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someonebody42

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I wonder if there's a way 2 make the game over not be from H-Scene? X3
Dat is wat annoying meh the most, if enemy catches U, U don't escape in time, U get "SEGed", and have 2 start all over. TwT
Why not make it where after enemy climax's they let U go 4 x amount of time while be stunded from the climaxing in the open world? ?w?
And U also looses sum HP (like PMHP-80%=-PCHP%). :3
Dat would be great. X3
do you have to make several drafts while writing like this or is it like second nature at this point?
 
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Artix0

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Artix0
I wonder if there's a way 2 make the game over not be from H-Scene? X3
Dat is wat annoying meh the most, if enemy catches U, U don't escape in time, U get "SEGed", and have 2 start all over. TwT
Why not make it where after enemy climax's they let U go 4 x amount of time while be stunded from the climaxing in the open world? ?w?
And U also looses sum HP (like PMHP-80%=-PCHP%). :3
Dat would be great. X3
I agree that'd be great, and it's how I would personally design the game! Sadly it doesn't seem possible, even for the expert coders amongst us.

I only really have experience in modding Art rather than Code, but JoeTermin who is much more knowledgeable than me on the subject had this to say:

not possible I'm afraid. As a workaround you can use the savestate feature to teleport back to where you died.
And some further context from mk40:

Not happening I'm afraid. I've asked a few weeks ago (in DM) if it was something doable and it's not the case (or at least it would be extremely complicated to achieve). The way the non-game over works with the Incufly relies on a unique codes specifically made for this enemy, so it's not a matter of just toggling a value for the non-game over system to work with other enemies unfortunately.

To put it simply, if the game code was fully accessible from the data.win file, a lot could be done "easily" (in comparison to how it currently is). But as everything is packed into the .exe file, it requires a ton of work (and time) to mod this game.
 

Artix0

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Is this the final version? If it is, I'm planning to replay the game. :)
Hahaha I wish!! Alas, there is yet a long way to go :BootyTime:

I've been meaning to list all the scenes for a while, I think this should be pretty much all of them.

I seem to be approaching halfway, or thereabouts? :coffee:

Complete / Coming in v0.4:

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Incomplete:

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Unused, but I will potentially incorporate into a future 'Clothed Sex Mod' and/or 'Alternate Scene Mod':

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Unused, and probably won't colour:

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Artix0

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i keep getting this error message every time i tried to save, is this supposed to happen?
Definitely not supposed to happen. Did you download the unmodded v3.1.3 from one of the links in the OP? Maybe try deleting the whole thing and redownloading, perhaps from another link.
 

AkagiVoid

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I agree that'd be great, and it's how I would personally design the game! Sadly it doesn't seem possible, even for the expert coders amongst us.

I only really have experience in modding Art rather than Code, but JoeTermin who is much more knowledgeable than me on the subject had this to say:

And some further context from mk40:
I see, IDK if those two know dat theres a decompiler out dar called link: " " which is wat I use 2 look into the game with a "data.win" file. X3
And I didn't seem 2 have 2 many problems when editing codes and other aspects of the game, but since my skill are lacking in the coding department by a lot because I deal with Nodes not Codes. >w>
 

derakino999

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I see, IDK if those two know dat theres a decompiler out dar called link: " " which is wat I use 2 look into the game with a "data.win" file. X3
And I didn't seem 2 have 2 many problems when editing codes and other aspects of the game, but since my skill are lacking in the coding department by a lot because I deal with Nodes not Codes. >w>
bro you can't edit code with undertalemodtool that's a lie and you know it XD
you can edit assets, rooms, enemies, enemy placement, CGs, stuff like that
but not code
 

Artix0

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Do you know what tool they used to color mod the game? :ROFLMAO:
I use to do the art,

And then I use to edit the data.win with the coloured sprites.
 

Mod Learner

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I use to do the art,

And then I use to edit the data.win with the coloured sprites.
I know, it's not actually question. I mean he recommends exactly the same tool that used for color mod. Sorry for my bad English.
(Actually the only tool that able to unpack the *.win file availed I know so far)
 

Artix0

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I know, it's not actually question. I mean he recommends exactly the same tool that used for color mod. Sorry for my bad English.
(Actually the only tool that able to unpack the *.win file availed I know so far)
Ahhh sorry haha I didn't realise you were saying it in reply to Akagi's comment :KEK:
 

FeLisk

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Oct 17, 2017
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Developer really hates it's players, eh?
Played as Sasha for a few hours

- No heal on saving points
- long dungeon segments without save with a high possibility of game over in a few seconds
- annoying SP mechanic
- non intuitive paths
- wrong inputs happens frequently
- MC hitboxes are mind-blowing (in a bad way)
- a few times jumped off the stage and insta died
- the controls feel weird even after recalibrating
- interface is freaky and slow on clicks
- final nail was that I died while looting something, freakin wyvern just fireballed me from the other room through a wall while I was trying to skip a loot menu

Dev must not make a hentai game but another Boshi or Cat Mario
 

Artix0

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Played as Sasha for a few hours
You played hard mode for a few hours

...did you play Nyx at all?

All your feedback is just about Hard Mode being Hard (which is totally valid, yeah it's a punishing mode)

But you made no mention of whether you've played the other mode or not lol ;)
 
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AkagiVoid

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bro you can't edit code with undertalemodtool that's a lie and you know it XD
you can edit assets, rooms, enemies, enemy placement, CGs, stuff like that
but not code
Update Note: DOES NOT WORK ON YoYo compiled games with code embeded into the EXE. TwT
1736191997061.gif
Because I was able 2 change codes in FlowerWitch. :3
Proof:
1736192396685.png
HP and MP use 2 be 100 default. :3
 
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AkagiVoid

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Hahaha I wish!! Alas, there is yet a long way to go :BootyTime:

I've been meaning to list all the scenes for a while, I think this should be pretty much all of them.

I seem to be approaching halfway, or thereabouts? :coffee:

Complete / Coming in v0.4:
...
I would also like 2 get a hold of the v0.4 when its done so I can add sum features 2 it. :3
(Like X-Ray fetish since I got like 37 packs of X-Ray images ripped from games or found online, 4 those dats into dat sort of thing. X3 )
 

derakino999

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Sep 30, 2017
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View attachment 4416830
Because I was able 2 change codes in FlowerWitch. :3
Proof:
View attachment 4416867
HP and MP use 2 be 100 default. :3
you can edit code in games that do not use yoyo compiler
try opening MR's data.win, it gives you that warning

Developer really hates it's players, eh?
Played as Sasha for a few hours

- No heal on saving points
- long dungeon segments without save with a high possibility of game over in a few seconds
- annoying SP mechanic
- non intuitive paths
- wrong inputs happens frequently
- MC hitboxes are mind-blowing (in a bad way)
- a few times jumped off the stage and insta died
- the controls feel weird even after recalibrating
- interface is freaky and slow on clicks
- final nail was that I died while looting something, freakin wyvern just fireballed me from the other room through a wall while I was trying to skip a loot menu

Dev must not make a hentai game but another Boshi or Cat Mario
we have enough piss easy h games as it is
that being said some of your points are just factually wrong, wrong inputs don't happen check your keyboard or controller, hitboxes are fine, jumping off the stage takes away hp but doesn't kill you
wyverns do have cheapshots that shouldn't have though, i'll grant you that
but just look any youtube walkthrough game is not unfair
 
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3.10 star(s) 16 Votes