Rename the folder to " Monstergirl_Town_Demo " instead of the Japanese name.So how do you get this thing to run? I double click the .exe and this pops up
View attachment 2675195
View attachment 2675196
'cause that game's demo felt 80% complete, there wasn't much added to the full game because of that. Also a lot of that game's elements were pretty frustrating and rng-based dragged down by stamina management on top of that.But the demo of that other game with the kid stuck in school with the famous ghost stories girls was a lot more difficult. Here you can literally just stay still and nothing will happen. The girls have extremely poor vision. It's definitely more of a proof of concept than a demo that shows gameplay.
Yeah I know that. I was about to comment about the harpy lady who looks great. I don't see why an observation that the current version of the game (aka its proof of concept demo) is really easy is somehow controversial. Hiding in a locker isn't even necessary, you can just drop your decoys until all the girls are gone.'cause that game's demo felt 80% complete, there wasn't much added to the full game because of that. Also a lot of that game's elements were pretty frustrating and rng-based dragged down by stamina management on top of that.
This game is also in its really young stages, it's slightly over 3 months into development and is clearly just a framework for things to come. If you checked their last ci-en post, they're already planning to make enemies that draw the protag out of lockers, so just hiding in one place will not be possible next update.
Oh no I agree, it is easy with or without locker abuse. Items respawn when you leave rooms so you can hang out right outside the starting area for easily obtainable bottle things, and monsters just don't spawn fast enough to cause you any trouble.Yeah I know that. I was about to comment about the harpy lady who looks great. I don't see why an observation that the current version of the game (aka its proof of concept demo) is really easy is somehow controversial. Hiding in a locker isn't even necessary, you can just drop your decoys until all the girls are gone.
Regarding the RNG and stamina management, it looks like this game will actually have elements of that. We'll have to see if the developer bumps up the difficulty though.
We talking about afterschool tag? The piano girl was stupid hard until I realised her audio is directional, dunno how you find her otherwise... Personally I liked that game a lot, this one seems to be going the same direction... Though I think everyone can agree it's significantly easier than even the first hour of afterschool tag so far. It IS a demo, so it's just something to note.Oh no I agree, it is easy with or without locker abuse. Items respawn when you leave rooms so you can hang out right outside the starting area for easily obtainable bottle things, and monsters just don't spawn fast enough to cause you any trouble.
But with that said I don't think making the game difficult is that important for a nsfw title. H-content variety should be top priority, then difficulty should be added sparingly unless you can be bothered to set up difficulty sliders. Still though, whatever difficulty they end up piling on I just hope it's nothing like that piano girl and her dumb game of hide and seek.