Unity Completed Motel Bondage [Final] [alex8778]

2.00 star(s) 2 Votes

BaasB

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Overview:
You were bound by robbers in a motel. Get to the knife to cut the ropes with which you are tied.​

Thread Updated: 2020-04-11
Release Date: 2019-08-10
Developer: alex8778
Censored: No
Version: Final
OS: Windows
Language: English
Genre:
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Etar

Active Member
Jul 17, 2017
849
1,383
I think submissive men/women are more creative than dominant men/women.. Thats the only reason I see for all the more interesting games usually being from perspective of someone thats on the receiving end of someone dominant's displeasure/pleasure.
Same deal with mods, when ever I find an interesting mod for games like Skyrim that are R-rated, its usually about (you) the character getting dicked over instead of putting you in the position of the one that dicks around ^.-

Same deal with this game, why wouldnt we be put in the position of the robber that ties the big breasted girl down instead of making yet another game where the only way to get any sort of sexual pleasure is to basically lose the game by getting caught?
 

3lfscout

Member
Jan 8, 2018
412
532
I think submissive men/women are more creative than dominant men/women.. Thats the only reason I see for all the more interesting games usually being from perspective of someone thats on the receiving end of someone dominant's displeasure/pleasure.
Same deal with mods, when ever I find an interesting mod for games like Skyrim that are R-rated, its usually about (you) the character getting dicked over instead of putting you in the position of the one that dicks around ^.-

Same deal with this game, why wouldnt we be put in the position of the robber that ties the big breasted girl down instead of making yet another game where the only way to get any sort of sexual pleasure is to basically lose the game by getting caught?

It's about diversity.

What you can do in RL vs. what you can do only Virtual.

Looked outside recently?
Now if I was a hot chick in Real Life with toilet paper as cargo I wouldn't even travel outside the sewers, because I 100% would get way more than just some tying up if I was seen.

But I am not - on the contrary, am a dicker RL, I have an always ready car trunk, a secure hideout, basement, etc.
What's stopping me from doing some dicking around?
Noone and nothing.

But because I CAN, because I have all the tools at my disposal, it makes it "ordinary"
And ordinary is boring.

That's why diversity.
 

Etar

Active Member
Jul 17, 2017
849
1,383
It's about diversity.

What you can do in RL vs. what you can do only Virtual.

Looked outside recently?
Now if I was a hot chick in Real Life with toilet paper as cargo I wouldn't even travel outside the sewers, because I 100% would get way more than just some tying up if I was seen.

But I am not - on the contrary, am a dicker RL, I have an always ready car trunk, a secure hideout, basement, etc.
What's stopping me from doing some dicking around?
Noone and nothing.

But because I CAN, because I have all the tools at my disposal, it makes it "ordinary"
And ordinary is boring.

That's why diversity.
... You're an odd duck, arent you?
 

Solid Sender

Newbie
Feb 9, 2020
31
47
Your rationale and description about the benefits of diversity are disturbing. I hope you don't think any of that actually is normal or expected in RL. Glad that at least you find the prospect boring.
 
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Centrophy

Active Member
Dec 2, 2017
865
1,021
10 Levels. 1 Map.
No unlockables except maybe taking the underwear off. Not sure if that was unlocked from the beginning.
Every level is find the knife by hopping around and wearing out your space bar.
Darkness levels are super annoying.
No ending at all, just a simple 3 screen prologue.
Cinderella Escape (https://f95zone.to/threads/cinderella-escape-r18-hajime-doujin-circle.7005/) is a better BDSM escape game or Skyrim really.

I don't want to comepletely poopoo this game but it's not amazing. It's a neat concept that needed a whole lot more.
 

look_skywalker

Active Member
Oct 13, 2019
614
992
This is nice. I'd also love an update for the author's other game, Bondage nightmare, that one's got more diversity in gameplay, although the premise is similar.

