Unity Monsters Abyss: Operation [v3.0] [Wataru Nagai Magic Cave Tei]

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Untamed

Well-Known Member
Mar 8, 2018
1,022
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In that case, it may be worth it to check Stage 1 as well, and see if its had its stability issues fixed
 

gjjfff

Newbie
Nov 12, 2022
17
44
It should be that one, yes. If you go back to the post where you bought it from, it seems like there is a new version attached with the new scenes.
You are right, apparently there was content added for the boss. Here's the updated version

In that case, it may be worth it to check Stage 1 as well, and see if its had its stability issues fixed
How? i don't think any versions with stage 1 unlocked have been updated since.
 

Untamed

Well-Known Member
Mar 8, 2018
1,022
1,089
How? i don't think any versions with stage 1 unlocked have been updated since.
I was thinking Just in case, since Stage 1 is kinda buggy, even in the completed(-ish) version of it I have.
Speaking of which, why does the OP only have a download for Stage 2 on it?
 

gjjfff

Newbie
Nov 12, 2022
17
44
Speaking of which, why does the OP only have a download for Stage 2 on it?
I guess its made that way so people buy versions contaiting previous stages too.
Anyways, i found a way to enable stage 1 in the latest release, this is what you need to do:

1. Get yourself a .dll decompiler, i used dnSpy
2. Open the folder where the game is located and go to MonstersAbyss2.5\MONSTERS ABYSS Ver0.21017_Data\Managed and locate a file named Assembly-CSharp.dll
3. Open the assembly.dll file in DnSpy, i recommend making a copy of the original file just in case.
4. Open the explorer like this:
1723064451632.png
5. Scroll down the list and search for "stageUIcanvas"
6. Once there, change the code as seen in this image:
1723064558656.png
Not sure if stage 1 and stage 2 object need to be set to active(true) for this to work, but i'd set them regardless.
7. Save the changes and start the game.
8. If done correctly, you should have five buttons on this screen:
1723064777746.png
Congratulations, you can now play both stages in a single executable.
 
Last edited:

gjjfff

Newbie
Nov 12, 2022
17
44
I noticed that in Alakune's battle menu, there's a green debug button. Is there a way to enable that for all encounters?
The answer is yes and no, looking around, seems like the button is coded around alakune's second battle, however, with some tinkering you can copy the code used and make it work for other enemies: 1723129180848.png
the button itself does nothing as it's still pointing towards alakune's set of commands, so pressing it gets you stuck. You need to point its data to a valid argument, in this case i used g escargot's energy drain event:
1723129282762.png
the buttons have alakune's event text, however they trigger escargot's events instead.
so yeah, you can do it but its not worth it, might as well just watch the scenes normally.
 

gjjfff

Newbie
Nov 12, 2022
17
44
It said it was added as a trap separately here:


So I don't think you get it during the boss fight
It was added in the last version, the fight goes like this: masquerade (the animation you're looking for) -> anal -> vore
 

CobaltBlue0222

New Member
Jun 23, 2022
9
5
Not sure if stage 1 and stage 2 object need to be set to active(true) for this to work, but i'd set them regardless.
as someone who use Unity in daily basis, the menu code is hardcoded to disable stage 1 and 2, though the menu and the content is still there... by setting both object to true you reverse the hardcode. so yeah, set both to true
 
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TPS_SP

New Member
Feb 12, 2022
1
0
I guess its made that way so people buy versions contaiting previous stages too.
Anyways, i found a way to enable stage 1 in the latest release, this is what you need to do:

1. Get yourself a .dll decompiler, i used dnSpy
2. Open the folder where the game is located and go to MonstersAbyss2.5\MONSTERS ABYSS Ver0.21017_Data\Managed and locate a file named Assembly-CSharp.dll
3. Open the assembly.dll file in DnSpy, i recommend making a copy of the original file just in case.
4. Open the explorer like this:
View attachment 3908955
5. Scroll down the list and search for "stageUIcanvas"
6. Once there, change the code as seen in this image:
View attachment 3908961
Not sure if stage 1 and stage 2 object need to be set to active(true) for this to work, but i'd set them regardless.
7. Save the changes and start the game.
8. If done correctly, you should have five buttons on this screen:
View attachment 3908968
Congratulations, you can now play both stages in a single executable.
this is old as hell but how do you get the english text
 
3.80 star(s) 5 Votes