CREATE and FUCK your own AI GIRLFRIEND TRY FOR FREE
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Nograzie

Newbie
Jun 22, 2023
20
5
I will get you a completed save as soon as I finish this main hall map. I have been working in CharaStudio for the last 4 hours on this map lol. View attachment 3958081 View attachment 3958082
I am using these images as maps for the Hallways, The individual rooms will be separate maps, so what I am working on right now is essentially the entire entranceway and the hallways. But I need to get the upstairs area done, and the roof still.
View attachment 3958086 View attachment 3958096

I am thinking that I should also make a 3rd floor, since the end game thing will have 10-12 additional ladies. Also when you said "group scenes" if you mean Rudeus + 2 girls, yea that is going to be in the next update actually. Every girl will eventually have 10 positions minimum. The general rule of thumb I am following is like this,
Position 1 - Touching
Position 2 - Oral
Position 3 - Unique (Depends on the character)
Positions 4 - 5 - 6 - Vaginal Sex
Positions 7 and 8 - Anal
Position 9 - MFF - The 2nd girl is who ever is closest to the you choose in the story. Example: Position 9 for Sylphy will be Ariel. Position 9 for Roxy will be Sylphy, Position 9 for Eris will be Sara and vice versa. So on and so forth.
Position 10 - MFF Again - But this time the second girl will be up to the player.

Also every update I add 1 new Position per girl currently in the game, I add a minimum of 3 story chapters, A new Boss Battle, 10 conversations with a new girl, 5 dates with a new girl. 5-6 Positions for the new girl. The next update is going to cover Nanahoshi, But she is the last girl that will be added for Ranoa. After that update I will begin mapping the next Area that the community votes on. The vote has already been completed and the winner was the Demon Continent. So while I am working on the Demon continent maps (Which will take me awhile probably 3 months) I will still be doing monthly releases but they will just be adding new positions and some new NPC Dialogue for worldbuilding, While most of my time will be focused on creating the new maps. Mainly because one of the big things that I am doing is learning how to make maps from scratch because far to many of these koikatsu based games all use the same maps. I want to learn how to make stuff from scratch in blender/unity but as I currently am incapable of doing that, I am using the individual pieces of items found in Koikatsus search menu and adding bits and bobs together and making custom maps that way. Though I which I had more control over things like the colors of stuff because those Railings in the second picture should be brown so it kind of annoys me, But yea I think that covers about all of it? Did I answer your questions.... shit bro I forgot I have a bad habit of rambling when I am tired/focused on something else.
This all sounds really promising, looking forward to It ! Just be sure to take your time, i think this game has a ton of potential and can turn out to be somethong truly special. Thanks a bunch for the save, and as for the dates... Well i Will be damned, i didn't remember the "at dusk" part, and Linia didn't requires It, so yeah, they work now, has It always been like that ?
 

TwiztidSinX

Member
Game Developer
Jul 11, 2021
258
335
This all sounds really promising, looking forward to It ! Just be sure to take your time, i think this game has a ton of potential and can turn out to be somethong truly special. Thanks a bunch for the save, and as for the dates... Well i Will be damned, i didn't remember the "at dusk" part, and Linia didn't requires It, so yeah, they work now, has It always been like that ?
Yea it was always at Dusk, lol sorry for the late reply. I just finished the Hallways? I mean all of the house aside from the actual individual rooms you know? like the part where players will be walking around the house. Then I also did the bathroom earlier. Though I am not sold on the map yet, while most things look good. The color for the floor and banners and all that is supposed to be brown, but when I added lighting to this map it all turned red. Which bugs me, but I have also been working on this nearly non-stop with no breaks today.... well I made coffee once 13-14 hours ago? But yea still been a 16 hour work day working on these maps. I'll show some sneek peek images, just remember the red should be brown. So when I wake up I need to fix that color issue, then design the basic rooms copy the default room layout for all the girls then decorate based on personality, since we haven't seen anyones bedrooms in the anime yet. We have only seen the Lovenest bedroom. Though they haven't said thats it name yet. In the LNs Everyone has their own rooms but each of Rudeus's wives get him on a rotation and so even though Rudeus also has his own bedroom he never sleeps in it, They just called the biggest bedroom the lovenest. But yea you see that room in the anime on season 2 episode 24. But that system is also why in the last iteration of the main map I just called the lovenest Rudeus's Room and thats why the wives can be found in there on different nights waiting for you. But I also made a 3rd story for the house for the added harem floor. CharaStudio-2024-08-23-02-10-14-Render.png CharaStudio-2024-08-23-02-10-32-Render.png CharaStudio-2024-08-23-02-10-40-Render.png CharaStudio-2024-08-23-02-10-46-Render.png CharaStudio-2024-08-23-02-10-51-Render.png CharaStudio-2024-08-23-02-10-59-Render.png CharaStudio-2024-08-23-02-11-04-Render.png
 
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BakaHu

Member
May 8, 2022
327
396
For Elinalise/Hilda netori wouldn't be a problem
The husband's never get any action from their wife and the MC comes along and liberates the wife from her boring marriage
 

DIAMOND WOLF

New Member
Aug 27, 2022
12
5
Hello, I really enjoy this game but I've encountered a problem towards the end. After I rescue Pursena what am I supposed to do? I can't get either Linia or Pursena to move in with me and I don't know how to go with either of them on dates (I don't even know where Pursena is). I see in my book that I have Boss Battle 4 but when I try to acces it I get this error: (also I should mention I play on Android)

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/000statements.rpy", line 671, in execute_call_screen
  File "renpy/common/00action_control.rpy", line 131, in __call__
Exception: Screen Boss4 is not known.


