- Feb 25, 2024
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I follow this game on Steam, and it has been updating regularly there. Is there any reason why the updates on Patreon have been abandoned?
We understand dev, Take your time, no need to rush. Btw if you don't mind, can you check your dms for my message? Sent you a while backTL;DR: Being a dev is hard and unpredictable, trying predict things is impossible, but it's not for lack of trying. For better or worse, the bulk of the update will be ready for the Steam release. Just with some minor ticks missing (character menu being the biggest), but nearly everything should be in working order.
Just to clarify where I'm at for the sake of transparency:
- Render Prep is 99.9% done. Still have a half-dozen or so, which I may forgo for this update as they aren't important.
- Of the nearly 2200 renders prepped/ready to go, there's 700 or so fully rendered.
- All animations are fully rendered and done. They just need to be imported into a video editor and exported as a webm.
- Writing is currently in-progress. Writing for 2200 renders is going to take a bit, but I feel like I'm making pretty good progress with it. I have no doubt I'll finish with time to spare (and give to proofreaders.)
Where the pause comes in, and is the reason for pushing the date, is the smaller stuff. Adding the achievements (for Steam), the walkthrough (which I'm doing as I'm writing.), postwork, adding and slotting in the music (along with crediting said artists.), and the bigger one being the character menu. For the character menu, I'm thinking of adding it a bit later in a more rounded mid-cycle update that'll hopefully bring some fixes to other lingering issues. Leaving the character menu alone for now, would certainly allow more time to get other things done, and as soon as the update goes out, I'll start working on the mid-cycle update to get those fixes ready.
There's a lot of little stuff to do, and little stuff piles into bigger tasks. Which is only compounded by working a full time job and not being able to afford handing smaller stuff off to someone else. So, there's kind of a balancing act happening of trying to be transparent and get the best product out as quick as possible without overpromising. But being solo with full time work, and the fact that anything can happen at any time (e.g. hardware issues), it's sometimes easy to think about a potential date without thinking about everything else happening in your life.
The beef of the work here is the writing and finding enough music to be able to slot them in without looping too much. Postwork, crediting, achievements, and so forth really shouldn't take all that long by themselves.
If the Steam page is to be believed, Nov. 16Hi . Any news on release date?
It will be released on Steam on the 15th of November, I don't know about Patreon.So we're getting close to the 7th. Any chance it's going to release on that date?
doubt it'll be released on patreon this year if ever as patreon has been abandoned since the beginning of augustIt will be released on Steam on the 15th of November, I don't know about Patreon.
doubt it'll be released on patreon this year if ever as patreon has been abandoned since the beginning of august
Hot damn I can't wait, pretty much in my top 3 most anticipated games nowadays.
All but 4 larger (100+ render) scenes are entirely rendered, writing is happening. I won't guarantee that Episode 3 will be ready for Steam on the day of release (15th of November), but it will be out well before the end of November. Same goes for the highest tier of Patreons. Public update/release will be out at some point in December.
Or ONE HELL of an updatev0.2 ---> 3.8 GB
v0.3 ---> 14.1 GB (You can see it in the video)
I assume the folder contains 4K renders.
Pretty much. They're all 4K, still have to go through postwork (and downscaling.).v0.2 ---> 3.8 GB
v0.3 ---> 14.1 GB (You can see it in the video)
I assume the folder contains 4K renders.
I really appreciate that you are showing the lines of your code man.
All but 4 larger (100+ render) scenes are entirely rendered, writing is happening. I won't guarantee that Episode 3 will be ready for Steam on the day of release (15th of November), but it will be out well before the end of November. Same goes for the highest tier of Patreons. Public update/release will be out at some point in December.
He did what?v0.2 ---> 3.8 GB
v0.3 ---> 14.1 GB (You can see it in the video)
I assume the folder contains 4K renders.
Not gonna lie, I was kinda hoping for my optionPretty much. They're all 4K, still have to go through postwork (and downscaling.).
well then why dont you post info like this to patreon yes you post it here and some stuff on social media and other free sites but you dont post info on the site that people are paying you to keep them informed onAll but 4 larger (100+ render) scenes are entirely rendered, writing is happening. I won't guarantee that Episode 3 will be ready for Steam on the day of release (15th of November), but it will be out well before the end of November. Same goes for the highest tier of Patreons. Public update/release will be out at some point in December.
There's a pinned post on thewell then why dont you post info like this to patreon yes you post it here and some stuff on social media and other free sites but you dont post info on the site that people are paying you to keep them informed on