- Jun 13, 2019
- 529
- 4,676
Cheers,I am quite proud of itThis is an amazing piece of art! Very inspiring! Thanks for sharing.
I really really like it
Janet is based on the G8.1 model. The default settings can be viewed there.Is there a way to default the settings in surfaces? and how much does the lighting resolution influences the light dispersion on surfaces? normally it should.
This render for example i've gone from 500 to 2k iterations and still same noise in the areas where the light falls on Janet. View attachment 3575132
Try to make the "Pixel Filter Radius" lowerIs there a way to default the settings in surfaces? and how much does the lighting resolution influences the light dispersion on surfaces? normally it should.
This render for example i've gone from 500 to 2k iterations and still same noise in the areas where the light falls on Janet. View attachment 3575132
Yes I think that I have the first two "Post Denoiser"ticket and I hardly go above 300 litTry to make the "Pixel Filter Radius" lower
Maybe try "Post Denoiser"
View attachment 3575844
p.s. I make high-quality renderings and then compress them, so I get rid of such noise.
Look at the bones rigging in "Joint editor". I have problem with thumb fingers when use "golden palace v2" 5 scriptI decided to make some renders with Janet, and... let's say, there is always place to fuck up.
I found out some issues, when the character’s fingers clench into a fist:
I have no idea, why it happens, but this is not the first time, when i met that kind of issue. I've seen this already with at least one character, which was made by capturing morhps. Maybe someone has an idea, what could be the cause of this issue?You don't have permission to view the spoiler content. Log in or register now.
So, i decided to make another version with original morphs (mostly). I had issues with Janet model, so, of course, i started with Wanda. And yes, these packages are not so compact as previous, but the size difference isn't very big. Also, i think, these characters look better than previous.
There were some issues with Janet common morph, so i didn't create it and just saved character as scene subset. I hope i didn't miss any morphs or didn't place some redundant morphs. So i'm asking knowledgeable people to check that.You don't have permission to view the spoiler content. Log in or register now.
And thanks to Old Dog for .duf files and m4dsk1llz for some education.