-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "scripts/story/tutorial.rpyc", line 30, in script call
  File "scripts/story/tutorial.rpyc", line 42, in script call
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  File "scripts/interactions/mcoffice.rpyc", line 133, in script call
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  File "script.rpyc", line 544, in script call
  File "scripts/mainUI/topbar.rpyc", line 137, in script call
  File "scripts/screens/town.rpyc", line 858, in script call
  File "scripts/screens/town.rpyc", line 884, in script call
  File "scripts/screens/town.rpyc", line 1828, in script call
  File "scripts/screens/town.rpyc", line 1859, in script call
  File "scripts/screens/town.rpyc", line 1872, in script call
  File "scripts/screens/town.rpyc", line 1872, in script call
  File "scripts/mainUI/topbar.rpyc", line 137, in script call
  File "scripts/mainUI/mapUI.rpyc", line 16, in script call
  File "script.rpyc", line 705, in script call
  File "scripts/screens/rudeusroom.rpyc", line 399, in script call
  File "scripts/screens/rudeusroom.rpyc", line 402, in script call
  File "scripts/screens/rudeusroom.rpyc", line 405, in script call
  File "scripts/screens/rudeusroom.rpyc", line 408, in script call
  File "scripts/screens/rudeusroom.rpyc", line 427, in script call
  File "script.rpyc", line 767, in script call
  File "script.rpyc", line 544, in script call
  File "scripts/mainUI/topbar.rpyc", line 137, in script call
  File "scripts/screens/town.rpyc", line 850, in script call
  File "scripts/screens/town.rpyc", line 876, in script call
  File "scripts/screens/town.rpyc", line 1836, in script call
  File "scripts/screens/town.rpyc", line 1863, in script call
  File "scripts/screens/town.rpyc", line 1876, in script call
  File "scripts/screens/town.rpyc", line 1872, in script call
  File "scripts/mainUI/topbar.rpyc", line 137, in script call
  File "scripts/mainUI/mapUI.rpyc", line 16, in script call
  File "script.rpyc", line 736, in script call
  File "scripts/screens/rudeusroom.rpyc", line 109, in script call
  File "scripts/screens/rudeusroom.rpyc", line 112, in script call
  File "scripts/screens/rudeusroom.rpyc", line 115, in script call
  File "scripts/screens/rudeusroom.rpyc", line 118, in script call
  File "script.rpyc", line 767, in script call
  File "script.rpyc", line 544, in script call
  File "scripts/mainUI/topbar.rpyc", line 137, in script call
  File "scripts/screens/town.rpyc", line 850, in script call
  File "scripts/screens/town.rpyc", line 876, in script call
  File "scripts/screens/town.rpyc", line 1836, in script call
  File "scripts/screens/town.rpyc", line 1863, in script call
  File "scripts/screens/town.rpyc", line 1876, in script call
  File "scripts/screens/town.rpyc", line 1872, in script call
  File "scripts/mainUI/topbar.rpyc", line 137, in script call
  File "scripts/mainUI/mapUI.rpyc", line 16, in script call
  File "script.rpyc", line 762, in script call
  File "scripts/screens/rudeusroom.rpyc", line 24, in script call
  File "script.rpyc", line 1167, in script call
  File "script.rpyc", line 1167, in script call
  File "script.rpyc", line 1013, in script call
  File "scripts/mainUI/topbar.rpyc", line 137, in script call
  File "scripts/screens/town.rpyc", line 858, in script call
  File "scripts/mainUI/topbar.rpyc", line 137, in script call
  File "scripts/mainUI/mapUI.rpyc", line 16, in script call
  File "script.rpyc", line 575, in script call
  File "script.rpyc", line 544, in script call
  File "scripts/mainUI/topbar.rpyc", line 137, in script call
  File "scripts/screens/town.rpyc", line 858, in script call
  File "scripts/screens/town.rpyc", line 884, in script call
  File "scripts/screens/town.rpyc", line 1828, in script call
  File "scripts/screens/town.rpyc", line 1859, in script call
  File "scripts/screens/town.rpyc", line 1859, in script call
  File "scripts/screens/town.rpyc", line 1872, in script call
  File "scripts/screens/town.rpyc", line 1872, in script call
  File "scripts/screens/town.rpyc", line 1859, in script call
  File "scripts/mainUI/topbar.rpyc", line 137, in script call
  File "scripts/mainUI/mapUI.rpyc", line 16, in script call
  File "script.rpyc", line 606, in script call
  File "script.rpyc", line 544, in script call
  File "scripts/mainUI/topbar.rpyc", line 137, in script call
  File "script.rpyc", line 276, in script call
  File "scripts/screens/town.rpyc", line 84, in script call
  File "scripts/screens/town.rpyc", line 186, in script call
  File "scripts/screens/town.rpyc", line 84, in script call
  File "scripts/screens/town.rpyc", line 151, in script call
  File "scripts/screens/town.rpyc", line 176, in script call
  File "scripts/screens/town.rpyc", line 176, in script call
  File "scripts/screens/town.rpyc", line 84, in script call
  File "scripts/screens/town.rpyc", line 155, in script call
  File "scripts/screens/town.rpyc", line 176, in script call
  File "scripts/screens/town.rpyc", line 176, in script call
  File "scripts/screens/town.rpyc", line 95, in script call
  File "scripts/mainUI/topbar.rpyc", line 137, in script call
  File "scripts/screens/town.rpyc", line 858, in script call
  File "scripts/screens/town.rpyc", line 884, in script call
  File "scripts/screens/town.rpyc", line 1828, in script call
  File "scripts/screens/town.rpyc", line 1859, in script call
  File "scripts/screens/town.rpyc", line 1872, in script call
  File "scripts/screens/town.rpyc", line 1872, in script call
  File "scripts/mainUI/topbar.rpyc", line 137, in script call
  File "scripts/mainUI/mapUI.rpyc", line 16, in script call
  File "script.rpyc", line 1167, in script call
  File "script.rpyc", line 1167, in script call
  File "scripts/mainUI/topbar.rpyc", line 137, in script call
  File "scripts/mainUI/mapUI.rpyc", line 16, in script call
  File "script.rpyc", line 554, in script call
  File "script.rpyc", line 544, in script call
  File "script.rpyc", line 480, in script call
  File "scripts/mainUI/topbar.rpyc", line 137, in script call
