4.30 star(s) 19 Votes

rizb

Newbie
Jun 25, 2021
53
24
132
I surrendered to Dragon Cultist and tried to see the scene, but the results window appeared in the middle of the screen and interrupted. So I pressed Grab and the character suddenly broke through the ground and fell to the floor.
 

rizb

Newbie
Jun 25, 2021
53
24
132
I surrendered to Dragon Cultist and tried to see the scene, but the results window appeared in the middle of the screen and interrupted. So I pressed Grab and the character suddenly broke through the ground and fell to the floor.
So i pressed skip button and that makes it normal.
 

Grizloy

Member
May 3, 2019
461
852
258
I mean, if we're talking about "letting gays have one thing", simple search on this site shows about 23 pages of gay-oriented games (with any female-tags excluded from the search). And when you add "trap" to it? Only 3 pages remain. And is not even that these are all trap-oriented games, it's just the games that inculde at least one trap character.
 

Ferghus

Engaged Member
Aug 25, 2017
3,149
4,942
468
I mean, if we're talking about "letting gays have one thing", simple search on this site shows about 23 pages of gay-oriented games (with any female-tags excluded from the search). And when you add "trap" to it? Only 3 pages remain. And is not even that these are all trap-oriented games, it's just the games that inculde at least one trap character.
Sure, but being gay doesn't mean you automatically have the same preferences. About 10 pages of it is furry content. A good chunk of what's leftover is either non-furry bara content or feminine-but-not-trap anime dudes that's catered towards women who like yaoi, but don't have convenient tags. You filter out all that, plus traps, and you basically have a very small amount of "vanilla" gay content.
 

Viet9999

Active Member
May 26, 2024
531
598
179
Changelog:

- Updated Animation Viewer to include boss monsters
- Polish and fixes for Goblin Encampment
- Adjusted the layout of the goblin encampment to push the player up to the tree village
- Adjusted some encounters in the goblin encampment to hopefully engage the players more
- Fixed issues where certain kills would no longer give exp
- Increased exp rewards in the goblin encampment
- Updated and tweaked a bunch of equipment properties
- Fixed issue with Lyric unable to equip mage related armor
- Buddy's BJ scene should set hero back to whatever form he was in before, this is still mostly a placeholder since anthro forms don't have good BJ animations
- Added the missing reward for completing the goblin encampment mission
- Polish and fixes for Storm Cliffs and Dragon Fortress
- Expanded on Lyric's story in the grotto camp (WIP)
- Updated environment art in a few places
- Updated some room connections in the grottos in an attempt to make them more intuitive
- Removed extra stairs room in the dragon dungeon that may have been confusing
- Fixed some transitions in the dragon fortress to be locked/unlocked depending on their appropriate state and make things more clear
- Fixed levers and gates in the dragon dungeon to be animated
- Fixed issue with some treasure chests that were meant to contain multiple items but did not
- Adjusted treasure chest loot and the locations and properties of some weapons
- Adjusted the properties of many of Lyric's bows to be used in a variety of situations
- Weapons can be swapped in battle, this is a bit experimental still (RB/LB on the item menu or PgUp/PgDn on keyboards)
- Increased exp and gold rewards from lizardmen, particularly hoplites
- Added a few new attacks to lizardmen
- Added visual effect for drain attacks, HP drain, MP drain and Gene drain
- Fixed issue with checkpoints not being set when loading the game which resulted in retreats setting the player back to the start of the dungeons
- Fixed issue with battle results popup causing the player to fall through the floor when thrown in the dungeon cell (The popup was not meant to appear)
- Changed the party position at the end of battle to be set to hero's current position
- Added void recovery triggers to all areas
 
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nackedsnake

Engaged Member
Jan 29, 2019
3,439
5,098
717
I mean, if we're talking about "letting gays have one thing", simple search on this site shows about 23 pages of gay-oriented games (with any female-tags excluded from the search). And when you add "trap" to it? Only 3 pages remain. And is not even that these are all trap-oriented games, it's just the games that inculde at least one trap character.
Let gays enjoy their gay games, let Trap Lovers enjoy their trap games.
You don't see us gay complain in your trap games, why can't you do the same courtesy, rather than invading gay game thread to demand we meet your needs?

