4.10 star(s) 41 Votes

MissFortune

I Was Once, Possibly, Maybe, Perhaps… A Harem King
Respected User
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Aug 17, 2019
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Was it just a bug or did I really go some different way? I assume this last animation is with Fame.


View attachment 3779984
That was my bad. I'll be adding unlock variables at the beginning of Episode 3 for the ones that are bugged. Will also be changing the placement of said unlock variables in future releases to avoid this. Sorry about that. :)
 

Ohvidente

Member
Feb 20, 2024
265
154
That was my bad. I'll be adding unlock variables at the beginning of Episode 3 for the ones that are bugged. Will also be changing the placement of said unlock variables in future releases to avoid this. Sorry about that. :)
No need to worry, I was just wondering if I missed a scene, congratulations on the game and I look forward to the next updates.
 

「HOLLOW」

Newbie
Dec 15, 2017
96
170
Last week I've played through WWJK and MTC back to back after discovering them and really enjoyed it. Absolutely loved the characters and the recruit/NIL setting.

I'm much more of the hoops guy, but some yank football facts were really great, like Saban and Mahomes' wife(what ever that bitch's name is) trash talking :LUL: and even DW4 topic was refreshing to read, especially after reddit echo chamber that doesn't understand a thing. Kinda missed opportunity to call Clemson Clempsen :LUL: I know plenty of Clemson's fans hate how commentators mispronounce their name.

Was really nice to see Rainn from WWJK make an appearance, any chances Reagan escapes indefinite hiatus and moves to MTC? Reagan and Fame both have easily top 5 looks of any AVN.

Also, I've wanted to ask about WWJK,
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Anyway, fantastic game, improved on every aspect of your first game, keep grinding and I'm sure you'll reach the top.
 

PickerLewd

Well-Known Member
Dec 22, 2022
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Really? I had no idea you had to play the previous game to get the story. I thought MTC was a standalone game :oops:.
 
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MakkAnzy

Maverick
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Jun 20, 2024
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Really? I had no idea you had to play the previous game to get the story. I thought MTC was a standalone game :oops:.
I don't think you need to play the previous games to get this story. It would be nice for some details for the perfectionists amongst us. But it is not necessary.

So far I've only seen some references and 1 or 2 characters from We Were Just Kids, and the MC's last name, Spenser, matches that of the two main characters in Playing Judas.

Some people even theorised that the MC's parents who died in that car accident (wrapped around a tree) while under influence are in fact one or both of the MCs from Playing Judas. I'm not sure what to make of that myself and I think that game was never finished so there is no way to know for sure...

Other than that, it is largely a stand alone story so far, so dive in and enjoy.:cool: (y)
 
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「HOLLOW」

Newbie
Dec 15, 2017
96
170
Some people even theorised that the MC's parents who died in that car accident (wrapped around a tree) while under influence are in fact one or both of the MCs from Playing Judas. I'm not sure what to make of that myself and I think that game was never finished so there is no way to know for sure...
Holy, I didn't even notice there was another game before WWJK, but now that you mentioned Ryan(MC) Spencer's parents it got me thinking. In WWJK Logan(maleMC) had anger issues AND step-father. In MTC Ryan already shown the same anger issue protecting his family, same as Logan. Even their "victims" were left in similar state.

Is there a chance that Ryan and Logan share the same father? :illuminati:
 

MissFortune

I Was Once, Possibly, Maybe, Perhaps… A Harem King
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Game Developer
Aug 17, 2019
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Has anyone downloaded the Windows version of the game and was unable to unzip/denied permission? Getting a report on Itch, and this is the first time I'm hearing of something like this. I'm 90% sure it's on their side in some way as I've literally gotten no other reports of this. Just wanting to do my due diligence on it, though. But if you have gotten the issue (and since nobody's said anything, I'd be assuming you've gotten it fixed or just didn't care enough to say anything.), were there any error messages? RAM constraints/lack of storage space?