  File "scripts/mainUI/mapUI.rpyc", line 16, in script call
  File "scripts/mainUI/topbar.rpyc", line 137, in script call
  File "scripts/screens/town.rpyc", line 858, in script call
  File "scripts/screens/town.rpyc", line 884, in script call
  File "scripts/screens/town.rpyc", line 1828, in script call
  File "scripts/screens/town.rpyc", line 1859, in script call
  File "scripts/screens/town.rpyc", line 1872, in script call
  File "scripts/screens/town.rpyc", line 1872, in script call
  File "scripts/mainUI/topbar.rpyc", line 137, in script call
  File "scripts/mainUI/mapUI.rpyc", line 16, in script call
  File "script.rpyc", line 638, in script call
  File "script.rpyc", line 638, in script call
  File "script.rpyc", line 544, in script call
  File "script.rpyc", line 480, in script call
  File "script.rpyc", line 939, in script call
  File "script.rpyc", line 907, in script call
  File "script.rpyc", line 1003, in script call
  File "script.rpyc", line 1167, in script call
  File "script.rpyc", line 1013, in script call
  File "scripts/mainUI/topbar.rpyc", line 137, in script call
  File "scripts/screens/town.rpyc", line 858, in script call
  File "scripts/screens/town.rpyc", line 884, in script call
  File "scripts/screens/town.rpyc", line 1828, in script call
  File "scripts/screens/town.rpyc", line 1859, in script call
  File "scripts/screens/town.rpyc", line 1872, in script call
  File "scripts/screens/town.rpyc", line 1872, in script call
  File "scripts/mainUI/topbar.rpyc", line 137, in script call
  File "scripts/mainUI/mapUI.rpyc", line 16, in script call
  File "script.rpyc", line 705, in script call
  File "script.rpyc", line 544, in script call
  File "script.rpyc", line 480, in script call
  File "script.rpyc", line 939, in script call
  File "scripts/mainUI/topbar.rpyc", line 137, in script call
  File "script.rpyc", line 276, in script call
  File "scripts/screens/town.rpyc", line 84, in script call
  File "scripts/screens/town.rpyc", line 186, in script call
  File "scripts/screens/town.rpyc", line 186, in script call
  File "scripts/interactions/mcoffice.rpyc", line 16, in script call
  File "scripts/interactions/mcoffice.rpyc", line 84, in script call
  File "scripts/interactions/mcoffice.rpyc", line 133, in script call
  File "scripts/interactions/mcoffice.rpyc", line 84, in script call
  File "scripts/screens/town.rpyc", line 151, in script call
  File "scripts/screens/town.rpyc", line 176, in script call
  File "scripts/screens/town.rpyc", line 176, in script call
  File "scripts/screens/town.rpyc", line 84, in script call
  File "scripts/screens/town.rpyc", line 57, in script call
  File "scripts/screens/town.rpyc", line 31, in script call
  File "scripts/screens/town.rpyc", line 5, in script call
  File "script.rpyc", line 1035, in script call
  File "script.rpyc", line 1040, in script call
  File "script.rpyc", line 389, in script call
  File "script.rpyc", line 912, in script call
  File "script.rpyc", line 1008, in script call
  File "script.rpyc", line 1167, in script call
  File "script.rpyc", line 1179, in script call
  File "script.rpyc", line 1167, in script call
  File "script.rpyc", line 1008, in script call
  File "script.rpyc", line 1167, in script call
  File "script.rpyc", line 1013, in script call
  File "script.rpyc", line 927, in script call
  File "script.rpyc", line 959, in script call
  File "script.rpyc", line 500, in script call
  File "script.rpyc", line 767, in script call
  File "script.rpyc", line 544, in script call
  File "script.rpyc", line 480, in script call
  File "script.rpyc", line 939, in script call
  File "script.rpyc", line 907, in script call
  File "script.rpyc", line 1003, in script call
  File "script.rpyc", line 1167, in script call
  File "script.rpyc", line 1174, in script call
  File "script.rpyc", line 1167, in script call
  File "script.rpyc", line 1008, in script call
  File "scripts/mainUI/topbar.rpyc", line 137, in script call
  File "script.rpyc", line 281, in script call
  File "script.rpyc", line 1008, in script call
  File "script.rpyc", line 912, in script call
  File "script.rpyc", line 389, in script call
  File "script.rpyc", line 1040, in script call
  File "scripts/screens/town.rpyc", line 9, in script call
  File "script.rpyc", line 1040, in script call
  File "scripts/screens/town.rpyc", line 9, in script call
  File "scripts/screens/town.rpyc", line 35, in script call
  File "scripts/screens/town.rpyc", line 61, in script call
  File "scripts/screens/town.rpyc", line 95, in script call
  File "script.rpyc", line 281, in script call
  File "scripts/screens/town.rpyc", line 95, in script call
  File "script.rpyc", line 281, in script call
  File "scripts/screens/town.rpyc", line 95, in script call
  File "scripts/screens/town.rpyc", line 106, in script call
  File "scripts/screens/town.rpyc", line 163, in script call
  File "scripts/screens/town.rpyc", line 117, in script call
  File "scripts/screens/town.rpyc", line 117, in script
  File "renpy/ast.py", line 1971, in execute
  File "renpy/ast.py", line 1953, in call
  File "renpy/statements.py", line 349, in call
  File "renpy/common/000statements.rpy", line 671, in execute_call_screen
  File "renpy/exports.py", line 3420, in call_screen
  File "renpy/ui.py", line 301, in interact
  File "renpy/display\core.py", line 2166, in interact
  File "renpy/display\core.py", line 3208, in interact_core
  File "renpy/display\layout.py", line 1202, in event
  File "renpy/display\layout.py", line 1202, in event
  File "renpy/display\layout.py", line 1202, in event
  File "renpy/display\screen.py", line 793, in event
  File "renpy/display\layout.py", line 1202, in event
  File "renpy/display\behavior.py", line 1174, in event
  File "renpy/display\behavior.py", line 1095, in handle_click
  File "renpy/display\behavior.py", line 395, in run
  File "renpy/common/00action_control.rpy", line 131, in __call__
  File "renpy/display\screen.py", line 1322, in show_screen
Exception: Screen Boss4 is not known.
 

