fair on the time it explains a lot then because in the past it was like 20 min or so dont remember 100%
in case of the update i think you should make it free for all on a simple click like the paid have considering the amount of updates , but hey that's just me thinking out loud.
anyway great tool would love a way to update more easly even if its a free user
PS:
as you know free users alway find something to complain about
also on the part of communism ..... your tool????? you mean our tool
In the world of software development, striking a balance between free and paid services is a delicate task. I have chosen to make many features of my software free, not because they lack value, but because I believe in not completely alienating free users. However, this has led to a misconception that free things are worthless and that I am merely annoying users with complex update operations.
I must admit, I have mixed feelings towards free users. While they do bring a certain load to the system, I still believe in providing them with access to most of the software's features. This is not to devalue the software, but rather to ensure that it remains accessible to as many users as possible.
The updates, although they may seem frequent, are not intended to inconvenience users. In fact, they require less than ten mouse clicks to complete. The frequency of these updates may seem high, but I believe it's a small price to pay for a bug-free experience. After all, ensuring a software is free of bugs is not a simple task, and a few clicks from the users are a small contribution towards this goal.
However, I have intentionally made the experience for free users slightly less convenient. This is not to annoy them, but rather to subtly distinguish the seamless experience offered by the paid version. In reality, unless directly pointed out, users often fail to recognize the work that goes into maintaining and improving the software.
Tech-savvy users might be able to use other products and methods, whether simple or complex, to achieve similar or even superior results. But the fact is, these other methods often take longer and divert attention from the main objective - the 'gameplay'. Even if a tech-savvy user can accomplish the objective through other means, they might still run into issues like dealing with a bug in the middle of a thrilling game. My tool takes care of all these aspects. It’s not merely patchwork of different solutions, but a precise and surgical approach towards creating a seamless experience. And this is only possible due to rapid updates and meticulous implementation.
Users can indeed try to use translation engines for free through various means, but these methods often come with their own set of problems. They might not be fast or stable enough, they might require credit card binding, or they might even lead to an exploded bill after translating a large game. I have chosen not to allow users to input their own API keys for a reason. I aim to provide end users with the smoothest and most consistent experience. If some users could use the API and get high-quality translations for free, it would create a sense of unfairness. Plus, it's not as good as it sounds, considering the pricing issues I mentioned earlier.
The decision to request payment only in less noticeable areas and on some expensive translation engines is a conscious one. It's not about devaluing the free aspects of the software, but rather about subtly distinguishing the seamless experience offered by the paid version.
It's important to understand that my earnings not only support the development of the software but also cover the ongoing costs of various services. These include online translation services, CDN servers, purchasing a large number of games for testing to ensure accuracy (instead of randomly finding pirated versions online), buying professional software for development, and other miscellaneous expenses. These services and resources require continuous payments, a fact that cannot be overlooked.
I only charge users a modest fee of $3 to $15 per month, which is not expensive. If users were to look at the prices of translation engines, they would find that they are quite costly. Translating a single game could potentially cost more than my monthly fee. Yet, with my service, users can translate a large number of games for a low price. Therefore, I need a large number of users to share this cost. This is a win-win situation, not a one-sided benefit.
Ultimately, my goal is to encourage users to support these efforts financially. It's this support that allows us to continue providing, maintaining, and improving the software for everyone. I hope this clarifies my intentions and the value I place on both the free and paid aspects of my software.