Feel free to DM if you'd rather stay private. :)
 

Mommysbuttslut

Forum Fanatic
Feb 19, 2021
4,011
9,750
Has anyone downloaded the Windows version of the game and was unable to unzip/denied permission? Getting a report on Itch, and this is the first time I'm hearing of something like this. I'm 90% sure it's on their side in some way as I've literally gotten no other reports of this. Just wanting to do my due diligence on it, though. But if you have gotten the issue (and since nobody's said anything, I'd be assuming you've gotten it fixed or just didn't care enough to say anything.), were there any error messages? RAM constraints/lack of storage space?

Feel free to DM if you'd rather stay private. :)
I haven't had it with this game but I've had it with one or two other games before. Had no issue unzipping with 7-zip when it happened though so maybe they should try unzipping the archive with either 7-zip or winrar.
 
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Old Grumpy Wolf

Devoted Member
Jul 17, 2021
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Has anyone downloaded the Windows version of the game and was unable to unzip/denied permission? Getting a report on Itch, and this is the first time I'm hearing of something like this. I'm 90% sure it's on their side in some way as I've literally gotten no other reports of this. Just wanting to do my due diligence on it, though. But if you have gotten the issue (and since nobody's said anything, I'd be assuming you've gotten it fixed or just didn't care enough to say anything.), were there any error messages? RAM constraints/lack of storage space?

Feel free to DM if you'd rather stay private. :)
No issues on my end.
 
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PickerLewd

Well-Known Member
Dec 22, 2022
1,495
1,500
Has anyone downloaded the Windows version of the game and was unable to unzip/denied permission? Getting a report on Itch, and this is the first time I'm hearing of something like this. I'm 90% sure it's on their side in some way as I've literally gotten no other reports of this. Just wanting to do my due diligence on it, though. But if you have gotten the issue (and since nobody's said anything, I'd be assuming you've gotten it fixed or just didn't care enough to say anything.), were there any error messages? RAM constraints/lack of storage space?
No problem with the old reliable Winrar :love:.
It was almost certainly a corrupt download that didn't contain the full file, maybe they downloaded it on a public PC that has protection, etc.
 
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Naps-On-Dirt

Member
Dec 7, 2023
140
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I liked it so far but it needs a proofreader, there are quite a few incorrect word choices that would get by a spellcheck. Passed for past, now for know (more than once), and a few others.
 
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MissFortune

I Was Once, Possibly, Maybe, Perhaps… A Harem King
Respected User
Game Developer
Aug 17, 2019
5,280
8,524
I liked it so far but it needs a proofreader, there are quite a few incorrect word choices that would get by a spellcheck. Passed for past, now for know (more than once), and a few others.
Text blindness can be real. I try to catch everything I can, but some are eventually going to slip through. One of those things where wearing too many hats can be a detriment. I went pretty hard into spellchecking for the first two updates not too long ago, and got some help from other users/supporters. Should mostly be cleaned up.
 
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DevinHesi

Engaged Member
Jr. Uploader
Oct 29, 2021
2,791
22,219


I'm right in the middle of coding the walkthrough and achievement system for the Steam version of MTC. And for the sake of avoiding confusion later on, I've been wondering if I should just make it available for Patreon version, as well. However, adding this now would require another restart for the Patreon version as there'd be a few backend changes.

As I've said before, I want to avoid restarts, if at all possible. But I feel like doing it this way would prevent more future issues from cropping up. So, there's three ways, I could really see this happening.

1 - Leave the Patreon version as is, and don't worry about the walkthrough stuff.

2 - I'm fine with another restart, just make it the last one.

3 - Add an option at the beginning of beginning of the game to skip to the end of Episode 2, with a list of Yes/No choices that would've otherwise been made playing the game again.

Option 3 is obviously the most ideal here, but I don't know if I'm capable of coding it to work correctly. I can give it my best show, though. That being said, your opinions matter to me. It's stuff like this that helps shape the game.