TwiztidSinX

Member
Game Developer
Jul 11, 2021
258
335
Hello, I really enjoy this game but I've encountered a problem towards the end. After I rescue Pursena what am I supposed to do? I can't get either Linia or Pursena to move in with me and I don't know how to go with either of them on dates (I don't even know where Pursena is). I see in my book that I have Boss Battle 4 but when I try to acces it I get this error: (also I should mention I play on Android)

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/000statements.rpy", line 671, in execute_call_screen
  File "renpy/common/00action_control.rpy", line 131, in __call__
Exception: Screen Boss4 is not known.


-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "scripts/story/tutorial.rpyc", line 30, in script call
  File "scripts/story/tutorial.rpyc", line 42, in script call
  File "scripts/story/tutorial.rpyc", line 47, in script call
  File "scripts/story/tutorial.rpyc", line 53, in script call
  File "scripts/story/tutorial.rpyc", line 61, in script call
  File "scripts/story/tutorial.rpyc", line 70, in script call
  File "scripts/story/tutorial.rpyc", line 76, in script call
  File "scripts/story/tutorial.rpyc", line 82, in script call
  File "scripts/story/tutorial.rpyc", line 103, in script call
  File "scripts/interactions/mcoffice.rpyc", line 133, in script call
  File "scripts/interactions/mcoffice.rpyc", line 84, in script call
  File "scripts/interactions/mcoffice.rpyc", line 210, in script call
  File "scripts/interactions/mcoffice.rpyc", line 84, in script call
  File "scripts/screens/town.rpyc", line 90, in script call
  File "script.rpyc", line 276, in script call
  File "scripts/screens/town.rpyc", line 90, in script call
  File "scripts/screens/town.rpyc", line 151, in script call
  File "scripts/screens/town.rpyc", line 176, in script call
  File "scripts/screens/town.rpyc", line 176, in script call
  File "scripts/screens/town.rpyc", line 90, in script call
  File "scripts/screens/town.rpyc", line 57, in script call
  File "scripts/screens/town.rpyc", line 31, in script call
  File "scripts/screens/town.rpyc", line 564, in script call
  File "scripts/screens/town.rpyc", line 31, in script call
  File "scripts/screens/town.rpyc", line 564, in script call
  File "scripts/screens/town.rpyc", line 538, in script call
  File "scripts/screens/town.rpyc", line 281, in script call
  File "scripts/screens/town.rpyc", line 281, in script call
  File "scripts/screens/town.rpyc", line 538, in script call
  File "scripts/screens/town.rpyc", line 538, in script call
  File "scripts/screens/town.rpyc", line 564, in script call
  File "scripts/screens/town.rpyc", line 590, in script call
  File "scripts/screens/town.rpyc", line 642, in script call
  File "scripts/screens/town.rpyc", line 668, in script call
  File "scripts/screens/town.rpyc", line 694, in script call
  File "scripts/screens/town.rpyc", line 720, in script call
  File "scripts/screens/town.rpyc", line 746, in script call
  File "scripts/screens/town.rpyc", line 772, in script call
  File "scripts/screens/town.rpyc", line 694, in script call
  File "scripts/screens/town.rpyc", line 720, in script call
  File "scripts/screens/town.rpyc", line 746, in script call
  File "scripts/screens/town.rpyc", line 772, in script call
  File "scripts/screens/town.rpyc", line 850, in script call
  File "scripts/screens/town.rpyc", line 876, in script call
  File "scripts/screens/town.rpyc", line 902, in script call
  File "scripts/screens/town.rpyc", line 928, in script call
  File "scripts/screens/town.rpyc", line 954, in script call
  File "scripts/screens/town.rpyc", line 980, in script call
  File "scripts/screens/town.rpyc", line 928, in script call
  File "scripts/screens/town.rpyc", line 902, in script call
  File "scripts/screens/town.rpyc", line 876, in script call
  File "scripts/screens/town.rpyc", line 850, in script call
  File "scripts/screens/town.rpyc", line 772, in script call
  File "scripts/screens/town.rpyc", line 746, in script call
  File "scripts/screens/town.rpyc", line 720, in script call
  File "scripts/screens/town.rpyc", line 694, in script call
  File "scripts/screens/town.rpyc", line 668, in script call
  File "scripts/screens/town.rpyc", line 642, in script call
  File "scripts/screens/town.rpyc", line 590, in script call
  File "scripts/screens/town.rpyc", line 564, in script call
  File "scripts/screens/town.rpyc", line 31, in script call
  File "scripts/screens/town.rpyc", line 5, in script call
  File "script.rpyc", line 1035, in script call
  File "script.rpyc", line 1040, in script call
  File "script.rpyc", line 1243, in script call
  File "script.rpyc", line 1040, in script call
  File "script.rpyc", line 389, in script call
  File "script.rpyc", line 421, in script call
  File "script.rpyc", line 453, in script call
  File "script.rpyc", line 880, in script call
  File "script.rpyc", line 880, in script call
  File "script.rpyc", line 880, in script call
  File "script.rpyc", line 453, in script call
  File "script.rpyc", line 880, in script call
  File "script.rpyc", line 453, in script call
  File "script.rpyc", line 944, in script call
  File "script.rpyc", line 1072, in script call
  File "script.rpyc", line 1072, in script call
  File "scripts/screens/sittingroom.rpyc", line 49, in script call
  File "scripts/screens/sittingroom.rpyc", line 61, in script call
  File "scripts/screens/sittingroom.rpyc", line 49, in script call
  File "scripts/screens/sittingroom.rpyc", line 73, in script call
  File "scripts/screens/sittingroom.rpyc", line 61, in script call
  File "scripts/screens/sittingroom.rpyc", line 73, in script call
  File "scripts/screens/sittingroom.rpyc", line 49, in script call
  File "scripts/screens/sittingroom.rpyc", line 61, in script call
  File "scripts/screens/sittingroom.rpyc", line 49, in script call
  File "scripts/screens/sittingroom.rpyc", line 52, in script call
  File "scripts/screens/sittingroom.rpyc", line 64, in script call
  File "scripts/screens/sittingroom.rpyc", line 52, in script call
  File "scripts/screens/sittingroom.rpyc", line 64, in script call
  File "scripts/screens/sittingroom.rpyc", line 76, in script call
  File "scripts/screens/sittingroom.rpyc", line 64, in script call
  File "scripts/screens/sittingroom.rpyc", line 52, in script call
  File "scripts/screens/sittingroom.rpyc", line 64, in script call
  File "scripts/screens/sittingroom.rpyc", line 67, in script call
  File "scripts/screens/sittingroom.rpyc", line 55, in script call
  File "scripts/screens/sittingroom.rpyc", line 79, in script call
  File "scripts/screens/sittingroom.rpyc", line 82, in script call
  File "scripts/screens/sittingroom.rpyc", line 58, in script call
  File "scripts/screens/sittingroom.rpyc", line 70, in script call
  File "scripts/screens/sittingroom.rpyc", line 58, in script call
  File "scripts/screens/sittingroom.rpyc", line 82, in script call
  File "script.rpyc", line 1072, in script call
  File "script.rpyc", line 944, in script call
  File "script.rpyc", line 485, in script call
  File "script.rpyc", line 816, in script call
  File "script.rpyc", line 485, in script call
  File "script.rpyc", line 944, in script call
  File "script.rpyc", line 1072, in script call
  File "script.rpyc", line 944, in script call
  File "script.rpyc", line 453, in script call
  File "script.rpyc", line 976, in script call
  File "script.rpyc", line 1418, in script call
  File "script.rpyc", line 976, in script call
  File "script.rpyc", line 453, in script call
  File "script.rpyc", line 421, in script call
  File "script.rpyc", line 517, in script call
  File "script.rpyc", line 1211, in script call
  File "scripts/screens/bathroom.rpyc", line 255, in script call
  File "scripts/screens/bathroom.rpyc", line 258, in script call
  File "script.rpyc", line 1216, in script call
  File "scripts/screens/bathroom.rpyc", line 486, in script call
  File "scripts/screens/bathroom.rpyc", line 513, in script call
  File "scripts/screens/bathroom.rpyc", line 516, in script call
  File "scripts/screens/bathroom.rpyc", line 490, in script call
  File "scripts/screens/bathroom.rpyc", line 516, in script call
  File "scripts/screens/bathroom.rpyc", line 519, in script call
  File "scripts/screens/bathroom.rpyc", line 494, in script call
  File "scripts/screens/bathroom.rpyc", line 519, in script call
  File "scripts/screens/bathroom.rpyc", line 534, in script call
  File "scripts/screens/bathroom.rpyc", line 510, in script call
  File "scripts/screens/bathroom.rpyc", line 534, in script call
  File "script.rpyc", line 1221, in script call
  File "script.rpyc", line 1226, in script call
  File "script.rpyc", line 532, in script call
  File "script.rpyc", line 436, in script call
  File "script.rpyc", line 404, in script call
  File "script.rpyc", line 1055, in script call
  File "script.rpyc", line 404, in script call
  File "script.rpyc", line 927, in script call
  File "script.rpyc", line 1023, in script call
  File "script.rpyc", line 1167, in script call
  File "script.rpyc", line 1167, in script call
  File "script.rpyc", line 1194, in script call
  File "script.rpyc", line 1167, in script call
  File "script.rpyc", line 1194, in script call
  File "script.rpyc", line 1167, in script call
  File "script.rpyc", line 1023, in script call
  File "script.rpyc", line 927, in script call
  File "script.rpyc", line 959, in script call
  File "script.rpyc", line 1092, in script call
  File "script.rpyc", line 959, in script call
  File "script.rpyc", line 500, in script call
  File "scripts/screens/sylphyroom.rpyc", line 25, in script call
  File "script.rpyc", line 500, in script call
  File "script.rpyc", line 863, in script call
  File "script.rpyc", line 863, in script call
  File "script.rpyc", line 863, in script call
  File "script.rpyc", line 500, in script call
  File "script.rpyc", line 831, in script call
  File "script.rpyc", line 500, in script call
  File "script.rpyc", line 767, in script call
  File "script.rpyc", line 500, in script call
  File "script.rpyc", line 959, in script call
  File "script.rpyc", line 468, in script call
  File "script.rpyc", line 895, in script call
  File "script.rpyc", line 895, in script call
  File "script.rpyc", line 895, in script call
  [Previous line repeated 1 more time]
  File "script.rpyc", line 468, in script call
  File "script.rpyc", line 991, in script call
  File "script.rpyc", line 1433, in script call
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  File "renpy/common/00action_control.rpy", line 131, in __call__
  File "renpy/display\screen.py", line 1322, in show_screen
Exception: Screen Boss4 is not known.
First a quick question, are you following the hint scroll?

You actually don't access Boss4 from the book at all. It automatically activates, when your hint screen says
"I think you have some guest's in your office." Though a forewarning, I did notice a bug while I was testing the game that I did not fix before posting. Which only happens if you don't do Linia's dates BEFORE starting the rescue storyline. When you have completed boss battle 4, you are able to take Pursena on dates and invite her to the house, but are locked out of inviting Linia. That is a bugfix I will have fixed in the next major release. Which I am currently working on. Well let me word it in a better way. I am currently working on the next major release, I still haven't fixed the bug but it is on my todo list. Currently I am working on the Entire house rework and remodel. Which is a HUGE undertaking basically I am remaking the entire game that was available in the Alpha 1 version (Which took nearly 6 months originally) but doing it in less than 1/5th of the time. I have all of the house map models and renders completed, I just finished coding all of the transitional renders so that you can walk around the house again. Today I am working on coding all of the interactions in the house. Like sleeping next to characters, talking to the girls in different rooms at different times of days, setting up all of the sex screen transitions. While also finishing the new map setup.