My thoughts on why these games are played from the sub's perspective rather than a dom's, is because it's the best way to focus the game on struggles in bondage and escape. Without adding other elements and devices to the game the gameplay from the robber's perspective would be much simpler and more boring. It'd basically make the game more of a movie, where you tie her up and watch her sturggle. But we've already got real porn for that.
 
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deidra vg

Newbie
Mar 22, 2018
16
78
I think submissive men/women are more creative than dominant men/women.. Thats the only reason I see for all the more interesting games usually being from perspective of someone thats on the receiving end of someone dominant's displeasure/pleasure.
Same deal with mods, when ever I find an interesting mod for games like Skyrim that are R-rated, its usually about (you) the character getting dicked over instead of putting you in the position of the one that dicks around ^.-

Same deal with this game, why wouldnt we be put in the position of the robber that ties the big breasted girl down instead of making yet another game where the only way to get any sort of sexual pleasure is to basically lose the game by getting caught?
Personally, I think it's more about an in-depth perspective from the one getting dicked that's more arousing. For me who is dominant in my relationship, getting to see the mindset of a submissive character would surely provide a different experience plus I get to be the one to decide that character's fate.
 

Anon4321

Conversation Conqueror
Jun 24, 2017
6,953
5,507
Interesting, definitely has potential to expanded upon, but get monotonous as you go along and which cause me to quit the game when I got to the level where you are Blindfolded, no hints and the doors are locked. I just could go through the process any longer.
 

Beggarman

Member
Jan 14, 2018
411
750
I think submissive men/women are more creative than dominant men/women.. Thats the only reason I see for all the more interesting games usually being from perspective of someone thats on the receiving end of someone dominant's displeasure/pleasure.
Same deal with mods, when ever I find an interesting mod for games like Skyrim that are R-rated, its usually about (you) the character getting dicked over instead of putting you in the position of the one that dicks around ^.-

Same deal with this game, why wouldnt we be put in the position of the robber that ties the big breasted girl down instead of making yet another game where the only way to get any sort of sexual pleasure is to basically lose the game by getting caught?
I think most games just play into the submissive fantasy a bit easier:

Story & Choice - put simply, Sub games tend to have a limit by design on what you can do, because you're not the one in control of the overall situation. Like, maybe you can choose to obey or resist when a captor wants you to suck their dick in a scene, but you're still probably gonna suck dick. The Dom character has all the control, and if you're portraying a game from the Dom perspective, you have to be able to account for as much of what the player wants to do, or give a good reason as to why you can't do that. Because the work goes up exponentially, that tends to either lead to shallow games with lots of choice, or limited choice with lots of detail and a fleshed-out MC who isn't just a player insert (if done well anyway).

Rewards - If you lose in a sub game, you see sex content, and if you win, you usually progress on to see a new or different kind of sex content. Just playing and not losing also tends to be a nice bit of buildup because of all the risks you take and the act of struggling onwards. Like, here - I'm betting this has a slightly awkward control scheme like his last game did, and that's intentional, because it feeds in to the restrictive feeling you should be getting from bondage.
On the other hand, games where you play as a Dom rarely give you content for losing. Or, worse (for people wanting Dom content anyway), you get Sub content instead. I'm not really into Dom stuff so I may be wrong here, but struggling towards Domming someone and failing multiple times doesn't seem to be that attractive in that fantasy. And, if you're too powerful, there may not be much actual "game" to play. So, I think people bother with unique mechanics less, and just go straight for a "you win, now fuck" sort of thing.
That said, I think I could see how a good game could be put together - say, a game where you have to carefully plan out a kidnapping against someone powerful, or something where you play like a horror movie villain and try to scare the victim as much as possible before you make your move, but I feel like it'd need to be done to a VERY high quality, by someone who really gets that kink, and still need plenty of cases where you get sex content.

Anyway, *ahem*, back onto this game: I'm expecting this to be pretty much the same as the last; Interesting premise and probably fun to struggle with for a few minutes, but I'm guessing no real sex content again and I don't think it's going to be built up enough for the gameplay to be properly erotic. If I haven't come back to edit my comment, then I'm probably right.
 

