M'kay, yes indeed, just tried it on VX Ace and MV, and yup, a click / next line was needed before the "Restore original text" and "Load translation file" actions could take effect. I was hoping that something along the lines of what XUnity AT can do in Unity games could be managed here, but alas, it doesn't seem to be achievable.On most engines, I can't replace text that is already on the screen.
The translation has to wait until the next line is displayed.
So your requirement is not useful...
Also, my "req" was meant as short for "request", definitely not as "requirement". I'm a gentleman, Sir! Would never say something like that!
That's completely fair. Still wondering, what would happen if someone played, say, a v1.09 with a v1.02 TrsData.json? I guess probably nothing, just some lines not translated, right? I assume it won't encounter errors or "be reverted back" to a v1.02 just because of that...On the issue of wasting usage, I'm not going to change that.
Having operated for these days, the model that actually works in China doesn't seem to work great outside it, and if things get worse, When I can't afford the cost I'll probably shut down some services.
Arigatou!