I just recoded the map from a Label setup to screen language setup. Which allows the player to click the map while inside the home to instantly bring up the home map, and fast travel around the house, For the players that don't want to deal with all of the clicking to get around the house, basically so both methods of travel will work. Also when you are outside of the house the map button will instantly show the city locations map. But this new screen language map setup will allow me to make individual maps for the larger locations like the castle/university. And when I have the demon continent update released, I can have a teleportation room, That opens a World Map to fast travel between cities while using the same "Map" button for everything where it changes which map opens based on where you the player are when you click the map.

I made a quick video for patreon before I went to bed last night, where I show off the new map, and the house remodel, if you havent seen it yet heres a link to the video.

 

DIAMOND WOLF

New Member
Aug 27, 2022
12
5
First a quick question, are you following the hint scroll?

You actually don't access Boss4 from the book at all. It automatically activates, when your hint screen says
"I think you have some guest's in your office." Though a forewarning, I did notice a bug while I was testing the game that I did not fix before posting. Which only happens if you don't do Linia's dates BEFORE starting the rescue storyline. When you have completed boss battle 4, you are able to take Pursena on dates and invite her to the house, but are locked out of inviting Linia. That is a bugfix I will have fixed in the next major release. Which I am currently working on. Well let me word it in a better way. I am currently working on the next major release, I still haven't fixed the bug but it is on my todo list. Currently I am working on the Entire house rework and remodel. Which is a HUGE undertaking basically I am remaking the entire game that was available in the Alpha 1 version (Which took nearly 6 months originally) but doing it in less than 1/5th of the time. I have all of the house map models and renders completed, I just finished coding all of the transitional renders so that you can walk around the house again. Today I am working on coding all of the interactions in the house. Like sleeping next to characters, talking to the girls in different rooms at different times of days, setting up all of the sex screen transitions. While also finishing the new map setup.

I just recoded the map from a Label setup to screen language setup. Which allows the player to click the map while inside the home to instantly bring up the home map, and fast travel around the house, For the players that don't want to deal with all of the clicking to get around the house, basically so both methods of travel will work. Also when you are outside of the house the map button will instantly show the city locations map. But this new screen language map setup will allow me to make individual maps for the larger locations like the castle/university. And when I have the demon continent update released, I can have a teleportation room, That opens a World Map to fast travel between cities while using the same "Map" button for everything where it changes which map opens based on where you the player are when you click the map.

I made a quick video for patreon before I went to bed last night, where I show off the new map, and the house remodel, if you havent seen it yet heres a link to the video.

So I went back in and found them both in the office (that was my bad I didn't know they were there). On that save I was able to get Pursena maxed out but I did encouter the glitch you mentioned that won't let me progress with Linia and take her on dates if I saved Pursena before. After that I went back on a save before I rescued Pursena and I started going on dates with Linia. She moved in with me and I got her to max affection but then I can't rescue Pursena anymore. Like I try to talk with either Eris or Linia and my scroll tells me I'm at the end of the update. Now I don't really mind it since I think I was able to get all the scenes with both Linia and Pursena. But just to be sure, it's supposed to be 3 scenes in the bath each and then 3 with Pursena in her room and 5 with Linia in her room, yes? Anyway, thanks for taking your time to respond and keep up the good work, I'm looking forward to the future of this game!
 

TwiztidSinX

Member
Game Developer
Jul 11, 2021
258
335
So I went back in and found them both in the office (that was my bad I didn't know they were there). On that save I was able to get Pursena maxed out but I did encouter the glitch you mentioned that won't let me progress with Linia and take her on dates if I saved Pursena before. After that I went back on a save before I rescued Pursena and I started going on dates with Linia. She moved in with me and I got her to max affection but then I can't rescue Pursena anymore. Like I try to talk with either Eris or Linia and my scroll tells me I'm at the end of the update. Now I don't really mind it since I think I was able to get all the scenes with both Linia and Pursena. But just to be sure, it's supposed to be 3 scenes in the bath each and then 3 with Pursena in her room and 5 with Linia in her room, yes? Anyway, thanks for taking your time to respond and keep up the good work, I'm looking forward to the future of this game!
That makes sense, I also noticed something similar in one of my own playthroughs. Being the dev I have played through the story start to finish well over a hundred times already. On one of my more recent playthroughs I had the bug where it locks Linias dates out and in another it locked Pursena Rescue out. In terms of code, (If your not into coding this is your chance to ignore the rest of this message.) I am pretty sure it is due to the variable I am using to keep track of the order of events called chapter. The chapter variable is used all over the game for many different things like the code for the hint scroll decides which hint to show based on what your chapter is. When I first made the hint npc I had hints for chapters 1-18, then I had issues with Saras quest vs what the hint npc said I should be doing so I went through all the story code and tried to find everytime I increased the chapter variable. But I could only find 16 instead of 18. Then I realized I had set it to increase the chapters on some of the boss fights, and then I found 19 chapter variables. So I was like WAIT something is off here, and I changed the Hint scroll to show 19 hints, then re-counted and only counted 18 again.... got confused tired and frustrated and went to sleep. So I think what is happening is that there are 2 separate instances 1 during Pursenas quest and 1 during Linias quest that both get you to chapter 17, and it will only do one or the other. What it comes down to is I am going to need to go through and just redo all of the chapter variables, and keep them all exclusively in the story files and make sure each one is properly commented so I can find them all easier. So trust me that will all be done by the time the next update comes out. Currently I am recoding all of the conversations that take place in the house since I just finished the entire house remodel yesterday. I am going to keep the same code and just change the images to the Avatar system that I built a while back. So instead of doing a new full scene render for each mouth movement like I was doing, the background image will stay the same and there will be a character that just pops up. I am sure you have seen the avatar system already in use as I first started it...? In beta 1? Or maybe even Alpha 2? Its the one that looks like these linia_angry_1_1.png
Though I need to remake all of the avatars for Eris, Sylphy, Roxy, and Lilia as they are all using the old models.

Old Eris: eris_angry_2.png
New Eris: CharaStudio-2024-08-30-21-38-16-Render.png
You know in case you haven't seen the new models yet, you have the idea now lol. Also if you ever see me saw the Avatar system again you know automatically what I mean lol. The only thing I am not sure about, is in the current iteration of the Avatar system each emotion has 5 different levels of undress based on the girls current lust. I mean I think its cool that if you have all the girls with max lust whenever you talk to them they are naked but the only issue I have with it is does it make sense? You walk up see the imagebutton of the character with clothes on, click on them boom they are naked.


Solutions I have come up with:
1. Make imagebuttons in different stages of undress aswell.
2. Ignore it, its a game, it doesn't need to make sense to that kind of level, people are just happy to see them naked.....?

Kinda where I am at on it at the moment. IDK what do you think?
 