Sokje123

New Member
Mar 17, 2019
3
2
Good for 20 minutes, after that it gets boring. It needs rewards to keep playing. The loss of underwear should of been a reward/unlockable. I was hoping for toys, nip clamps or perverts in the locked room but turns out all level are just more of the same.
 

Arkady

Member
May 15, 2018
222
409
Well, unlike Bondage Nightmare, this one has controls that actually make sense. Too bad that this time around, the levels are boring as watching paint dry.

Maybe for his next project, the developer could cherry pick and combine the best ideas from his previous projects. That could result in a stellar game, actually.
 

Etar

Active Member
Jul 17, 2017
849
1,383
Personally, I think it's more about an in-depth perspective from the one getting dicked that's more arousing. For me who is dominant in my relationship, getting to see the mindset of a submissive character would surely provide a different experience plus I get to be the one to decide that character's fate.
My point wasnt about what the draw was. Its that it basically rewards you for failing.. A lot of games only let you see the naughty stuff if you decide (or get forced, depending on your skills) to fail. As a gamer AND a dominant male whos been dominant for a good many years at this point, it goes against everything that I enjoy. I dislike doing the same shit over and over just to see all the fail states. I play games to progress, not to collect failures.
 
Last edited:

Etar

Active Member
Jul 17, 2017
849
1,383
I think most games just play into the submissive fantasy a bit easier:

Story & Choice - put simply, Sub games tend to have a limit by design on what you can do, because you're not the one in control of the overall situation. Like, maybe you can choose to obey or resist when a captor wants you to suck their dick in a scene, but you're still probably gonna suck dick. The Dom character has all the control, and if you're portraying a game from the Dom perspective, you have to be able to account for as much of what the player wants to do, or give a good reason as to why you can't do that. Because the work goes up exponentially, that tends to either lead to shallow games with lots of choice, or limited choice with lots of detail and a fleshed-out MC who isn't just a player insert (if done well anyway).

Rewards - If you lose in a sub game, you see sex content, and if you win, you usually progress on to see a new or different kind of sex content. Just playing and not losing also tends to be a nice bit of buildup because of all the risks you take and the act of struggling onwards. Like, here - I'm betting this has a slightly awkward control scheme like his last game did, and that's intentional, because it feeds in to the restrictive feeling you should be getting from bondage.
On the other hand, games where you play as a Dom rarely give you content for losing. Or, worse (for people wanting Dom content anyway), you get Sub content instead. I'm not really into Dom stuff so I may be wrong here, but struggling towards Domming someone and failing multiple times doesn't seem to be that attractive in that fantasy. And, if you're too powerful, there may not be much actual "game" to play. So, I think people bother with unique mechanics less, and just go straight for a "you win, now fuck" sort of thing.
That said, I think I could see how a good game could be put together - say, a game where you have to carefully plan out a kidnapping against someone powerful, or something where you play like a horror movie villain and try to scare the victim as much as possible before you make your move, but I feel like it'd need to be done to a VERY high quality, by someone who really gets that kink, and still need plenty of cases where you get sex content.

Anyway, *ahem*, back onto this game: I'm expecting this to be pretty much the same as the last; Interesting premise and probably fun to struggle with for a few minutes, but I'm guessing no real sex content again and I don't think it's going to be built up enough for the gameplay to be properly erotic. If I haven't come back to edit my comment, then I'm probably right.
I'll post the same comment I gave that Drakevg bloke as well, since it should apply to your response too.
My point wasnt about what the draw was. Its that it basically rewards you for failing.. A lot of games only let you see the naughty stuff if you decide (or get forced, depending on your skills) to fail. As a gamer AND a dominant male whos been dominant for a good many years at this point, it goes against everything that I enjoy. I dislike doing the same shit over and over just to see all the fail states. I play games to progress, not to collect failures.
 
Last edited:
2.00 star(s) 2 Votes