exactly how
joelurmel told ya here:
then:
define mc = Character($ player_name {size...........})
define mom = Character($ mom_name {size.....})
And just use ONE sayer for each character. If you want to additional show the current mood the character has, just write it at start of the Textline instead if defining an extra sayer.
like:
mc" *Angry* But [mom_name] ... It wasn't i, who did this!"
mom" *in slightly rage* Well [player_name], i don't care. Go and see [girl_name] and ask her about"
mc" *SIGH* ok, [mom_name] - i will do"
=> so there would be the 2 sayer "mc" and "mom". Player's own chosen name would be stored in "player_name" whilst mom and girl would be stored in "mom_name" and "girl_name".
Note: the "[ ]" are used to put stored names within the displayed text.