DIAMOND WOLF

New Member
Aug 27, 2022
12
5
That makes sense, I also noticed something similar in one of my own playthroughs. Being the dev I have played through the story start to finish well over a hundred times already. On one of my more recent playthroughs I had the bug where it locks Linias dates out and in another it locked Pursena Rescue out. In terms of code, (If your not into coding this is your chance to ignore the rest of this message.) I am pretty sure it is due to the variable I am using to keep track of the order of events called chapter. The chapter variable is used all over the game for many different things like the code for the hint scroll decides which hint to show based on what your chapter is. When I first made the hint npc I had hints for chapters 1-18, then I had issues with Saras quest vs what the hint npc said I should be doing so I went through all the story code and tried to find everytime I increased the chapter variable. But I could only find 16 instead of 18. Then I realized I had set it to increase the chapters on some of the boss fights, and then I found 19 chapter variables. So I was like WAIT something is off here, and I changed the Hint scroll to show 19 hints, then re-counted and only counted 18 again.... got confused tired and frustrated and went to sleep. So I think what is happening is that there are 2 separate instances 1 during Pursenas quest and 1 during Linias quest that both get you to chapter 17, and it will only do one or the other. What it comes down to is I am going to need to go through and just redo all of the chapter variables, and keep them all exclusively in the story files and make sure each one is properly commented so I can find them all easier. So trust me that will all be done by the time the next update comes out. Currently I am recoding all of the conversations that take place in the house since I just finished the entire house remodel yesterday. I am going to keep the same code and just change the images to the Avatar system that I built a while back. So instead of doing a new full scene render for each mouth movement like I was doing, the background image will stay the same and there will be a character that just pops up. I am sure you have seen the avatar system already in use as I first started it...? In beta 1? Or maybe even Alpha 2? Its the one that looks like these View attachment 3984471
Though I need to remake all of the avatars for Eris, Sylphy, Roxy, and Lilia as they are all using the old models.

Old Eris: View attachment 3984472
New Eris: View attachment 3984495
You know in case you haven't seen the new models yet, you have the idea now lol. Also if you ever see me saw the Avatar system again you know automatically what I mean lol. The only thing I am not sure about, is in the current iteration of the Avatar system each emotion has 5 different levels of undress based on the girls current lust. I mean I think its cool that if you have all the girls with max lust whenever you talk to them they are naked but the only issue I have with it is does it make sense? You walk up see the imagebutton of the character with clothes on, click on them boom they are naked.


Solutions I have come up with:
1. Make imagebuttons in different stages of undress aswell.
2. Ignore it, its a game, it doesn't need to make sense to that kind of level, people are just happy to see them naked.....?

Kinda where I am at on it at the moment. IDK what do you think?
Well about your question. I would like to see image buttons of the characters in different stages of undress but it's also not that big of a deal if you decide not to do it. Like it wouldn't take away from my playing experience, it would just be a nice bonus. So my personal advice would be to not focus on this for now but if you consider it wouldn't take too much of your time, you could eventually add the different image buttons. Also, could you sent me a link to your discord? I can't seem to find it. Thanks!
 

TwiztidSinX

Member
Game Developer
Jul 11, 2021
258
335
Well about your question. I would like to see image buttons of the characters in different stages of undress but it's also not that big of a deal if you decide not to do it. Like it wouldn't take away from my playing experience, it would just be a nice bonus. So my personal advice would be to not focus on this for now but if you consider it wouldn't take too much of your time, you could eventually add the different image buttons. Also, could you sent me a link to your discord? I can't seem to find it. Thanks!
Theres a link to the discord. Yea I may end up doing the imagebutton thing when I have more time for sure, Though I am currently redoing all of the Avatars in the stages of undress. It ends up being around 70 renders per character. So far I have only finished the Aisha ones. Since I made her 3 new positions already, I wanted to get the renders for her first so that I could use those before the sex scenes, then also have a "The next morning" kind of interaction if you meet up with her in the laundry room. I am currently testing out how I feel about the KKUSS Shader. I both love and hate it. It's difficult to describe like in my opinion it looks better, right, but that is also because I prefer the look of more realistic models like Daz or even Honey Select. (Which is why my 3rd game will be made using Daz models. But I need to finish Her Fall Before I can even start learning Daz. I just don't have the time to be trying to make 3 games at once since I am doing it all alone again.)
Sorry tangent. I have a bad habit of doing that. OK Back on track, so like the KKUSS Shader gives the models like a more 3D look to them, but it also has this idk what to call it... like an uncanny valley sort of effect? Almost like playdoughy? Its like a stage inbetween the 2D anime cell shading, and the 3D from like HoneySelect 2 based games if that makes sense. Actually I will just show you a side by side comparison.

This is a standard shader
aisha_neutral_1_1.png
This is KKUSS Shader (Fully Clothed)
aishahappy1_1o.png
Same Shader but Nude to see the skin better. aishahappy1_4o.png
Also the first Eris in the post I made showing the old vs new Eris model is also using a non standard shader. That one is using KKUTS Shader. Which looks good as long as there are no extra lighting in the scene. Add one extra lightsource and they look HORRIBLE. Side note I just modified 30 something shader locations just to get these 2 shots to show why I hate KKUTS lol. Rip that 10 minutes of my time.
Example: Only Global Lighting

CharaStudio-2024-09-01-10-36-14-Render.png
Adding a Single Light source to the scene. (This matters because most of my rooms I build from scratch have at least 1 extra lightsource.)
CharaStudio-2024-09-01-10-37-56-Render.png
 

granddaddy nurgle

New Member
Jul 19, 2019
7
7
Mmm, nice work! Honestly glad to see it's still coming along nicely. Love it when a dev seems legitimately passionate about what they do and of course actually puts in the work to make their shit good. Just adding some encouragement to keep ya goin!
 

TwiztidSinX

Member
Game Developer
Jul 11, 2021
258
335
Mmm, nice work! Honestly glad to see it's still coming along nicely. Love it when a dev seems legitimately passionate about what they do and of course actually puts in the work to make their shit good. Just adding some encouragement to keep ya goin!
Any thoughts on the Shader thing? It is where I am currently stuck. This is my todo list of stuff that needs done before the next update is ready. A large chunk of it is simply waiting for me to do the Avatars. But I am struggling, I like the KKUSS but I also like the standard shader, obviously with the lighting issue I can't use KKUTS. (Actually... I can use it for the Avatars, but not for the actual gameplay renders or animations.) I wrote down a todo list as soon as I woke up today to try to get a better idea when it would be ready. Then seeing all the stuff that needed the Avatar system updated Thats why I started by remaking all the characters as KKUSS then once I was done I looked at it and was like.... I like it... but I hate it... but I like it.... fuck it move on to something else for now.. And now I am at the point where all I have left is to finish the avatars for all the conversations that I need to make and for the story progression. (Since that will all be done using Avatars going forward.) Other than that I have to get the new animations for the new positions and code them. And thats about it? So Avatars are really holding me back. I am debating just throwing up a poll on patreon and letting the fans decide what I go with. But yea here is my todo list.

As far as I can tell right now, this is my todo list to have the entire update ready to go.