Thanks,

-MF.

vote.
 

MissFortune

I Was Once, Possibly, Maybe, Perhaps… A Harem King
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Game Developer
Aug 17, 2019
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I'm still wondering why this crap was started while WWJK was put on hold. Really wish devs would stick to what they start until it's finished before starting another one or gatling-gun abandoning every AVN they start like some.
I generally don't reply to posts like this anymore. Just aren't worth the time. Especially in this case, since the search feature would've told you why. But the short of it is money. I appreciate the support I got for WWJK, but the reality was I was putting full time hours into something that was pulling in a $100/month, mix that with being heavily in the red for assets and we call that a money sink. Sunken cost fallacy and all that is not something I plan on being a part of.

Let's just put things into perspective here. What did WWJK net me?
- Not even pennies per hour despite nearly working on it full-time.
- being called a pedophile and having every social media account reported as such (including Patreon.)
- being called a nazi.

MTC:
- I made more in the first month of MTC than I did the entire time I was working on WWJK.
- Far less drama, and more general activity.

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That's all I really need to say. Shit, I could've started over with a new name and nobody would've been the wiser. But I'd rather be transparent with failure than hide behind a new username. Feels disingenuous.
 

DevinHesi

Engaged Member
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Oct 29, 2021
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There's a lot going on right now. Some great, some good, and nothing really bad at all (gotcha, didn't I? :p). Best part is that we're fairly far along into the render setup process. We'll save that for below. But I do want to talk a little about what's going on outside of development for a moment. I'll start with the off-topic stuff here since it's rather short, and save some of the more dev-y ramblings for the lower for somewhere near the end.

I'm finally done with school. Had a lot of great experiences, put myself in a metric ton of debt, and all for a piece of paper so I could do what I'm being hired to do. I'd already had a job lined up prior to graduating, spent a lot of years there part-time to live, so it's nice being able to stay and do it full-time. I'm still on-call for now, so my schedule is still going to be slightly hectic, but with no more classes/work/reports/exams/etc., I'll have a not insignificant amount of time to dedicate to MTC.

Along with some other stuff. Which I'll get into with the aforementioned dev-y ramblings. Will also go over some other stuff including where were at with Steam, Blender, what's currently being done, etc.

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  • As of writing this, we're at 1,424 renders for Episode 3. Which puts us at approximately 400 renders to go. The asterisk here being that I'm not including the fundraiser game renders in that number yet. I started on the scene early on in E03's dev cycle, but left it as I didn't want to burn out on it. But there's (at least) going to be an extra 100-150 renders for that scene, possibly more. So, all said and done, we're probably looking in the ballpark of 2,000 renders for Episode 3.
  • We're currently at 8 SFW animations, with the NSFW to come after all the base story renders are done. A little bonus bit for this later on.
  • We previously mentioned that there's stuff that'll only be appearing in Episode 3 to avoid restarts. However, given the result of the poll, we'll be adding them from the beginning. This includes a moved set of quick menu buttons. There's a button that hides all of the quick menu buttons and expands them once you click on it. I'm still deciding on the placement of it, but it'll either be on the far right (in the vertical middle) side of the screen or on the lower/bottom right.
  • What won't be changing with the restart and will appear only in E03+ in the music/jukebox page buttons/layouts. It's just too much unnecessary time being spent on something that most people are going to be looking at one. The layout for E03 will be more button/text based than image-based. This will save time long-term as I don't need to photoshop imagebuttons for every album/song cover. While I think it looks better, the three/four days spent doing that could be spent on checking for typos or bugs.
  • There's a lot of "if steam_version is X" code being inserted, as well. If you're playing with a cheat/mod, I'd recommend leaving this alone. This is more relevant for any potential modders, but something I should put out there. All it's basically doing is removing certain features that are a no-go on Steam and keeping them as they are for the Patreon version. Such as music attribution, linking to other games, and stuff of that nature. Along with supporters, etc.
  • Code for walkthrough has been implemented into the Patreon version. Still deciding whether I'll distribute it on Patreon or just leave it up on Steam to buy.
  • We've cleaned up many typos (thanks to everyone who chipped in with some help!), and while there's probably still some in there, I think we grabbed most of them. If you take a look at Task list, you'll see half of a checkmark, the other half of that is reworking some dialogues. If you've seen any that come off as weird, don't hesitate to point it out.
1721568999709.png

