I can see what you meant by clutter now . This is a good solution, now we know where the potentially diverting choices are and which are just cosmetic.I've updated the walkthrough, now I leave all variables but it is clear (hopefully) which ones have an impact and which ones don't yet.
This was something that was still bugging me, should I leave them and clutter the walkthrough or remove them but then the reader doesn't know the choice can impact the game later on (in a future update).
You gave me the push I needed to find a solution to the problem.
Thanks