Hvallur
Member
- May 2, 2023
- 260
- 202
- 180
isnt it futa on female?you have the twins scene. they are in the back garden. they ask you to fetch a few items
isnt it futa on female?you have the twins scene. they are in the back garden. they ask you to fetch a few items
The one with the dick is a dude. He's just a twink tho.isnt it futa on female?
On the contrary, it's quite nice having a blindfold that *actually* does something. You have to understand that bondage counts as a niche and having game mechanics that represent it in some interactable way suddenly skyrocket the perceived value of the game for those people.Did they ever fix being blind allowing you to get lost for a solid three hours?
I think you misunderstand how necessary it is to focus on items. These sorts of people get very particular about their preferred method of bondage being implemented.Game doesn't need new items...
nah bro, update the game nowGuys, patience! Normally, game studios create an idea, then go to a publisher, pitch the idea and then get funding.
This is hardly the case here. There's a total of two devs, apparently, working on this in their free time.
So be patient and if you want it to speed up, donate some money on Subscribestar or Patreon. The links you find on page 1.
But in all honesty, I'd rather wait a year with no content trickle and then a fully fledged, good game than a Early Access live service game that gets abandoned after half a year half-assed
this game was created just few months ago broNice game. Is saving not yet added?
Fair. But this demo has a good amount of content so a saving feature is to be expectedthis game was created just few months ago bro
To address what you said specifically, it's hard to believe that you've spent 8 years here and can still write that. Maybe you lived under a rock this entire time, but every single original thought you believe you might have had has been stated and restated ad nauseam in plenty of dead games as well. I don't mean to be disrespectful, but we should be honest with ourselves.Guys, patience! Normally, game studios create an idea, then go to a publisher, pitch the idea and then get funding.
This is hardly the case here. There's a total of two devs, apparently, working on this in their free time.
So be patient and if you want it to speed up, donate some money on Subscribestar or Patreon. The links you find on page 1.
But in all honesty, I'd rather wait a year with no content trickle and then a fully fledged, good game than a Early Access live service game that gets abandoned after half a year half-assed
will we have any anal sex scene in the game in the future bcs there is no anal scene yet in the gameHey, we're gonna be releasing the preview of the 0.1.6 (its really just a new map with under the hood changes, it's a preview, not an update) to the public today, putting finishing touches on a few changes from the previous preview. Not much changed.
We have an update planned for january that makes it more of a game again.
It takes us long because we'd rather do it right now than do it later on when the game has more content in, that feels like a much healthier approach. In the meantime we worked on a lot of things, got a few pipelines nailed down.
What was limiting us in adding new scenes was because.. every character was meticulously crafted but... with different rigs, we couldn't reuse animations or use typical animation workflows beforehand. Now all the characters are humanoid, so we even invested into mocap to speed up that pipeline.
Besides that tons of things changed, especially regarding the movement (it's physics driven now), jiggle stuff (runs on the gpu now), inventory changes (still working on it, but feels slightly more intuitive to manage + has more options like hairstyles, though looks a bit bad right now), added an event log for when you encounter a problem with something, so you can easily report what action caused it (mostly for animation jank), the entire animation system got redone, we're no longer using a proprietary animation engine coded by our programmer (it caused the animation freezes unity's playables API is incomprehensibly bad), added support for facial animations, added support for traps and minigames to get out certain situations like pieces of clothing or aforementioned traps, loading new scenes correctly with transporting the player and many, many more things. Most of those things will be showcased in future updates.
Once again, thank you for understanding that it takes us time.
Edit: Before anyone asks: yes, there is support for saving coded in too, it took me an embarrassing amount of time to get it to work. Also, merry christmas everyone!
Edit2: The preview is out, I'll update the thread in a bit.
Hey, we're gonna be releasing the preview of the 0.1.6 (its really just a new map with under the hood changes, it's a preview, not an update) to the public today, putting finishing touches on a few changes from the previous preview. Not much changed.
We have an update planned for january that makes it more of a game again.
It takes us long because we'd rather do it right now than do it later on when the game has more content in, that feels like a much healthier approach. In the meantime we worked on a lot of things, got a few pipelines nailed down.
What was limiting us in adding new scenes was because.. every character was meticulously crafted but... with different rigs, we couldn't reuse animations or use typical animation workflows beforehand. Now all the characters are humanoid, so we even invested into mocap to speed up that pipeline.
Besides that tons of things changed, especially regarding the movement (it's physics driven now), jiggle stuff (runs on the gpu now), inventory changes (still working on it, but feels slightly more intuitive to manage + has more options like hairstyles, though looks a bit bad right now), added an event log for when you encounter a problem with something, so you can easily report what action caused it (mostly for animation jank), the entire animation system got redone, we're no longer using a proprietary animation engine coded by our programmer (it caused the animation freezes unity's playables API is incomprehensibly bad), added support for facial animations, added support for traps and minigames to get out certain situations like pieces of clothing or aforementioned traps, loading new scenes correctly with transporting the player and many, many more things. Most of those things will be showcased in future updates.
Once again, thank you for understanding that it takes us time.
Edit: Before anyone asks: yes, there is support for saving coded in too, it took me an embarrassing amount of time to get it to work. Also, merry christmas everyone!
Edit2: The preview is out, I'll update the thread in a bit.
maybeUmmm im the only one with pc turning off after running this game?