Thank you to everyone that played my game! And thank you for your constructive criticism and ideas!
A lot of the criticism I agree with and that's why I'm refactoring the game while it's still small so that I can have a strong base to build on! I'm also going to drop the model that I currently have and use the Daz Genesis 8 model so that it looks better and I have more freedom to morph the character's tit size.
First, let's take care of the simple stuff, I've placed tickets to remove the femdom tag and the bestiality tag. Thank you to everyone that mentioned it, if you didn't they would have stayed there.
Secondly, I will definitely create a discord, I didn't think people would be interested in it but I'm glad that I'm wrong.
Now for the problems that you encountered with the game itself.
Cool idea. Hope to see it develop more. Already have a lot of issues with models disappearing and can't interact with the 1st capture after getting a 2nd in the cave. But like the concept and models are good.
As I mentioned in a post before I have an idea of what might be causing the models to disappear, but the capture I'm still unsure. I'm going to test and see if I can make it happen on my machine.
settings have frame limits uncapped by default. I suggest capping it to whatever your norm is to avoid 100% gpu usage
By default, I set the frames to be uncaped since it worked better on my machine but that was the wrong move and I'm going to start capping it. Thank you!
Love the initial concept, not sure how you're gonna work a brothel sim into this. I did run into a bug, where sometimes the camera would exit the cave, but the werewolf wouldn't, resulting in a soft lock.
Like the concept, the camera control follows your werewolf when you right click, but once the werewolf turns a corner the camera no longer follows, so you have to manually follow with wasd, it works but its extremely frustrating, would be great if wasd controlled the werewolf and not the camera, that's my only criticism, the rest is very promising and look forward to seeing more
Love the initial concept, not sure how you're gonna work a brothel sim into this. I did run into a bug, where sometimes the camera would exit the cave, but the werewolf wouldn't, resulting in a soft lock.
Ok so first, the camera is free to move around because the werewolf is not going to be the only character that you control, I did this because I want to capture slaves, turn them into servants and then control them kinda like
The Magus Lab, tell them to move to a room and wait for a client or go do a menial task like chop wood to build more rooms.
So I added the ability to focus back on the werewolf and start following with F.
I see that a lot of people are having difficulty with the controls, so my next release will have a tutorial but for now, I'm going to put the controls on the OP.
I tried it, and it is quite good. But the future "brothel" part looks kinda strange and out of place to me.
From what I saw, I think a sandbox style is more fitting here. Something like this:
Premise: you play as a werewolf in the woods, live in a cave and there's a town/village nearby with random generated humans.
For sandbox you go first with mechanics and then implement elements that satisfy them.
1. You have hunger need meter. To satisfy it, you need to get food. So you need to hunt (so there are wild animals to hunt) or to steal (so there are food stalls or something in the village. More risky, more reward) or to eat humans.
No food = game over/drain hp then game over/...
2. You have sex need meter. To satisfy it you need to have sex. Options again.
a) Breeding wild animals (already here 1.) gives only as portion of the meter never fills to full.
b) Humans from the village (already here from 1.) Different human types (farmer/guard/...) have different difficulty to defeat them.
The lower the sex meter, the bigger are debuffs on your character, the weaker he becomes. So at 0 meter you can't defeat guards and must first stick to farmers/animals to rise it.
3. Settlements have danger meter. Defines how much residents are aware of the werewolf nearby. Start at 0 (unaware).
As the meter increases, there will be more guards, patrols, villagers won't go far from houses and such. So it is harder to capture them.
The meter increases depending of your actions. Someone sees you and escape: 20/100; Someone abducted: 5/100, and so on.
To reduce the level, residents must believe the werewolf is dead or left the area.
Options:
a) Kill another werewolf and drop its corpse near the village. So there must be other werewolves nearby. One will appear randomly, hunt/breed some animals and leave the area.
b) don't know
4. Now to play around those 3 meters, you add other elements.
a) Capture humans to have them in your cave for free sex (easy raise sex need) anytime.
aa) But you need to feed them there, so back to 2. where you need to get food.
b) Capture animals to breed them for a little sex need raise and as a food reserve.
c) To hold captured ones, you need to create/steal cages. So cages in the village or make from sticks or something.
Something like this. You create the core mechanics -> they define the basic playing loop -> you add more elements to it.
Thank you for your detailed message! I'm definitely going to be doing a lot that you say especially point 3. The brothel is going to be the main loop but the village invasion is going to be a lot more fun with these ideas. However, I'm not going to add the need for sex to the werewolf but will definitely add it to the slaves!
I expected a lot of crashing but this game actually runs pretty smooth. Some Bugs I encountered chars getting invisible sometimes and the cage in the middle gets bugged. When I place a bitch in there you can't get her out again.
Too bad this doesn't have COOMING and knotting animations yet. Also BJ animations need some work.
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Thank you for bringing this to my attention, I have morphs for the throat bulging but don't know why they are not active, I just need to turn them back on.
The invisibility problem do they go invisible on the stairs? And do they stay invisible?
The one where you can't remove the char I can't seem to be able to recreate... But I still have a small idea of what needs to be changed so it works better.
Well lets go over some stuff;
- if you have a sfx/voice/Ui soundslider, please let it play some sound when changed
- if you use some uncommon/creative choice with the controls, it will be adviced to give a short explanation at the start
- would like to test more of the game but my wolf is not even able to leave the cave, but my camera can
gave it a bit more tries, by all ,love please reconsider you controls
- the town is rather easy to miss
- the actors are not facing each other while fighting and are punching air until someone falls over
- if outside of the cave; letting the wolf enter only teleports him but not the camera
- clicking "grab" on a downed girl from a distance and then clicking to move changes the position of the girl
Thank you for the game design tips! And for the bugs that you mentioned, I'm going to be refactoring the game and a lot of them will be squashed! Especially the AI stuff.