-Make KKUSS Versions of Every Character to be used in remaking every Avatar image. - Started 3:11PM Ended 8:22PM
-Remake Rudeus's Door Imagebutton - Finished 8:12AM
-Remake All Boss Trophy Imagebuttons and new Nanahoshi Trophy ImageButton - Finished 7:55AM
-Finish Coding Imagebuttons - Started 9/1/2024 12:01AM - Finished 7:10AM
-Write Code and Dialogue for Aisha's new sex scenes - Started 9:02PM Finished 11:31PM
-Write Code and Dialogue for Aisha's After Sex scenes(Laundry Room) Finished 9:00PM
-Make Avatars for Aisha - Started 11:32PM 8/31/2024 Finished 12:01AM 9/1/2024
Remake the Tutorial Since the House and Office Remodels make it kind of outdated now.
- Go over the new map
- Go over the Hint System
- Go over the Gacha System
- Go over Weapon Leveling.
- Go over Stats and Increasing Stats
- Go over Missions
-Link all imagebuttons to existing Conversations and sex scenes code - finished 9:47AM
Make the labels and convos for
- zenithroomchat1
- zenithroomchat2
- erisroomchat
- roxyroomchat1
- sylphychat3
-Make Ariel Morning BJ Scene
-Make Sara Morning BJ Scene
-Make Linia Morning BJ Scene
-Make Pursena Morning BJ Scene
-Make Nanahoshi Morning BJ Scene
-Make lilia_lovenest code. Should combine the sittingroom2 stuff, with the bathroom positions and the 2 new positions
-Make Nanahoshi and code sex scenes
-Get Renders for Nanahoshi Dates
-Get Renders for Nanahoshi Quest
-Get Renders for Secret Nanahoshi Side Quest.
 

granddaddy nurgle

New Member
Jul 19, 2019
7
7
Any thoughts on the Shader thing? It is where I am currently stuck. This is my todo list of stuff that needs done before the next update is ready. A large chunk of it is simply waiting for me to do the Avatars. But I am struggling, I like the KKUSS but I also like the standard shader, obviously with the lighting issue I can't use KKUTS. (Actually... I can use it for the Avatars, but not for the actual gameplay renders or animations.) I wrote down a todo list as soon as I woke up today to try to get a better idea when it would be ready. Then seeing all the stuff that needed the Avatar system updated Thats why I started by remaking all the characters as KKUSS then once I was done I looked at it and was like.... I like it... but I hate it... but I like it.... fuck it move on to something else for now.. And now I am at the point where all I have left is to finish the avatars for all the conversations that I need to make and for the story progression. (Since that will all be done using Avatars going forward.) Other than that I have to get the new animations for the new positions and code them. And thats about it? So Avatars are really holding me back. I am debating just throwing up a poll on patreon and letting the fans decide what I go with. But yea here is my todo list.

As far as I can tell right now, this is my todo list to have the entire update ready to go.

-Make KKUSS Versions of Every Character to be used in remaking every Avatar image. - Started 3:11PM Ended 8:22PM
-Remake Rudeus's Door Imagebutton - Finished 8:12AM
-Remake All Boss Trophy Imagebuttons and new Nanahoshi Trophy ImageButton - Finished 7:55AM
-Finish Coding Imagebuttons - Started 9/1/2024 12:01AM - Finished 7:10AM
-Write Code and Dialogue for Aisha's new sex scenes - Started 9:02PM Finished 11:31PM
-Write Code and Dialogue for Aisha's After Sex scenes(Laundry Room) Finished 9:00PM
-Make Avatars for Aisha - Started 11:32PM 8/31/2024 Finished 12:01AM 9/1/2024
Remake the Tutorial Since the House and Office Remodels make it kind of outdated now.
- Go over the new map
- Go over the Hint System
- Go over the Gacha System
- Go over Weapon Leveling.
- Go over Stats and Increasing Stats
- Go over Missions
-Link all imagebuttons to existing Conversations and sex scenes code - finished 9:47AM
Make the labels and convos for
- zenithroomchat1
- zenithroomchat2
- erisroomchat
- roxyroomchat1
- sylphychat3
-Make Ariel Morning BJ Scene
-Make Sara Morning BJ Scene
-Make Linia Morning BJ Scene
-Make Pursena Morning BJ Scene
-Make Nanahoshi Morning BJ Scene
-Make lilia_lovenest code. Should combine the sittingroom2 stuff, with the bathroom positions and the 2 new positions
-Make Nanahoshi and code sex scenes
-Get Renders for Nanahoshi Dates
-Get Renders for Nanahoshi Quest
-Get Renders for Secret Nanahoshi Side Quest.
mmm. Honestly the technical aspect of game design goes right overtop of my head. I love the KKUSS shaders; however, if the lighting are giving you that much trouble, then it might be good to pace yourself. Ideally, going forwards, you'd identify a project that's time consuming and you struggle to stay motivated with early on so you can chunk that out better in your development flow; however, that doesn't solve the immediate issue now. If it where me? I'd probably stick with the standard shaders unless I had others who where better with KKUSS than me or could at least lighten the load. From my understanding it's significantly more time consuming and difficult to set up as well as being unusable in animations and renders? Well, that kinda limits it's versatility. Also the inconsistency can be jarring and put people off if they compare the differences between the avatars and the rest of the renders and gameplay.

It's a bit of a shit situation to be in tbh, but I'd put a poll up. At the very least, people appreciate community involvement and will be aware that, "hey, this is cool but it's gonna take a lot of work to do. Updates might be scarce and/or small in the meantime till this is done." Hope at least a bit of my rambling helps lol
 

TwiztidSinX

Member
Game Developer
Jul 11, 2021
258
335
mmm. Honestly the technical aspect of game design goes right overtop of my head. I love the KKUSS shaders; however, if the lighting are giving you that much trouble, then it might be good to pace yourself. Ideally, going forwards, you'd identify a project that's time consuming and you struggle to stay motivated with early on so you can chunk that out better in your development flow; however, that doesn't solve the immediate issue now. If it where me? I'd probably stick with the standard shaders unless I had others who where better with KKUSS than me or could at least lighten the load. From my understanding it's significantly more time consuming and difficult to set up as well as being unusable in animations and renders? Well, that kinda limits it's versatility. Also the inconsistency can be jarring and put people off if they compare the differences between the avatars and the rest of the renders and gameplay.

It's a bit of a shit situation to be in tbh, but I'd put a poll up. At the very least, people appreciate community involvement and will be aware that, "hey, this is cool but it's gonna take a lot of work to do. Updates might be scarce and/or small in the meantime till this is done." Hope at least a bit of my rambling helps lol
I think either I mistyped it, or you may have misread it... been awake for over 30 hours so... it could be either one lol.
I have no issue with KKUSS Shaders and lighting. The lighting issue is with KKUTS Shaders. KKUSS is the one that I like and hate at the same time because I am not sure if I love it or hate it lol. Because it makes character models look more realistic. But since the characters are supposed to look like they are from an anime. Its like in this uncanny valley area. I love it and hate it. So it comes down to idk how I feel about it really and I need others opinions to sway me one way or the other lol.
 

granddaddy nurgle

New Member
Jul 19, 2019
7
7
I think either I mistyped it, or you may have misread it... been awake for over 30 hours so... it could be either one lol.
I have no issue with KKUSS Shaders and lighting. The lighting issue is with KKUTS Shaders. KKUSS is the one that I like and hate at the same time because I am not sure if I love it or hate it lol. Because it makes character models look more realistic. But since the characters are supposed to look like they are from an anime. Its like in this uncanny valley area. I love it and hate it. So it comes down to idk how I feel about it really and I need others opinions to sway me one way or the other lol.
ah gotcha... well, personally I enjoy the KKUSS models more then lol. It still has that animated aspect to it, but the additional detail and improved lighting gives it a higher quality feeling to it. I think of it kinda like figurines: 3D recreations of the 2D medium. It feels like their features just 'pop' more than before. Plus the anime goes to great lengths to give feelings of depth with the lighting in the show as well, and (in my opinion) executes that mastefully while respecting the source material. Ultimately the choice is yours, and what you want to do. It's your work, your time... but if you're stuck then that's just my 2 cents.








Also what kind of sick FUCK would deprive us starving wretches of Eris and lilia underboob shadows? How can one appreciate mommy milkies without being painfully away of their exact shape and depth? Think about others for once smh.
 

