Unfortunately I did not enjoy the game much in its current state. While the initial premise, character design and visual presentation seemed very good, the implementation of gameplay and erotic content felt quite lackluster to me. The gameplay consists of simple scripted fetch quests with some basic stealth elements in the form of a few roaming guards which were usually easy to avoid, and a nuisance otherwise. It's missing risk and reward situations, ups and downs like when you sneak up behind someone to incapacitate or steal from them (neither of which you can do here).
There is almost no connection between erotic content and gameplay. Somehow the guards are male British constables that beat you with a baton and reset you to a checkpoint, rather than hot cat girls that try to tie you up or lewd you. How does that make any sense for a game that has bondage in the title and has you playing as a mouse girl? The game is at odds with itself because it's trying to be both a stealth platformer (implying high mobility) and a bondage game (implying limited mobility) with no mechanics in place to smoothly transition between these two paradigms in service of gameplay, i.e. enemies applying bondage gear but the player also having means to remove such gear. The bondage aspect seems to be primarily dress-up rather than anything interactive or dynamic and as a result the quests feel very static and predetermined (e.g. when you wear the dog suit you only get quests you can finish in the dog suit, essentially turning the game into a degen version of Stray)
The gameplay doesn't feel good enough on its own, you have no defense or tactical options so when spotted you just run away or abuse the AI, that's it. There are toys in the game but there's no arousal mechanic either. Then you get random sex scenes after doing quests, but it doesn't redeem the actual gameplay where you spend most of your time and which is devoid of eroticism and revolves around avoiding British constables.