordinates to get out. Go to san ilia and get the permission to harvest the ore. It bugs out for some time, but it will work.
If you have downloaded a version with Mtool ready to use it won't be a big problem, otherwise Mtool will likely be very frustrating to use.
 
  • Like
Reactions: ade001

fakklan

Newbie
Mar 16, 2018
87
219
109
Quick question just to clarify, do I need to clear Part 1 and 2 for the second time for exclusive companions (like Seahorse Marines or to get Lucifina-chan with Illias)? Or do they just show up on the 3rd route in part 3? Am I going to actively miss something?
 

ggjohnson4256

Member
Apr 28, 2018
122
85
143
You can actually search it up be here you go: Pick your version

I am typing a ton of thing to catch the search now: 3.04, 3.04 Mtool, 3.04 version, version 3.04, translated, chaos route, chaos guide, chaos walkthrough, cheat, cheese, item limit
 

wae1029

Member
Mar 27, 2022
150
58
47
Yeah, thanks, it seems if skill says "100% of equipped effect chance" it will apply the strike effect (it doesn't say that it will apply slimed - at least in my version, but it does apply it). Very helpful menu for sure
I wonder if there's a way to apply "physical element" to otherwise magic-only skill, so it'd carry the strike effect the same way you are able to make your physical attacks deal magic damage (maybe it's a bit much, but considering how elaborate this game's system is I wouldn't be surprised it's possible \gotta love these old-school-type rpgs for that)

By the way - to expand on the topic of skill effects you know Marion character? (dark elf magician with tentacles) Her trait says "Black magic has 30% to apply Blind and Silence", yet when I press A to view Dark magic skills in that menu I don't see anything about these effects there, so it might not be 100% accurate
effects from the personal traits or abilities aren't going to show up in the skill's effects on the menu. Imagine making an addendum to the skill description of all your skills of a type just because of something that is equipped would be a nightmare to code. Her trait just means that skills of that type can cause the status effect. Personal traits are something to keep in mind when using the character and for simplicity sake you can hide skills that don't pertain to that trait to clean up your battle menu.

Also careful with wording as black and dark magic are 2 different magic types. Same goes for white and holy so it gets confusing if you use both. Just keep in mind if it says black magic it means black magic if it says dark magic it means dark magic. There is also dark damage but I am not touching that or else this would get even more confusing.
 

dududtuyu

Member
May 23, 2019
180
272
160
Been holding off playing Part 3 due to translation progress, how is it?
I keep seeing there are 2 versions now, ArzorX and Bob version but I don't know the difference or what the Bob version is

I also saw a few dialogue showcases on YouTube that were fully translated, but i can't tell what version it is

Can anyone help me with the different versions of Translation that are available? right now i have the 3.02 version so im hoping to upgrade to 3.04

I'm looking for a clean 3.04 with no mods or modification other than the latest translation we could get for now
 

dududtuyu

Member
May 23, 2019
180
272
160
You can actually search it up be here you go: Pick your version

I am typing a ton of thing to catch the search now: 3.04, 3.04 Mtool, 3.04 version, version 3.04, translated, chaos route, chaos guide, chaos walkthrough, cheat, cheese, item limit
I want to ask is the Bob version uses its own translation or is it the latest ArzorX translation added up by another translation?
 

ggjohnson4256

Member
Apr 28, 2018
122
85
143
I want to ask is the Bob version uses its own translation or is it the latest ArzorX translation added up by another translation?
Not sure, I think it has its own translation but also use some old translaions from ArzorX. Up to how far? I think somewhere after the Great Decision.
 
4.50 star(s) 53 Votes