If you haven't realised, every single one of them serves a totally different audience.
Not to mention Having a 'gay' tag doesn't mean there's gay content for gays,
while "having a 'trap' tag" guarantees there's at least one trap.
 

Grizloy

Member
May 3, 2019
461
852
258
Let gays enjoy their gay games, let Trap Lovers enjoy their trap games.
You don't see us gay complain in your trap games, why can't you do the same courtesy, rather than invading gay game thread to demand we meet your needs?

If you haven't realised, every single one of them serves a totally different audience.
Not to mention Having a 'gay' tag doesn't mean there's gay content for gays,
while "having a 'trap' tag" guarantees there's at least one trap.
Wow, calm down. I'm enjoying this game for what it is and not demanding from it to be something that it isn't. All I did is just mentioned that someone's statement is not exactly correct. No need to go all feral on me for that. Learn how to read and try applying that knowledge to my previous comment.
 

nackedsnake

Engaged Member
Jan 29, 2019
3,439
5,098
717
Wow, calm down. I'm enjoying this game for what it is and not demanding from it to be something that it isn't. All I did is just mentioned that someone's statement is not exactly correct. No need to go all feral on me for that. Learn how to read and try applying that knowledge to my previous comment.
I'm perfectly calm, just like to call out stupid comment when I see one, nothing personal ;)
You better learn how NOT to appeal to Emotion when you make stupid comment, it won't make it less idiotic :KEK:
 

ejmuerte

Well-Known Member
Sep 24, 2018
1,468
871
304
Changelog:

- Updated Animation Viewer to include boss monsters
- Polish and fixes for Goblin Encampment
- Adjusted the layout of the goblin encampment to push the player up to the tree village
- Adjusted some encounters in the goblin encampment to hopefully engage the players more
- Fixed issues where certain kills would no longer give exp
- Increased exp rewards in the goblin encampment
- Updated and tweaked a bunch of equipment properties
- Fixed issue with Lyric unable to equip mage related armor
- Buddy's BJ scene should set hero back to whatever form he was in before, this is still mostly a placeholder since anthro forms don't have good BJ animations
- Added the missing reward for completing the goblin encampment mission
- Polish and fixes for Storm Cliffs and Dragon Fortress
- Expanded on Lyric's story in the grotto camp (WIP)
- Updated environment art in a few places
- Updated some room connections in the grottos in an attempt to make them more intuitive
- Removed extra stairs room in the dragon dungeon that may have been confusing
- Fixed some transitions in the dragon fortress to be locked/unlocked depending on their appropriate state and make things more clear
- Fixed levers and gates in the dragon dungeon to be animated
- Fixed issue with some treasure chests that were meant to contain multiple items but did not
- Adjusted treasure chest loot and the locations and properties of some weapons
- Adjusted the properties of many of Lyric's bows to be used in a variety of situations
- Weapons can be swapped in battle, this is a bit experimental still (RB/LB on the item menu or PgUp/PgDn on keyboards)
- Increased exp and gold rewards from lizardmen, particularly hoplites
- Added a few new attacks to lizardmen
- Added visual effect for drain attacks, HP drain, MP drain and Gene drain
- Fixed issue with checkpoints not being set when loading the game which resulted in retreats setting the player back to the start of the dungeons
- Fixed issue with battle results popup causing the player to fall through the floor when thrown in the dungeon cell (The popup was not meant to appear)
- Changed the party position at the end of battle to be set to hero's current position
- Added void recovery triggers to all areas
is the final boss finish already or no?
 

Viet9999

Active Member
May 26, 2024
531
598
179
is the final boss finish already or no?
Message/Answer from Discord when someone asks the dev when the game comes out on Steam:

several months at least
final dungeon needs to be finished
final boss
any monsters I want to add for final dungeon
all existing monster scenes need to be finished
opening of the game and ending of the game
finishing all the UI bits
plus all the polish
 
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4.30 star(s) 19 Votes