TwiztidSinX

Member
Game Developer
Jul 11, 2021
258
335
Im not reading all that dev notes :ROFLMAO:
Hey I mean... fair lol, When I do those late night posts I just ramble on and on. But also at the same time, since this is only my second game, and I have had a few people asking how I did some of the coding I did, so I try to make some of my posts almost like tutorials for those people that want to learn.

Hell you wanna see a really bad one, look at the patreon post I made today for all free members. That was a LARGE post, with tutorials coding explanations, and even how I burned the fuck out of my dick today by not paying attention while I was slicing a ghost pepper and the juice dropped onto and seeped into my pants and I only noticed when I was like WHY DOES THIS BURN SO FUCKING BADLY!
 
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l_Armage_l

New Member
Feb 7, 2024
2
0
First of all, amazing game, congratulations, really! My only suggestion is make Eris more fit, because i see some pics of novel and she got nice abs. I don't know if is possible make abs in 3D models, but will be an nice addition i think :) . And please, make the clothes in down part show a little more skin, like in the pic i will post :) . The fourth one is not official. And the Beta version will have the same content of Alpha 0.3.5 in future? And you have discord?
 
Last edited:

TwiztidSinX

Member
Game Developer
Jul 11, 2021
258
335
First of all, amazing game, congratulations, really! My only suggestion is make Eris more fit, because i see some pics of novel and she got nice abs. I don't know if is possible make abs in 3D models, but will be an nice addition i think :) . And please, make the clothes in down part show a little more skin, like in the pic i will post :) . The fourth one is not official. And the Beta version will have the same content of Alpha 0.3.5 in future? And you have discord?
Yea there is a discord. Link is

The amount of content per update varies. Like the amount of content from Alpha 1 to Alpha 2 was not a whole lot. Just adding 1 new girl to the house, a few new conversations, some new dates, and a few new positions. Beta 1 to Alpha 3 Was about the same. Alpha 3 to Alpha 3.5 did not add any new story content it was more of a quality of life improvement update. The QoL stuff was meant to be added to the update I am working on right now Beta 2. But I decided to release that early for people. To hopefully get people hyped for the new update.

Though the Beta 2 update is actually incredibly massive. Which is why it is taking so long.
The blah blah sob story about what happened: To keep it simple.
This game is made by 2 people. Myself and a Writer Hagren.
We brought on a 3rd person at the end of Beta 1 who was hyping me up for an entire house remodel. Talking about all the cool things he could animate. I was super pumped for it.
Then out of nowhere the dude just dipped without saying anything. After I had already committed to the new house remodel.
I had already told everyone that was something that was happening. And I am a man of my word. So That meant I just got handed 2x the work without 2x the time to get it out by the deadline.
Luckily the community I am trying to grow is kind. (I keep telling myself that, hopefully one day its true....)
But yea so I ended up remodeling some of the characters and the house from scratch. Built new systems and mini games.
All sorts of neat fun stuff.

Numbers make content amounts easier to understand.

Easy to understand numbers.

Amount of animations in total BEFORE Beta 2 update - 1076
Amount of animations in total AFTER Beta 2 update - 1745

So yea... Large enough update for you?

Basically almost doubled the amount of animations in the game.
Remade half the models
Rebuilt the entire house map.... over 5k lines of code for that alone...
Made a fun new mini game which will be expanded on in future updates. Would have liked to do more with it now. But at the very least the groundwork is there now. The easiest way to explain the mini-game is connect the dots + MS Paint in renpy coding. That was fun to do lol.


New battle style missions. Basically protection missions. Also fun to code. I think that covers most things..... I mean not everything cus then why would you want to play if you knew everything. But most things. Also, I am using a new model for Eris in this update. Though no I did not give her abs. But your comment has made me decide to do it. So the next update... after this one about to launch. Will have the abs requested by you.
 
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l_Armage_l

New Member
Feb 7, 2024
2
0
Yea there is a discord. Link is

The amount of content per update varies. Like the amount of content from Alpha 1 to Alpha 2 was not a whole lot. Just adding 1 new girl to the house, a few new conversations, some new dates, and a few new positions. Beta 1 to Alpha 3 Was about the same. Alpha 3 to Alpha 3.5 did not add any new story content it was more of a quality of life improvement update. The QoL stuff was meant to be added to the update I am working on right now Beta 2. But I decided to release that early for people. To hopefully get people hyped for the new update.

Though the Beta 2 update is actually incredibly massive. Which is why it is taking so long.
The blah blah sob story about what happened: To keep it simple.
This game is made by 2 people. Myself and a Writer Hagren.
We brought on a 3rd person at the end of Beta 1 who was hyping me up for an entire house remodel. Talking about all the cool things he could animate. I was super pumped for it.
Then out of nowhere the dude just dipped without saying anything. After I had already committed to the new house remodel.
I had already told everyone that was something that was happening. And I am a man of my word. So That meant I just got handed 2x the work without 2x the time to get it out by the deadline.
Luckily the community I am trying to grow is kind. (I keep telling myself that, hopefully one day its true....)
But yea so I ended up remodeling some of the characters and the house from scratch. Built new systems and mini games.
All sorts of neat fun stuff.

Numbers make content amounts easier to understand.

Easy to understand numbers.

Amount of animations in total BEFORE Beta 2 update - 1076
Amount of animations in total AFTER Beta 2 update - 1745

So yea... Large enough update for you?

Basically almost doubled the amount of animations in the game.
Remade half the models
Rebuilt the entire house map.... over 5k lines of code for that alone...
Made a fun new mini game which will be expanded on in future updates. Would have liked to do more with it now. But at the very least the groundwork is there now. The easiest way to explain the mini-game is connect the dots + MS Paint in renpy coding. That was fun to do lol.


New battle style missions. Basically protection missions. Also fun to code. I think that covers most things..... I mean not everything cus then why would you want to play if you knew everything. But most things. Also, I am using a new model for Eris in this update. Though no I did not give her abs. But your comment has made me decide to do it. So the next update... after this one about to launch. Will have the abs requested by you.
Thank you so much, i accepted your Discord invite :)

Wow, so many contents! If see only the animations, jump from 1076 in Beta 1 to 1745 in Beta 2, almost 700 more animations o_O !

And new systems, mini games, many girls, new battle missions, is a large enough update for sure, this is really nice, wow :D !

Seriously, i'm very hyped with your game, same with the Alpha 3.5. I imagine when you release the Beta 2, maybe here too you think, in this site?

And i'm really glad you liked my request about make abs for Eris, because Eris have abs. Writed in the novel, and Rudeus loves the new body of Eris. In the novel Rudeus say Eris now have an big and firm butt, strong legs, strong abs, firm and little muscular arms and huge boobs. This when Rudeus have sex with Eris in volume 15 or 16 i think. And if you can make her clothes below showing a little more of her strong abs will be nice. If i can request one more thing too is the huge and firm boobs of Eris, you see in this photos i posted? If possible to make the boobs in 3d model more big and perky like in the fourth pic, same if not official, will be nice i think, what you think? But in general i loved the new model of Eris you are using now, but i think will become better with this new additions i said, following the concept of fourth pic.

The most important off all this is all the love you have with your game and this great motivation, same with wow, 2 people o_O !

So many codes, remodels, remake in entire house map, your game looks very fun! So take your time, i know many good things will come with time.

I'm so happy to see an eroge of my favorite anime, Mushoku Tensei, made by you and your writer.

Have a good work in your game and thanks for make this game :)
 
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