  • Between StockMusic and TunePocket, along with free option like Soundcloud (which seems to be a surprisingly decent option for CC music.), FMA, and of the like, I should have enough to hold MTC over for a while. I might use some of the same songs over again, but I guess that's just the nature of a game soundtrack.
  • While there's a steam variable changing the code for attribution, I'll be placing a text file into the game folder to credit artists and to stay in line with both Steam's rules and the CC license terms.
  • After I finish up with the walkthrough code, the next task to tackle is going to be the character menu. I'm going to be completely revamping it. More relevant information, and something that's a bit easier to digest. Still kind of in the planning/layout phase, but we'll have something by Episode 3's release.
  • Following that is probably the Superstar Trait implementation. On the visual side, at least. The code is already (basically) set up for it. The visuals just need some tweaking, especially looking at the variables for them.
1721569008796.png

(Didn't feel like making a new banner for this, so just cropped/repurposed an old one.)

So, onto a more dev-y ramble. If you follow me on Twitter, you'll see I've been practicing Blender a decent bit as of late. Something that extra time off of school has afforded me. I'm still very much in the learning phase, but the renders are already looking fairly good. And I've started playing around with physics in Blender. Still a WIP, but definitely feel I'm getting somewhere with it. Here's a couple renders:

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You can also view the result of me experimenting with Simplicage . Or this that you may or may not see in Episode 3.

So, maybe the question is why now? For a while now, I've felt like I've hit a wall with Daz. I can make figures look good, I can make the renders and lighting look good, and I can even make animations look fairly decent (which seems like it's a tall order for some, based on how I hear people talk about it.). Nothing world changing, but definitely good enough for a VN. Sure, maybe there's some stuff I can do better in Daz, but something that'll fundamentally improve my work? I don't know. Maybe? I'm not too sure about that. Some might say "you're just now feeling like that?", and maybe it is a bit late. I dunno. But I feel like I can pretty confidently say I've pushed Daz close to its visual limit. Some might disagree, and that's their prerogative. But the point remains the same either way. That figurative wall feels close, so to speak.

I don't really like sitting still. Complacency is a problem, especially in art. Even more so in this space. If my work in any medium looks the same as it did five years ago, how could I be proud of that? If you aren't growing, then you're stagnating. That doesn't just go for art. It goes for everything. So, more or less, someone posted a thread on Blender and I found myself agreeing with a lot of it. I'd dipped my toes into Blender a decent bit before, but never took it too seriously. Finally said fuck it and decided to dive in. Between Domiek, 3DeadAngel, and AnimeNyan's Discord, it's gone relatively smoothly. Still a long way to go all the same, though.

So, pretentious rambling moment aside, what does this mean? Not much right now. Realistically, this means nothing for MTC. You might see some non-NSFW Blender animations featured in future updates, but nothing sexual most likely. Simply due to the skin differences. While close, they're still noticeably different in Blender. That and the time it would take to move everything over properly in Blender. It's just not a smart use of time.

re: Steam.

As for Steam, our most recent build submission was rejected due to the aforementioned music attribution linking to other stores (total bull, imo.). Along with smaller stuff like a few missing details on the Mature Content Survey, small issue with cloud saves (my fault), and achievement issues. All of them have been fixed, but before we submit again, we'll be adding in the walkthrough code. Just to avoid any potential issues.

That about covers it for now. We might have one more Play Sheet before release, but we'll see. Things never go to plan as you imagine them. But until then. :)

MF.

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4.10 star(s) 41 Votes