I'm wondering if it's a coding issue as well though, because unless it's just been decided with this update, Gene and Faye should both be available on the same path (the coding does suggest this), but you can only play one of their scenes here. Perhaps the same coding error (if it is an error) is the one that prevents the Gene scene after the Terrance one?[/ISPOILER]
I agree, it feels like a bug indeed. If your playthrough causes you to end up in the label
_8_3_5_wf_clean_fg_2 then there's a bunch of code you'll only get to see if you choose to "walk away from it all". Considering the label name it would suggest you would be able to get both scenes. More so because there's also a
_8_3_5_wf_clean_g_2 label, and although it shows different scenes leading to the exact same menu with the walk away choice, it doesn't have the Faye part when choosing the "walk away..." option...
But this is just guessing on my part. But considering the label name differences it feels like this is a bug. Otherwise, if it was meant to only get the Faye scene, the label name probably would have reflected that, just like with the 'Gene only' version. It just doesn't feel right to have an either/or outcome if one of the outcomes already exists on a different path.
Even weirder, that same menu in the
_8_3_5_wf_clean_fg_2 label is itself in an embedded label block, which is jumped to from three other locations, controled by a two step if test
Code:
if gene_wrong_8_3_8:
if gen >= 8 and faye_path:
So why bother testing relation points with Gene if that part is meant to only end up in the Faye scene if you don't follow up on your previous choices relating to Gene...
On the other hand, it would present a timing problem, seeing how both scenes progress/end. Still, it just feels like switching from one path (Fay only) to another path (Gene only) when you're already on Faye's path.
NOTE: I just looked through the non-patch code, but since the patch version only changes relations, I'm pretty sure it's the same there.