- Apr 11, 2018
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Yup. Making small updates with 2-3 scenes and 1 route takes it away from plot progression. Whole "this update is for char X, you can skip it" takes charm away+you get people nagging about "hey, where's scene with char Y?". To me, one big update per 6 month > two/three per 2-3 months.True, but with the long time between releases BaDIK has updates that are several hours worth and a few thousand renders. It makes progression for many routes possible, while also making the overall flow of the game a lot smoother. I think MsD would benefit from a longer development time, that would allow more scenes per update and more overall progression, kind of like how AWAM used to be. I've found that the larger updates help immersion a great deal, which is especially beneficial at the beginning of games.
DPC early release schedule with BaDIK was once per quarter though.
Don't know how it was with AL since girls in there never fit my kinks.
Adding to that: as someone who's making a game of his own now and is 900 renders deep into an update(excluding animations) - by the time I release Episode 1, it will take a year for 1000+ renders update.
So, if you don't have 3090 in the pocket - I'd say go for smaller updates.
Especially since you're starting a new project and need your game to pop up more often.
When you make big updates at first - you're gambling big) Will be able to tell around May-June firsthand if the gamble pays off or nah.